CmdAddRecordData(string dataStr) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdAutoAnchorSuccess() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdBreakStab(int stabObjNetId, uint colNetId, int colKey) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdBuildStab(int netId, int geoIdx, uint stabColNetId, int stabColKey, uint colNetId, int colKey, Vector3 stabPos, Vector3 stabberPos, Vector3 entryDir, Vector3 ibLocalPos, Quaternion ibLocalRot, int localStabIndex) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdC2SShowTips(string txid, float sec, bool force) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdCallDoDecomposition(uint netId, uint lastInteractId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdChangeBuyCount(int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdChangePlayerSoul(int soulDelta) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdChangeSoulCount(int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdChangeSpawnSetting(bool? enhance, bool? ally, bool? idle, bool? maxHp, bool? noAI) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdDestoryObjById(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdDungeonInitFin() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdFunc(uint netId, int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdGetBuffList(uint itemNetid, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdHandTrigger(int netId, int playerId, int handIdx, Vector3 vec) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdNeckBreaking(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdOnBlessingSelect(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdOnBuffHubSelect(uint netId, uint playerId, int index) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdOnEditorSpawnProp(string name, int netId, int handIdx) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdOpenItemHubInfo(uint netId, int playerId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlaceEditorProp(int netId, int propType, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlaceEditorProps(List< CustomNetworkProp > value) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlaceEditorPropWithRelated(int netId, string name, int type, Vector3 pos, Quaternion rot, Vector3[] posList, Quaternion[] rotList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlayerAddBuff(string bfName, float mlp) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlayerAddBuffById(uint netId, string bfName, float mlp) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlayerClearBuff() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlayerRemoveBuff(string bfName) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPlayForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPressDown(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
cmdPressDownList (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdPressUp(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
cmdPressUpList (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdRemoveAllEditorProp() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdRemoveEditorProp(int netId, int propType) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdRequestAnchorOffset() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdRequestBattleRoomStates() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdRequestGamblingData(uint playerNetId, uint itemId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdRequestSelectorBuffData(uint playerNetId, uint buffNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdRequestWeaponBuffList(uint playerNetId, uint weaponNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdSendGamblingData(GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdShowBall(int ballNetId, int machineNetId, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdSpawnBall(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdSpawnRole(string characterName, bool isReplace, bool force, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdSpawnWeapon(string weaponName, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdStopForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdTransportPlayer(Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdTriggerAction(int netId, bool isEnter, int value1, int value2) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdUnitAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdUnitTrigger(int netId, int value1, Vector3 value2) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdVector3(int netId, Vector3 pos, Vector3 velocity, float value) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
CmdVector3Msg(int netId, Vector3 pos, Vector3 velocity, float value) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
Local (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | static |
networkPlayer (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RegisterCmdHandTrigger(int netId, Action< int, int, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RegisterCmdPressDown(VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RegisterCmdPressUp(VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RegisterCmdVector3(int netId, Action< float, Vector3, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RegisterTriggerAction(int netId, Action< bool, int, int > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RegisterUnitAction(int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RegisterUnitTrigger(int netId, Action< int, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcActivateLightning(Vector3 _spawnPos, Vector3 _camPos, bool _flipLightning, float _lightningScale, int _lightningMesh, bool _flicker, float _lightningAngle, float _cloudAngle) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcActivateSheetLightning(Vector3 _spawnPos, Vector3 _camPos, bool _flicker, float _lightningAngle, float _multi) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcCallDoDecomposition(uint netId, uint lastInteractId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcChangePlayerSoul(int soulDelta) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcDropSoul(uint playerNetId, Vector3 pos, int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcGamblingSoulCost(NetworkIdentity identity, int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcHideBall(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcPlayForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcSendGamblingData(GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcShowBall(int ballNetId, int machineNetId, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
RpcStopForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
ServerResetAllRBAndRagdoll(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetGetBuffList(NetworkConnectionToClient target, uint netId, List< int > buffList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetGetNetworkData(NetworkConnectionToClient conn, uint itemId, GamblingMachine.GamblingNetworkData data) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetGetSelectorBuffData(NetworkConnectionToClient conn, uint buffNetId, string buffName, string gazeName, string gazeInfo) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetGetWeaponBuffData(NetworkConnectionToClient conn, uint weaponNetId, List< string > buffList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetMoneyNotEnough(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetMoneyNotEnoughServer() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetNeckBreaking(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetRpcAnchorOffset(NetworkConnectionToClient conn, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetRpcRemoveDungeonObj(NetworkConnectionToClient conn, List< int > objIds) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
TargetTransportPlayer(NetworkConnectionToClient conn, Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
UnRegisterCmdHandTrigger(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
UnRegisterCmdPressDown(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
UnRegisterCmdPressUp(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
UnRegisterCmdVector3(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
UnRegisterTriggerAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
UnRegisterUnitAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
UnRegisterUnitTrigger(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
Update() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |