Battle Talent  V11
CrossLink.Network.NetworkPlayerCommand Member List

This is the complete list of members for CrossLink.Network.NetworkPlayerCommand, including all inherited members.

CmdAddRecordData(string dataStr) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdAutoAnchorSuccess() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdBreakStab(int stabObjNetId, uint colNetId, int colKey) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdBuildStab(int netId, int geoIdx, uint stabColNetId, int stabColKey, uint colNetId, int colKey, Vector3 stabPos, Vector3 stabberPos, Vector3 entryDir, Vector3 ibLocalPos, Quaternion ibLocalRot, int localStabIndex) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdC2SShowTips(string txid, float sec, bool force) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdCallDoDecomposition(uint netId, uint lastInteractId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdChangeBuyCount(int count) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdChangePlayerSoul(int soulDelta) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdChangeSoulCount(int count) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdChangeSpawnSetting(bool? enhance, bool? ally, bool? idle, bool? maxHp, bool? noAI) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdDestoryObjById(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdDungeonInitFin() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdFunc(uint netId, int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdGetBuffList(uint itemNetid, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdHandTrigger(int netId, int playerId, int handIdx, Vector3 vec) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdNeckBreaking(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdOnBlessingSelect(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdOnBuffHubSelect(uint netId, uint playerId, int index) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdOnEditorSpawnProp(string name, int netId, int handIdx) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdOpenItemHubInfo(uint netId, int playerId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlaceEditorProp(int netId, int propType, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlaceEditorProps(List< CustomNetworkProp > value) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlaceEditorPropWithRelated(int netId, string name, int type, Vector3 pos, Quaternion rot, Vector3[] posList, Quaternion[] rotList) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlayerAddBuff(string bfName, float mlp) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlayerAddBuffById(uint netId, string bfName, float mlp) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlayerClearBuff() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlayerRemoveBuff(string bfName) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPlayForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPressDown(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
cmdPressDownList (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdPressUp(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
cmdPressUpList (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdRemoveAllEditorProp() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdRemoveEditorProp(int netId, int propType) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdRequestAnchorOffset() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdRequestBattleRoomStates() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdRequestGamblingData(uint playerNetId, uint itemId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdRequestSelectorBuffData(uint playerNetId, uint buffNetId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdRequestWeaponBuffList(uint playerNetId, uint weaponNetId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdSendGamblingData(GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdShowBall(int ballNetId, int machineNetId, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdSpawnBall(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdSpawnRole(string characterName, bool isReplace, bool force, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdSpawnWeapon(string weaponName, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdStopForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdTransportPlayer(Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdTriggerAction(int netId, bool isEnter, int value1, int value2) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdUnitAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdUnitTrigger(int netId, int value1, Vector3 value2) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdVector3(int netId, Vector3 pos, Vector3 velocity, float value) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
CmdVector3Msg(int netId, Vector3 pos, Vector3 velocity, float value) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
Local (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommandstatic
networkPlayer (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RegisterCmdHandTrigger(int netId, Action< int, int, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RegisterCmdPressDown(VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RegisterCmdPressUp(VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RegisterCmdVector3(int netId, Action< float, Vector3, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RegisterTriggerAction(int netId, Action< bool, int, int > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RegisterUnitAction(int netId, Action cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RegisterUnitTrigger(int netId, Action< int, Vector3 > cmdCall) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcActivateLightning(Vector3 _spawnPos, Vector3 _camPos, bool _flipLightning, float _lightningScale, int _lightningMesh, bool _flicker, float _lightningAngle, float _cloudAngle) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcActivateSheetLightning(Vector3 _spawnPos, Vector3 _camPos, bool _flicker, float _lightningAngle, float _multi) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcCallDoDecomposition(uint netId, uint lastInteractId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcChangePlayerSoul(int soulDelta) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcDropSoul(uint playerNetId, Vector3 pos, int count) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcGamblingSoulCost(NetworkIdentity identity, int count) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcHideBall(int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcPlayForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcSendGamblingData(GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcShowBall(int ballNetId, int machineNetId, Vector3 pos) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
RpcStopForgeEffect(uint netId, uint playerNetId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
ServerResetAllRBAndRagdoll(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetGetBuffList(NetworkConnectionToClient target, uint netId, List< int > buffList) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetGetNetworkData(NetworkConnectionToClient conn, uint itemId, GamblingMachine.GamblingNetworkData data) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetGetSelectorBuffData(NetworkConnectionToClient conn, uint buffNetId, string buffName, string gazeName, string gazeInfo) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetGetWeaponBuffData(NetworkConnectionToClient conn, uint weaponNetId, List< string > buffList) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetMoneyNotEnough(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetMoneyNotEnoughServer() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetNeckBreaking(uint netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetRpcAnchorOffset(NetworkConnectionToClient conn, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetRpcRemoveDungeonObj(NetworkConnectionToClient conn, List< int > objIds) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
TargetTransportPlayer(NetworkConnectionToClient conn, Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
UnRegisterCmdHandTrigger(int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
UnRegisterCmdPressDown(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
UnRegisterCmdPressUp(VRTKInputButton.ButtonType buttonType, int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
UnRegisterCmdVector3(int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
UnRegisterTriggerAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
UnRegisterUnitAction(int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
UnRegisterUnitTrigger(int netId) (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand
Update() (defined in CrossLink.Network.NetworkPlayerCommand)CrossLink.Network.NetworkPlayerCommand