Battle Talent  V11
CrossLink.CollisionEffectTable Member List

This is the complete list of members for CrossLink.CollisionEffectTable, including all inherited members.

BuildCollisionPair(CollisionMaterialSet data, bool forceUpdate=false) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
CloseContinuousCollision(Object owner) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
CommitContinuousCollision(Object owner, string matA, string matB, Vector3 point, Vector3 normal, Vector3 vel) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
HasDefaultMat(string mat) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
IsContinuousCollisionCommited(Object owner) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
PitchMlp (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
PlayFootstep(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
PlayGrab(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
PlayImpact(string matA, string matB, Vector3 pos, Vector3 dir, float force, float massA, float massB, float impulse, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
PlayImpact(string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
PlayJumpEnd(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
PlayJumpStart(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
QueryCollisionEffect(string matA, string matB, bool checkDefault=true) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
QueryDefaultCollisionEffect(string mat) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
SlidingSupport(string mat) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
Stabbing(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
StartStab(string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
StopStab(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic
TickContinuousCollision() (defined in CrossLink.CollisionEffectTable)CrossLink.CollisionEffectTablestatic