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Battle Talent
V11
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This is the complete list of members for CrossLink.Network.NetworkSpawnMgr, including all inherited members.
| CleanUpAllNetworkPrefabs() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| CleanUpNetworkPrefabsByTile(TileBase tile) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| CleanUpNetworkPrefabsByTileId(int tileId) | CrossLink.Network.NetworkSpawnMgr | |
| CmdClearSpawn() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetObjBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkCharacter(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkEnv(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkEnvIndex() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkFlyObject(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkFlyObjectIndex(string ibName) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkIB(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkIBIndex(string ibName) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkPhysicsUnit(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkPrefab(string name) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkSceneObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkStabableObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkStateBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| GetNetworkTileBaseIndex() (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| Instance (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | static |
| LuaCallSpawnCharacter(string characterName, Vector3? pos=null, Quaternion? rot=null, NetworkFlyObjectBase networkFlyObj=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| netObjBases (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| netStateBases (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkCharacterAddEvent (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkCharacters (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkCharacterTemplate (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkCreateFlyObj(string fo, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkEnvs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkFlyObjectTemplate (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkFlyObjs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkIBs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkInstantiateSceneObj(string sceneObjName=null, bool needIns=false, uint bindNetId=0, int bindIndex=-1) | CrossLink.Network.NetworkSpawnMgr | |
| networkPhysicsUnits (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkSceneObjs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnBindSceneObj(uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnCharacter(string characterName, Vector3? pos=null, Quaternion? rot=null, RoleEffector re=RoleEffector.None, bool force=false, System.Action< FullCharacterControl > onSpawn=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnEnv(string envName, bool isGlobalMesh=false, bool needIns=false) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnFlyObj(string fo, FlyObject flyObject=null, Vector3? pos=null, Vector3? dir=null, float? vel=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnFlyObject(string flyObjectName, FlyObject flyObject=null, uint ownerNetId=0, Vector3? pos=null, Vector3? dir=null, float? vel=null, string spPath=null, System.Action< NetworkFlyObjectBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnHandIB(string ibName, uint netId, int handIBIdx) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnIB(string ibName, Vector3? pos=null, Quaternion? rot=null, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, NetworkInteractBase.SpawnType spawnType=NetworkInteractBase.SpawnType.weapon, GameObject ibGO=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnIB(int index, Vector3? pos=null, Quaternion? rot=null, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, string ibName="", NetworkInteractBase.SpawnType spawnType=NetworkInteractBase.SpawnType.weapon, GameObject ibGO=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnIB(GameObject networkIBGo, bool isPendant=false, bool isPendantLeft=false, uint netId=0, bool needIns=true, System.Action< NetworkInteractBase, GameObject > callback=null, bool isThrowItem=false, int handIBIdx=0, int bindIndex=-1, string ibName="") (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnPhysicsUnit(GameObject prefabGO, string resPath="", bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnPhysicsUnitByName(string puName, bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, Vector3? pos=null, Quaternion? rot=null, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnPhysicsUnitCommon(string resPath, bool needIns=true, bool syncRB=true, uint bindNetId=0, int bindIndex=-1, Vector3? pos=null, Quaternion? rot=null, System.Action< NetworkPhysicsUnit, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnSceneObj(string sceneObjName=null, bool needIns=false, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnSceneObj(GameObject prefabGO, string sceneObjName="", bool needIns=false, uint bindNetId=0, int bindIndex=-1, System.Action< NetworkSceneObjBase, GameObject > callback=null) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| NetworkSpawnTileBase(int tileId, bool needIns=false) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| networkStabableObjs (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| OnSpawnNetworkIB (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| OnSpawnNetworkPhysicsUnit (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| OnSpawnNetworkSceneObj (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegisterNetworkCharacter(uint netId, NetworkCharacterBase networkCharacter) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegisterNetworkEnv(uint netId, NetworkEnv networkEnv) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegisterNetworkFlyObject(uint netId, NetworkFlyObjectBase networkFlyObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegisterNetworkIB(uint netId, NetworkInteractBase networkIB) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegisterNetworkStabableObj(uint netId, NetworkStabableObj networkStabableObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegisterNetworkStateBase(uint netId, NetworkStateBase networkStateBase) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegNetObjBase(uint netId, NetworkObjBase netObjBase) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegNetworkPhysicsUnit(uint netId, NetworkPhysicsUnit networkPhysicsUnit) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RegNetworkSceneObj(uint netId, NetworkSceneObjBase networkSceneObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| RpcCreateBy(int creatorNetId, uint selfNetId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| SpawnNetworkIB(NetworkInteractBase networkIB) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| SpawnNetworkPhysicsUnit(NetworkPhysicsUnit networkPhysicsUnit) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| SpawnNetworkSceneObj(NetworkSceneObjBase networkSceneObj) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegisterIB(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegisterNetworkCharacter(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegisterNetworkEnv(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegisterNetworkFlyObject(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegisterNetworkStabableObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegisterNetworkStateBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegNetObjBase(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegNetworkPhysicsUnit(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr | |
| UnRegNetworkSceneObj(uint netId) (defined in CrossLink.Network.NetworkSpawnMgr) | CrossLink.Network.NetworkSpawnMgr |