Battle Talent  V11
CrossLink.Network.NetworkSpawnMgr Member List

This is the complete list of members for CrossLink.Network.NetworkSpawnMgr, including all inherited members.

CleanUpAllNetworkPrefabs() (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
CleanUpNetworkPrefabsByTile(TileBase tile) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
CleanUpNetworkPrefabsByTileId(int tileId)CrossLink.Network.NetworkSpawnMgr
CmdClearSpawn() (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetObjBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkCharacter(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkEnv(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkEnvIndex() (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkFlyObject(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkFlyObjectIndex(string ibName) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkIB(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkIBIndex(string ibName) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkPhysicsUnit(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkPrefab(string name) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkSceneObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkStabableObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkStateBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
GetNetworkTileBaseIndex() (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
Instance (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgrstatic
LuaCallSpawnCharacter(string characterName, Vector3? pos=null, Quaternion? rot=null, NetworkFlyObjectBase networkFlyObj=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
netObjBases (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
netStateBases (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkCharacterAddEvent (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkCharacters (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkCharacterTemplate (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkCreateFlyObj(string fo, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkEnvs (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkFlyObjectTemplate (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkFlyObjs (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkIBs (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkInstantiateSceneObj(string sceneObjName=null, bool needIns=false, uint bindNetId=0, int bindIndex=-1)CrossLink.Network.NetworkSpawnMgr
networkPhysicsUnits (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkSceneObjs (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnBindSceneObj(uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnCharacter(string characterName, Vector3? pos=null, Quaternion? rot=null, RoleEffector re=RoleEffector.None, bool force=false, System.Action< FullCharacterControl > onSpawn=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnEnv(string envName, bool isGlobalMesh=false, bool needIns=false) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnFlyObj(string fo, FlyObject flyObject=null, Vector3? pos=null, Vector3? dir=null, float? vel=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnFlyObject(string flyObjectName, FlyObject flyObject=null, uint ownerNetId=0, Vector3? pos=null, Vector3? dir=null, float? vel=null, string spPath=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnHandIB(string ibName, uint netId, int handIBIdx) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnIB(string ibName, Vector3? pos=null, Quaternion? rot=null, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, NetworkInteractBase.SpawnType spawnType=NetworkInteractBase.SpawnType.weapon, GameObject ibGO=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnIB(int index, Vector3? pos=null, Quaternion? rot=null, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, string ibName="", NetworkInteractBase.SpawnType spawnType=NetworkInteractBase.SpawnType.weapon, GameObject ibGO=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnIB(GameObject networkIBGo, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, string ibName="") (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnPhysicsUnit(GameObject prefabGO, string resPath="", bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnPhysicsUnitByName(string puName, bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, Vector3? pos=null, Quaternion? rot=null, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnPhysicsUnitCommon(string resPath, bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, Vector3? pos=null, Quaternion? rot=null, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnSceneObj(string sceneObjName=null, bool needIns=false, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnSceneObj(GameObject prefabGO, string sceneObjName="", bool needIns=false, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
NetworkSpawnTileBase(int tileId, bool needIns=false) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
networkStabableObjs (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
OnSpawnNetworkIB (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
OnSpawnNetworkPhysicsUnit (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
OnSpawnNetworkSceneObj (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegisterNetworkCharacter(uint netId, NetworkCharacterBase networkCharacter) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegisterNetworkEnv(uint netId, NetworkEnv networkEnv) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegisterNetworkFlyObject(uint netId, NetworkFlyObjectBase networkFlyObj) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegisterNetworkIB(uint netId, NetworkInteractBase networkIB) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegisterNetworkStabableObj(uint netId, NetworkStabableObj networkStabableObj) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegisterNetworkStateBase(uint netId, NetworkStateBase networkStateBase) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegNetObjBase(uint netId, NetworkObjBase netObjBase) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegNetworkPhysicsUnit(uint netId, NetworkPhysicsUnit networkPhysicsUnit) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RegNetworkSceneObj(uint netId, NetworkSceneObjBase networkSceneObj) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
RpcCreateBy(int creatorNetId, uint selfNetId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
SpawnNetworkIB(NetworkInteractBase networkIB) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
SpawnNetworkPhysicsUnit(NetworkPhysicsUnit networkPhysicsUnit) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
SpawnNetworkSceneObj(NetworkSceneObjBase networkSceneObj) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegisterIB(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegisterNetworkCharacter(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegisterNetworkEnv(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegisterNetworkFlyObject(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegisterNetworkStabableObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegisterNetworkStateBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegNetObjBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegNetworkPhysicsUnit(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr
UnRegNetworkSceneObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr)CrossLink.Network.NetworkSpawnMgr