Battle Talent
V11
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This is the complete list of members for CrossLink.Network.NetworkSpawnMgr, including all inherited members.
CleanUpAllNetworkPrefabs() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
CleanUpNetworkPrefabsByTile(TileBase tile) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
CleanUpNetworkPrefabsByTileId(int tileId) | CrossLink.Network.NetworkSpawnMgr | |
CmdClearSpawn() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetObjBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkCharacter(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkEnv(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkEnvIndex() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkFlyObject(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkFlyObjectIndex(string ibName) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkIB(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkIBIndex(string ibName) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkPhysicsUnit(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkPrefab(string name) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkSceneObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkStabableObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkStateBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
GetNetworkTileBaseIndex() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
Instance (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | static |
LuaCallSpawnCharacter(string characterName, Vector3? pos=null, Quaternion? rot=null, NetworkFlyObjectBase networkFlyObj=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
netObjBases (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
netStateBases (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkCharacterAddEvent (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkCharacters (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkCharacterTemplate (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkCreateFlyObj(string fo, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkEnvs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkFlyObjectTemplate (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkFlyObjs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkIBs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkInstantiateSceneObj(string sceneObjName=null, bool needIns=false, uint bindNetId=0, int bindIndex=-1) | CrossLink.Network.NetworkSpawnMgr | |
networkPhysicsUnits (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkSceneObjs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnBindSceneObj(uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnCharacter(string characterName, Vector3? pos=null, Quaternion? rot=null, RoleEffector re=RoleEffector.None, bool force=false, System.Action< FullCharacterControl > onSpawn=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnEnv(string envName, bool isGlobalMesh=false, bool needIns=false) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnFlyObj(string fo, FlyObject flyObject=null, Vector3? pos=null, Vector3? dir=null, float? vel=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnFlyObject(string flyObjectName, FlyObject flyObject=null, uint ownerNetId=0, Vector3? pos=null, Vector3? dir=null, float? vel=null, string spPath=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnHandIB(string ibName, uint netId, int handIBIdx) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnIB(string ibName, Vector3? pos=null, Quaternion? rot=null, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, NetworkInteractBase.SpawnType spawnType=NetworkInteractBase.SpawnType.weapon, GameObject ibGO=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnIB(int index, Vector3? pos=null, Quaternion? rot=null, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, string ibName="", NetworkInteractBase.SpawnType spawnType=NetworkInteractBase.SpawnType.weapon, GameObject ibGO=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnIB(GameObject networkIBGo, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, string ibName="") (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnPhysicsUnit(GameObject prefabGO, string resPath="", bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnPhysicsUnitByName(string puName, bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, Vector3? pos=null, Quaternion? rot=null, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnPhysicsUnitCommon(string resPath, bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, Vector3? pos=null, Quaternion? rot=null, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnSceneObj(string sceneObjName=null, bool needIns=false, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnSceneObj(GameObject prefabGO, string sceneObjName="", bool needIns=false, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
NetworkSpawnTileBase(int tileId, bool needIns=false) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
networkStabableObjs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
OnSpawnNetworkIB (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
OnSpawnNetworkPhysicsUnit (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
OnSpawnNetworkSceneObj (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegisterNetworkCharacter(uint netId, NetworkCharacterBase networkCharacter) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegisterNetworkEnv(uint netId, NetworkEnv networkEnv) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegisterNetworkFlyObject(uint netId, NetworkFlyObjectBase networkFlyObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegisterNetworkIB(uint netId, NetworkInteractBase networkIB) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegisterNetworkStabableObj(uint netId, NetworkStabableObj networkStabableObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegisterNetworkStateBase(uint netId, NetworkStateBase networkStateBase) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegNetObjBase(uint netId, NetworkObjBase netObjBase) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegNetworkPhysicsUnit(uint netId, NetworkPhysicsUnit networkPhysicsUnit) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RegNetworkSceneObj(uint netId, NetworkSceneObjBase networkSceneObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
RpcCreateBy(int creatorNetId, uint selfNetId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
SpawnNetworkIB(NetworkInteractBase networkIB) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
SpawnNetworkPhysicsUnit(NetworkPhysicsUnit networkPhysicsUnit) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
SpawnNetworkSceneObj(NetworkSceneObjBase networkSceneObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegisterIB(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegisterNetworkCharacter(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegisterNetworkEnv(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegisterNetworkFlyObject(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegisterNetworkStabableObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegisterNetworkStateBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegNetObjBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegNetworkPhysicsUnit(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
UnRegNetworkSceneObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr |