Battle Talent
V11
CrossLink
MixedRealityMgr
CrossLink.MixedRealityMgr Member List
This is the complete list of members for
CrossLink.MixedRealityMgr
, including all inherited members.
airFloor
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
airFloorMesh
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
anchorVisual
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
boxLines
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ceilingLight
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ChangeRoomTest
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
CheckIsInRoomSpace
(Vector3 position) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ClearSpawn
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ClearSpawnPoints
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
clientAirFloorYOffset
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ClientResetAirFloor
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ClientShowModels
(bool show) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
curMrukRoom
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
DebugXRHandPos
(bool debug) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
defaultAttenuation
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
defaultRandomSpCnt
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
editorAirFloorMat
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
enemyState
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
GetLocalDir
(Vector3 worldDir) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetLocalPoint
(Vector3 worldPoint) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetLocalRot
(Quaternion worldRot) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetLocalVec
(Vector3 worldVec) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetNodes
(Pathfinding.GraphNode node) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetSpawnPointCount
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
GetWorldDir
(Vector3 localDir) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetWorldPoint
(Vector3 localPoint) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetWorldRot
(Quaternion localRot) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
GetWorldVec
(Vector3 localVec) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
globalMeshCollider
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
globalMeshCreatedAction
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
HideBody
(bool _hide) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
HideSP
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
HighlightAttenuationKey
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
hostHmd
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
HostShowModels
(bool show) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
Instance
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
IsEvnMesh
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
leftControllerAlign
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
leftHandAlign
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
lightEffectMat
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
LoadMRUKRoom
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ManualLoadSceneModel
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
manualSetAnchor
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
mbrp
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
MRGameInit
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
mrPathAsset
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
mrProgress
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
mrRoomControl
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
mrrp
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
mrTransparencyMat
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
NeedAlign
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
NetworkOpenHub
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
networkSpawnHubs
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
noShadowColor
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
OnSceneDataLoaded
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
OpenMRPanel
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
pathFinder
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
pathLines
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ProgressResetOnlyGround
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
RandomGetAstarPathVert
(out Vector3 point) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
static
RequestSceneCapture
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
RequestScenePermission
()
CrossLink.MixedRealityMgr
ResetLocalAirFloorHeight
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ResetSpawnPoint
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
rightControllerAlign
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
rightHandAlign
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
RoomOnlyGround
(bool progress=false) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
RoomResetRoomScene
(bool progress=false) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
sceneRoot
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
SetLightAngle
(float v) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
SetLightForward
(float v) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
SetLightMeshEffect
(bool on) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
SetLightStrenth
(int strenth) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
SetShadowStrength
(float strength) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
shadowColor
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ShowSP
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ShowVREnv
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
sunLight
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ToggleEnvMesh
() (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
ToggleEnvMesh
(bool show) (defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
vrEnvMat
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
vrHomeSpawner
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
warningFPS
(defined in
CrossLink.MixedRealityMgr
)
CrossLink.MixedRealityMgr
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