airFloor (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
airFloorMesh (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
anchorVisual (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
boxLines (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ceilingLight (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ChangeRoomTest() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
CheckIsInRoomSpace(Vector3 position) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ClearSpawn() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ClearSpawnPoints() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
clientAirFloorYOffset (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ClientResetAirFloor() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ClientShowModels(bool show) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
curMrukRoom (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
DebugXRHandPos(bool debug) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
defaultAttenuation (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
defaultRandomSpCnt (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
editorAirFloorMat (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
enemyState (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
GetLocalDir(Vector3 worldDir) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetLocalPoint(Vector3 worldPoint) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetLocalRot(Quaternion worldRot) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetLocalVec(Vector3 worldVec) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetNodes(Pathfinding.GraphNode node) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetSpawnPointCount() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
GetWorldDir(Vector3 localDir) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetWorldPoint(Vector3 localPoint) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetWorldRot(Quaternion localRot) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
GetWorldVec(Vector3 localVec) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
globalMeshCollider (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
globalMeshCreatedAction (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
HideBody(bool _hide) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
HideSP() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
HighlightAttenuationKey (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
hostHmd (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
HostShowModels(bool show) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
Instance (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
IsEvnMesh() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
leftControllerAlign (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
leftHandAlign (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
lightEffectMat (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
LoadMRUKRoom() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ManualLoadSceneModel() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
manualSetAnchor (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
mbrp (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
MRGameInit() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
mrPathAsset (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
mrProgress (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
mrRoomControl (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
mrrp (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
mrTransparencyMat (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
NeedAlign (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
NetworkOpenHub() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
networkSpawnHubs (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
noShadowColor (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
OnSceneDataLoaded() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
OpenMRPanel() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
pathFinder (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
pathLines (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ProgressResetOnlyGround() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
RandomGetAstarPathVert(out Vector3 point) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | static |
RequestSceneCapture() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
RequestScenePermission() | CrossLink.MixedRealityMgr | |
ResetLocalAirFloorHeight() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ResetSpawnPoint() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
rightControllerAlign (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
rightHandAlign (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
RoomOnlyGround(bool progress=false) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
RoomResetRoomScene(bool progress=false) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
sceneRoot (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
SetLightAngle(float v) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
SetLightForward(float v) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
SetLightMeshEffect(bool on) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
SetLightStrenth(int strenth) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
SetShadowStrength(float strength) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
shadowColor (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ShowSP() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ShowVREnv() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
sunLight (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ToggleEnvMesh() (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
ToggleEnvMesh(bool show) (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
vrEnvMat (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
vrHomeSpawner (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |
warningFPS (defined in CrossLink.MixedRealityMgr) | CrossLink.MixedRealityMgr | |