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Battle Talent
V11
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This is the complete list of members for CrossLink.CollisionEffectTable, including all inherited members.
| BuildCollisionPair(CollisionMaterialSet data, bool forceUpdate=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| CloseContinuousCollision(Object owner) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| CommitContinuousCollision(Object owner, string matA, string matB, Vector3 point, Vector3 normal, Vector3 vel) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| HasDefaultMat(string mat) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| IsContinuousCollisionCommited(Object owner) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| latestAudioInfo (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| latestEffectObj (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| PitchMlp (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| PlayFootstep(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| PlayGrab(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| PlayImpact(string matA, string matB, Vector3 pos, Vector3 dir, float force, float massA, float massB, float impulse, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| PlayImpact(string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| PlayJumpEnd(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| PlayJumpStart(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| QueryCollisionEffect(string matA, string matB, bool checkDefault=true) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| QueryDefaultCollisionEffect(string mat) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| SlidingSupport(string mat) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| Stabbing(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| StartStab(string matA, string matB, Vector3 pos, Vector3 dir, float force, bool soundOnly=false) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| StopStab(string matA, string matB, Vector3 pos, float force) (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |
| TickContinuousCollision() (defined in CrossLink.CollisionEffectTable) | CrossLink.CollisionEffectTable | static |