Battle Talent  V11
CrossLink.MixedRealityMgr Member List

This is the complete list of members for CrossLink.MixedRealityMgr, including all inherited members.

airFloor (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
airFloorMesh (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
anchorVisual (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
boxLines (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ceilingLight (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ChangeRoomTest() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
CheckIsInRoomSpace(Vector3 position) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ClearSpawn() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ClearSpawnPoints() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
clientAirFloorYOffset (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ClientResetAirFloor() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ClientShowModels(bool show) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
curMrukRoom (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
DebugXRHandPos(bool debug) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
defaultAttenuation (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
defaultRandomSpCnt (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
editorAirFloorMat (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
enemyState (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
GetLocalDir(Vector3 worldDir) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetLocalPoint(Vector3 worldPoint) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetLocalRot(Quaternion worldRot) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetLocalVec(Vector3 worldVec) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetNodes(Pathfinding.GraphNode node) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetSpawnPointCount() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
GetWorldDir(Vector3 localDir) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetWorldPoint(Vector3 localPoint) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetWorldRot(Quaternion localRot) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
GetWorldVec(Vector3 localVec) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
globalMeshCollider (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
globalMeshCreatedAction (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
HideBody(bool _hide) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
HideSP() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
HighlightAttenuationKey (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
hostHmd (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
HostShowModels(bool show) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
Instance (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
IsEvnMesh() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
leftControllerAlign (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
leftHandAlign (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
lightEffectMat (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
LoadMRUKRoom() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ManualLoadSceneModel() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
manualSetAnchor (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
mbrp (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
MRGameInit() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
mrPathAsset (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
mrProgress (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
mrRoomControl (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
mrrp (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
mrTransparencyMat (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
NeedAlign (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
NetworkOpenHub() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
networkSpawnHubs (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
noShadowColor (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
OnSceneDataLoaded() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
OpenMRPanel() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
pathFinder (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
pathLines (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ProgressResetOnlyGround() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
RandomGetAstarPathVert(out Vector3 point) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgrstatic
RequestSceneCapture() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
RequestScenePermission()CrossLink.MixedRealityMgr
ResetLocalAirFloorHeight() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ResetSpawnPoint() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
rightControllerAlign (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
rightHandAlign (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
RoomOnlyGround(bool progress=false) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
RoomResetRoomScene(bool progress=false) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
sceneRoot (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
SetLightAngle(float v) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
SetLightForward(float v) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
SetLightMeshEffect(bool on) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
SetLightStrenth(int strenth) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
SetShadowStrength(float strength) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
shadowColor (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ShowSP() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ShowVREnv() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
sunLight (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ToggleEnvMesh() (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
ToggleEnvMesh(bool show) (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
vrEnvMat (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
vrHomeSpawner (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr
warningFPS (defined in CrossLink.MixedRealityMgr)CrossLink.MixedRealityMgr