Battle Talent
V11
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This is the complete list of members for CrossLink.CollisionEffectTable, including all inherited members.
BuildCollisionPair(CollisionMaterialSet data, bool forceUpdate=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
CloseContinuousCollision(Object owner) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
CommitContinuousCollision(Object owner, string matA, string matB, Vector3 point, Vector3 normal, Vector3 vel) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
HasDefaultMat(string mat) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
IsContinuousCollisionCommited(Object owner) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
PitchMlp (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
PlayFootstep(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
PlayGrab(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
PlayImpact(string matA, string matB, Vector3 pos, Vector3 dir, float force, float massA, float massB, float impulse, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
PlayImpact(string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
PlayJumpEnd(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
PlayJumpStart(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
QueryCollisionEffect(string matA, string matB, bool checkDefault=true) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
QueryDefaultCollisionEffect(string mat) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
SlidingSupport(string mat) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
Stabbing(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
StartStab(string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
StopStab(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
TickContinuousCollision() (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |