allPlayerDeadFlag (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CalBattleTag() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CheckAllNotMidWayPlayersDungeonReady() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CheckAllPlayerDead() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CheckAllPlayerReady() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CheckPlayerCanJoin(int playerId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CheckPlayerName(string name) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CmdCheatKillAll() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CmdUpdateRoomCheating(bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CmdUpdateRoomMaxPlayer(int cnt) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CmdUpdateRoomPassword(string password) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
colorDic (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CommandReturnToLobby() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
CommandStartBattle() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
curMapData (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
curMapScene (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
curNetworkMapType (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
GetAvailableColorId(int connId, int idx=-1) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
GetClosestPlayer(Vector3 targetPos) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
GetNetworkPlayer(uint netId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
GetNetworkPlayerByIndex(int index) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
GetNetworkRoomPlayer(uint netId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
GetOtherConnections(int connId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
GetOtherPlayers() | CrossLink.Network.NetworkRoomMgr | |
GetOVRUserIds() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
GetPlayersExcept(uint exceptNetId) | CrossLink.Network.NetworkRoomMgr | |
GoToSetAnchorPage() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
Instance (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
IsClientRoomInit (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
IsInit (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
IsInNetworkDungeon | CrossLink.Network.NetworkRoomMgr | static |
IsInNetworkDungeonScene | CrossLink.Network.NetworkRoomMgr | static |
IsNetworkDungeonLoading | CrossLink.Network.NetworkRoomMgr | static |
isWaveBattleStart (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
KickPlayer(uint netId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
LeftRoomTips(string playerName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
mapTeleportSound (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
networkPlayerList (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
OnPlayerJoin(int connId, uint netId, bool isHost) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
OnPlayerLeft(int connId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
OnStartClient() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
OnStartServer() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
OnStopClient() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
OnStopServer() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
otherPlayerJoinSound (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
otherPlayerLeftSound (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
playerCollections (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ReturnToLobby() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RoomInfo (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
roomInitAction (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
RpcAchieveTitle(string title) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcAirFloorYOffset(float offset) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcAllPlayerDead() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcChangeScene(float sec) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcManualSetAnchor(bool value) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcMRRestartBattle() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcMRRoomCreateFin(bool isFin) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcMRVictory() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcRemovePlayerMsg(string playerName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcReturnToLobby() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcRoleJointBreak(uint netId, string muscleName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcRoomInfoIncludeBattleDatas(string roomInfoStr, bool isPass) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcSetCheatingFlag() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcShareCompete() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcShowParamTips(string txid, float sec, bool force, string param) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcShowTips(string txid, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcStartBattle(string battleScene) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcTeammateDmgLevel(SettingMgr.TeammateDmgLevel level) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcTeammateSlot(bool open) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcUpdateRoomCheating(bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcUpdateRoomMaxPlayerCount(int count) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
RpcUpdateRoomSetting(bool? enhance, bool? ally, bool? idle, bool? maxHp, bool? noAI) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerAchieveTitle(string title) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerAllPlayerDead() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerBattleResult(bool isPass) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerBroadcastParamTips(string txid, float sec, bool force, string param) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerBroadcastTips(string txid, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerManualSetAnchor(bool value) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerMRRoomCreateFin(bool isFin) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerRecordColor(int netId, int colorId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
serverReturnLobbyEvent (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerSetCheatingFlag() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerSetRoomCheating(bool on) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
serverStartBattleEvent (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerTargetNoManaTips(NetworkPlayer networkPlayer) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerTargetTips(NetworkPlayer networkPlayer, string txid, float interval, float sec=5, bool force=false) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerTeammateDmgLevel(SettingMgr.TeammateDmgLevel level) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerTeammateSlot(bool open) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerUpdateRoomCheating(bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerUpdateRoomInfo() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerUpdateRoomMaxPlayerCount(int count) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ServerUpdateRoomSetting(bool? enhance=null, bool? ally=null, bool? idle=null, bool? maxHp=null, bool? noAI=null) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
ShowBattleTagResultPanel | CrossLink.Network.NetworkRoomMgr | static |
StartBattle(string manualBattleScene=null) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetGetDmgEffect(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetJoinRoom(NetworkConnectionToClient conn, string playerName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetLocalPlayerChangeSoul(NetworkConnectionToClient conn, int curSoulNum) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetNoManaTips(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetRemovePlayer(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetShareCompete(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetShowTips(NetworkConnectionToClient conn, string txid, float interval, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetShowTips(NetworkConnectionToClient conn, string txid, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetUpdateRoomCheating(NetworkConnectionToClient conn, bool cheatHP, bool cheatMP, bool cheatStun, bool cheatSlowMo, bool cheatDura, bool cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
TargetUpdateRoomSetting(NetworkConnectionToClient conn, bool enhance, bool ally, bool idle, bool maxHp, bool noAI) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
UpdateRoomInfo(string roomInfoStr) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |