Battle Talent  V11
CrossLink.Network.NetworkPlayerState Member List

This is the complete list of members for CrossLink.Network.NetworkPlayerState, including all inherited members.

AddSnapshot(SortedList< double, NetworkStateSnapshot > snapshots, double timeStamp, List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
Apply(InterpolateSnapshot interpolated, NetworkStateSnapshot endGoal) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
cacheSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Changed(NetworkStateSnapshot current) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
CheckMask(DataType dataType) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
clientInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
clientSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
cmdCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdControllerType(VRTKInputDevice.ControllerType controllerType) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdFunc(string funcKey, List< object > objs) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdHostJoined(int regionIdx, string hostName, string roomName, string password) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdIshandTrackingEnable(bool _enable) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdIsMidWayJoin(bool value) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdJoinRoom(string name, string playerTitle, string id) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdMuteSelf(bool mute) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
cmdSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdSetPlayerTitle(string title) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdSetPushback(Vector3 vec) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdSlotTriggerIB(int targetId, int playerId) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
CmdXRPlayMode(int playMode) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
compressQuat (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Construct() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
curTileId (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
dataMask (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
DataType enum name (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
deadCnt (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
dmg (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
events (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
FixedUpdate() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
floatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetBoolStateValue(NetworkState< bool > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetCurTileId (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
GetFloatStateValue(NetworkState< float > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetHandTrackingEnabled (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
GetIntStateValue(NetworkState< int > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetMuteSelf (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
GetQuatStateValue(NetworkState< Quaternion > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetRtt (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
GetStrStateValue(NetworkState< string > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetVec2StateValue(NetworkState< Vector2 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetVec3StateValue(NetworkState< Vector3 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetXRControllerType (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
GetXRPlayMode (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
hp (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
hudTMState (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
InitAttr(bool firstTime=false) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
InitHud() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
InitStates() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerStatevirtual
interpolateFloats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateQuats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec2s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec3s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
isDead (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
isHandTrackingEnable (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
IsInit (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isMgr (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isMidWayJoin (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
isSender (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
killCnt (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
lastSnapshot (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LateUpdate() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
localBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localCurTileId (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
localFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LocalInitHandPose(int value) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
localIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
mp (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
muteSelf (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
NeedToSync (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
netBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
networkPlayer (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
NetworkSetPushback(Vector3 vec) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
offset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnC2SSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnCommandFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnDisable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnEnable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnInitXRControllerType(int controllerType) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
OnInitXRPlayMode(int playMode) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
onlySyncOnChange (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnS2CSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnStartClient() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
OnStartServer() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
OnStartSpeaking() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
OnStopClient() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
OnStopServer() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
OnStopSpeaking() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
quatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegBoolState(NetworkState< bool > state, System.Action< bool > clientChangedCallback=null, System.Action< bool > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegFloatState(NetworkState< float > state, System.Action< float > clientChangedCallback=null, System.Action< float > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegIntState(NetworkState< int > state, System.Action< int > clientChangedCallback=null, System.Action< int > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegQuatState(NetworkState< Quaternion > state, System.Action< Quaternion > clientChangedCallback=null, System.Action< Quaternion > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegStrState(NetworkState< string > state, System.Action< string > clientChangedCallback=null, System.Action< string > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec2State(NetworkState< Vector2 > state, System.Action< Vector2 > clientChangedCallback=null, System.Action< Vector2 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec3State(NetworkState< Vector3 > state, System.Action< Vector3 > clientChangedCallback=null, System.Action< Vector3 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Reset() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
ResetOfflineMRState() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
rpcCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcDmgEffect(string matA, string matB, Vector3 pos, Vector3 dir, float force, float massA, float impulse) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
RpcFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcPlayerTitle(string title) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
rpcSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcSetHp(float hpDelta) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
RpcSetPushback(Vector3 vec) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
RpcSlotTriggerIB(NetworkConnectionToClient conn, int playerId, List< int > netIds) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
rtt (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
selfDungeonReady (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
ServerAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
ServerInit() (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
serverInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerJoinRoom(string name, string playerTitle, string id) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
ServerSetDeadCnt(int value) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
ServerSetDmg(float value) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
ServerSetHp(float hpDelta) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
ServerSetKillCnt(int value) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
ServerSetMp(float mpDelta) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
ServerSetNetworkHp(float hpValue) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
ServerSetNetworkMp(float mpValue) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
serverSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetBoolStateValue(NetworkState< bool > state, bool value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetCurTileId(int tileId) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
SetFloatStateValue(NetworkState< float > state, float value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetIntStateValue(NetworkState< int > state, int value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetQuatStateValue(NetworkState< Quaternion > state, Quaternion value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetStrStateValue(NetworkState< string > state, string value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetVec2StateValue(NetworkState< Vector2 > state, Vector2 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetVec3StateValue(NetworkState< Vector3 > state, Vector3 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetXRControllerType(VRTKInputDevice.ControllerType controllerType) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
SetXRPlayMode(int playMode) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
simpleTips (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
SpawnInit() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
stateLibrary (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
TargetClientSetMRRoom(NetworkConnectionToClient conn, bool onlyGround, bool vrEnv) (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
timelineOffset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
timeStampAdjustment (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
typeStatesCount (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Update() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
UpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
UpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
vec2Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
vec3Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
xrControllerType (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState
xrPlayMode (defined in CrossLink.Network.NetworkPlayerState)CrossLink.Network.NetworkPlayerState