Battle Talent  V11
CrossLink.Network.NetworkStabObject Member List

This is the complete list of members for CrossLink.Network.NetworkStabObject, including all inherited members.

AddSnapshot(SortedList< double, NetworkStateSnapshot > snapshots, double timeStamp, List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
AddStabInfo(StabObject.StabInfo stabInfo) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
Apply(InterpolateSnapshot interpolated, NetworkStateSnapshot endGoal) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
cacheSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Changed(NetworkStateSnapshot current) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
CheckMask(DataType dataType) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
clientInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
clientSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
cmdCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdFunc(string funcKey, List< object > objs) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
cmdSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
compressQuat (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Construct() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
dataMask (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
DataType enum name (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
events (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
FixedUpdate() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObjectprotectedvirtual
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
floatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetBoolStateValue(NetworkState< bool > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetFloatStateValue(NetworkState< float > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetIntStateValue(NetworkState< int > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetQuatStateValue(NetworkState< Quaternion > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetStabInfo(string indexStr) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
GetStrStateValue(NetworkState< string > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetVec2StateValue(NetworkState< Vector2 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetVec3StateValue(NetworkState< Vector3 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
InitStates() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObjectvirtual
interpolateFloats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateQuats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec2s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec3s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
IsInit (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isMgr (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isSender (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
lastSnapshot (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LateUpdate() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
localBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LocalBreakStab(string indexStr) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
LocalBuildStab(int geoIdx, uint stabColNetId, int stabColKey, uint colNetId, int colKey, Vector3 stabPos, Vector3 stabberPos, Vector3 entryDir, int? localStabIndex) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
localFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
NeedToSync (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
netBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netStabObjs (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObjectstatic
netStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
networkIB (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
offset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnBreakStabFromClient(string indexStr, uint playerNetId) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
OnBreakStabServer(StabObject.StabInfo stabInfo) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
OnBuildStabServer(int geoIdx, uint stabColNetId, int stabColKey, uint colNetId, int colKey, Vector3 stabPos, Vector3 stabberPos, Vector3 entryDir, StabObject.StabInfo stabInfo, int? localStabIndex) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
OnC2SSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnCommandFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnDisable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnEnable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
onlySyncOnChange (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnS2CSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnStartClient() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
OnStartServer() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
OnStopClient() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
OnStopServer() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
quatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegBoolState(NetworkState< bool > state, System.Action< bool > clientChangedCallback=null, System.Action< bool > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegFloatState(NetworkState< float > state, System.Action< float > clientChangedCallback=null, System.Action< float > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegIntState(NetworkState< int > state, System.Action< int > clientChangedCallback=null, System.Action< int > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegQuatState(NetworkState< Quaternion > state, System.Action< Quaternion > clientChangedCallback=null, System.Action< Quaternion > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegStrState(NetworkState< string > state, System.Action< string > clientChangedCallback=null, System.Action< string > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec2State(NetworkState< Vector2 > state, System.Action< Vector2 > clientChangedCallback=null, System.Action< Vector2 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec3State(NetworkState< Vector3 > state, System.Action< Vector3 > clientChangedCallback=null, System.Action< Vector3 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RemoveStabInfo(StabObject.StabInfo stabInfo) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
Reset() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
RpcAddAnchorState() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
RpcBreakStab(string indexStr) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
RpcBuildStab(int geoIdx, uint stabColNetId, int stabColKey, uint colNetId, int colKey, Vector3 stabPos, Vector3 stabberPos, Vector3 entryDir, int? localStabIndex) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
rpcCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
rpcSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
ServerAddAnchorState() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
ServerAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
ServerInit() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
serverInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerRegAnchorState() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
serverSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetBoolStateValue(NetworkState< bool > state, bool value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetFloatStateValue(NetworkState< float > state, float value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetIntStateValue(NetworkState< int > state, int value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetQuatStateValue(NetworkState< Quaternion > state, Quaternion value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetStrStateValue(NetworkState< string > state, string value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetVec2StateValue(NetworkState< Vector2 > state, Vector2 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetVec3StateValue(NetworkState< Vector3 > state, Vector3 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SpawnInit() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
stabObject (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
stateLibrary (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
TargetBreakStab(NetworkConnectionToClient conn, string indexStr) (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObject
timelineOffset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
timeStampAdjustment (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
typeStatesCount (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Update() (defined in CrossLink.Network.NetworkStabObject)CrossLink.Network.NetworkStabObjectprotectedvirtual
UpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
UpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
vec2Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
vec3Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase