| CmdAddRecordData(string dataStr) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdAutoAnchorSuccess() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdBreakStab(int stabObjNetId, uint colNetId, int colKey) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdBuildStab(int netId, int geoIdx, uint stabColNetId, int stabColKey, uint colNetId, int colKey, Vector3 stabPos, Vector3 stabberPos, Vector3 entryDir, Vector3 ibLocalPos, Quaternion ibLocalRot, int localStabIndex) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdC2SShowTips(string txid, float sec, bool force) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdCallDoDecomposition(uint netId, uint lastInteractId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdChangeBuyCount(int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdChangePlayerSoul(int soulDelta) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdChangeSoulCount(int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdChangeSpawnSetting(bool? enhance, bool? ally, bool? idle, bool? maxHp, bool? noAI) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdDestoryObjById(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdDungeonInitFin() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdFunc(uint netId, int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdGetBuffList(uint itemNetid, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdHandTrigger(int netId, int playerId, int handIdx, Vector3 vec) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdNeckBreaking(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdOnBlessingSelect(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdOnBuffHubSelect(uint netId, uint playerId, int index) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdOnEditorSpawnProp(string name, int netId, int handIdx) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdOpenItemHubInfo(uint netId, int playerId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlaceEditorProp(int netId, int propType, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlaceEditorProps(List< CustomNetworkProp > value) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlaceEditorPropWithRelated(int netId, string name, int type, Vector3 pos, Quaternion rot, Vector3[] posList, Quaternion[] rotList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlayerAddBuff(string bfName, float mlp) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlayerAddBuffById(uint netId, string bfName, float mlp) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlayerClearBuff() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlayerRemoveBuff(string bfName) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPlayForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPressDown(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| cmdPressDownList (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdPressUp(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| cmdPressUpList (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdRemoveAllEditorProp() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdRemoveEditorProp(int netId, int propType) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdRequestAnchorOffset() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdRequestBattleRoomStates() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdRequestGamblingData(uint playerNetId, uint itemId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdRequestSelectorBuffData(uint playerNetId, uint buffNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdRequestWeaponBuffList(uint playerNetId, uint weaponNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdSendGamblingData(GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdShowBall(int ballNetId, int machineNetId, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdSpawnBall(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdSpawnRole(string characterName, bool isReplace, bool force, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdSpawnWeapon(string weaponName, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdStopForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdTransportPlayer(Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdTriggerAction(int netId, bool isEnter, int value1, int value2) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdUnitAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdUnitTrigger(int netId, int value1, Vector3 value2) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdVector3(int netId, Vector3 pos, Vector3 velocity, float value) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| CmdVector3Msg(int netId, Vector3 pos, Vector3 velocity, float value) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| Local (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | static |
| networkPlayer (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RegisterCmdHandTrigger(int netId, Action< int, int, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RegisterCmdPressDown(VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RegisterCmdPressUp(VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RegisterCmdVector3(int netId, Action< float, Vector3, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RegisterTriggerAction(int netId, Action< bool, int, int > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RegisterUnitAction(int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RegisterUnitTrigger(int netId, Action< int, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcActivateLightning(Vector3 _spawnPos, Vector3 _camPos, bool _flipLightning, float _lightningScale, int _lightningMesh, bool _flicker, float _lightningAngle, float _cloudAngle) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcActivateSheetLightning(Vector3 _spawnPos, Vector3 _camPos, bool _flicker, float _lightningAngle, float _multi) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcCallDoDecomposition(uint netId, uint lastInteractId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcChangePlayerSoul(int soulDelta) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcDropSoul(uint playerNetId, Vector3 pos, int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcGamblingSoulCost(NetworkIdentity identity, int count) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcHideBall(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcPlayForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcSendGamblingData(GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcShowBall(int ballNetId, int machineNetId, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| RpcStopForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| ServerResetAllRBAndRagdoll(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetGetBuffList(NetworkConnectionToClient target, uint netId, List< int > buffList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetGetNetworkData(NetworkConnectionToClient conn, uint itemId, GamblingMachine.GamblingNetworkData data) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetGetSelectorBuffData(NetworkConnectionToClient conn, uint buffNetId, string buffName, string gazeName, string gazeInfo) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetGetWeaponBuffData(NetworkConnectionToClient conn, uint weaponNetId, List< string > buffList) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetMoneyNotEnough(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetMoneyNotEnoughServer() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetNeckBreaking(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetRpcAnchorOffset(NetworkConnectionToClient conn, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetRpcRemoveDungeonObj(NetworkConnectionToClient conn, List< int > objIds) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| TargetTransportPlayer(NetworkConnectionToClient conn, Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| UnRegisterCmdHandTrigger(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| UnRegisterCmdPressDown(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| UnRegisterCmdPressUp(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| UnRegisterCmdVector3(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| UnRegisterTriggerAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| UnRegisterUnitAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| UnRegisterUnitTrigger(int netId) (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |
| Update() (defined in CrossLink.Network.NetworkPlayerCommand) | CrossLink.Network.NetworkPlayerCommand | |