| allPlayerDeadFlag (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CalBattleTag() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CheckAllNotMidWayPlayersDungeonReady() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CheckAllPlayerDead() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CheckAllPlayerReady() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CheckPlayerCanJoin(int playerId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CheckPlayerName(string name) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CmdCheatKillAll() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CmdUpdateRoomCheating(bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CmdUpdateRoomMaxPlayer(int cnt) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CmdUpdateRoomPassword(string password) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| colorDic (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CommandReturnToLobby() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| CommandStartBattle() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| curMapData (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
| curMapScene (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
| curNetworkMapType (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
| GetAvailableColorId(int connId, int idx=-1) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| GetClosestPlayer(Vector3 targetPos) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| GetNetworkPlayer(uint netId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| GetNetworkPlayerByIndex(int index) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| GetNetworkRoomPlayer(uint netId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| GetOtherConnections(int connId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| GetOtherPlayers() | CrossLink.Network.NetworkRoomMgr | |
| GetOVRUserIds() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| GetPlayersExcept(uint exceptNetId) | CrossLink.Network.NetworkRoomMgr | |
| GoToSetAnchorPage() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| Instance (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
| IsClientRoomInit (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
| IsInit (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| IsInNetworkDungeon | CrossLink.Network.NetworkRoomMgr | static |
| IsInNetworkDungeonScene | CrossLink.Network.NetworkRoomMgr | static |
| IsNetworkDungeonLoading | CrossLink.Network.NetworkRoomMgr | static |
| isWaveBattleStart (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| KickPlayer(uint netId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| LeftRoomTips(string playerName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| mapTeleportSound (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| networkPlayerList (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| OnPlayerJoin(int connId, uint netId, bool isHost) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| OnPlayerLeft(int connId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| OnStartClient() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| OnStartServer() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| OnStopClient() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| OnStopServer() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| otherPlayerJoinSound (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| otherPlayerLeftSound (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| playerCollections (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ReturnToLobby() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RoomInfo (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| roomInitAction (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | static |
| RpcAchieveTitle(string title) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcAirFloorYOffset(float offset) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcAllPlayerDead() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcChangeScene(float sec) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcManualSetAnchor(bool value) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcMRRestartBattle() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcMRRoomCreateFin(bool isFin) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcMRVictory() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcRemovePlayerMsg(string playerName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcReturnToLobby() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcRoleJointBreak(uint netId, string muscleName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcRoomInfoIncludeBattleDatas(string roomInfoStr, bool isPass) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcSetCheatingFlag() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcShareCompete() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcShowParamTips(string txid, float sec, bool force, string param) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcShowTips(string txid, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcStartBattle(string battleScene) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcTeammateDmgLevel(SettingMgr.TeammateDmgLevel level) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcTeammateSlot(bool open) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcUpdateRoomCheating(bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcUpdateRoomMaxPlayerCount(int count) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| RpcUpdateRoomSetting(bool? enhance, bool? ally, bool? idle, bool? maxHp, bool? noAI) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerAchieveTitle(string title) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerAllPlayerDead() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerBattleResult(bool isPass) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerBroadcastParamTips(string txid, float sec, bool force, string param) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerBroadcastTips(string txid, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerManualSetAnchor(bool value) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerMRRoomCreateFin(bool isFin) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerRecordColor(int netId, int colorId) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| serverReturnLobbyEvent (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerSetCheatingFlag() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerSetRoomCheating(bool on) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| serverStartBattleEvent (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerTargetNoManaTips(NetworkPlayer networkPlayer) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerTargetTips(NetworkPlayer networkPlayer, string txid, float interval, float sec=5, bool force=false) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerTeammateDmgLevel(SettingMgr.TeammateDmgLevel level) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerTeammateSlot(bool open) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerUpdateRoomCheating(bool? cheatHP, bool? cheatMP, bool? cheatStun, bool? cheatSlowMo, bool? cheatDura, bool? cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerUpdateRoomInfo() (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerUpdateRoomMaxPlayerCount(int count) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ServerUpdateRoomSetting(bool? enhance=null, bool? ally=null, bool? idle=null, bool? maxHp=null, bool? noAI=null) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| ShowBattleTagResultPanel | CrossLink.Network.NetworkRoomMgr | static |
| StartBattle(string manualBattleScene=null) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetGetDmgEffect(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetJoinRoom(NetworkConnectionToClient conn, string playerName) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetLocalPlayerChangeSoul(NetworkConnectionToClient conn, int curSoulNum) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetNoManaTips(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetRemovePlayer(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetShareCompete(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetShowTips(NetworkConnectionToClient conn, string txid, float interval, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetShowTips(NetworkConnectionToClient conn, string txid, float sec, bool force) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetUpdateRoomCheating(NetworkConnectionToClient conn, bool cheatHP, bool cheatMP, bool cheatStun, bool cheatSlowMo, bool cheatDura, bool cheatAtkDesire, bool? cheatHitRandom) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| TargetUpdateRoomSetting(NetworkConnectionToClient conn, bool enhance, bool ally, bool idle, bool maxHp, bool noAI) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |
| UpdateRoomInfo(string roomInfoStr) (defined in CrossLink.Network.NetworkRoomMgr) | CrossLink.Network.NetworkRoomMgr | |