AddSnapshot(SortedList< double, NetworkStateSnapshot > snapshots, double timeStamp, List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
Apply(InterpolateSnapshot interpolated, NetworkStateSnapshot endGoal) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
cacheSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
Changed(NetworkStateSnapshot current) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
CheckMask(DataType dataType) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ClientAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
clientInitAction (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
clientSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
cmdCallbacks (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
CmdControllerType(VRTKInputDevice.ControllerType controllerType) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdFunc(string funcKey, List< object > objs) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
CmdHostJoined(int regionIdx, string hostName, string roomName, string password) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdIshandTrackingEnable(bool _enable) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdIsMidWayJoin(bool value) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdJoinRoom(string name, string playerTitle, string id) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdMuteSelf(bool mute) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
cmdSends (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
CmdSetPlayerTitle(string title) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdSetPushback(Vector3 vec) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdSlotTriggerIB(int targetId, int playerId) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
CmdXRPlayMode(int playMode) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
compressQuat (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
Construct() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
curTileId (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
dataMask (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
DataType enum name (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
deadCnt (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
dmg (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
events (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
FixedUpdate() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
floatSensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetBoolStateValue(NetworkState< bool > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetCurTileId (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
GetFloatStateValue(NetworkState< float > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetHandTrackingEnabled (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
GetIntStateValue(NetworkState< int > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetMuteSelf (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
GetQuatStateValue(NetworkState< Quaternion > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetRtt (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
GetStrStateValue(NetworkState< string > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetVec2StateValue(NetworkState< Vector2 > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetVec3StateValue(NetworkState< Vector3 > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetXRControllerType (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
GetXRPlayMode (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
hp (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
hudTMState (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
InitAttr(bool firstTime=false) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
InitHud() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
InitStates() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | virtual |
interpolateFloats (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
interpolateQuats (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
interpolateVec2s (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
interpolateVec3s (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
isDead (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
isHandTrackingEnable (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
IsInit (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
isMgr (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
isMidWayJoin (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
isSender (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
killCnt (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
lastSnapshot (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
LateUpdate() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
localBoolStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localCurTileId (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
localFloatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
LocalInitHandPose(int value) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
localIntStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localQuatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localStrStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localVec2States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localVec3States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
mp (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
muteSelf (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
NeedToSync (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
netBoolStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netFloatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netIntStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netQuatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netStrStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netVec2States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netVec3States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
networkPlayer (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
NetworkSetPushback(Vector3 vec) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
offset (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
OnC2SSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
OnCommandFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
OnDisable() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
OnEnable() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
OnInitXRControllerType(int controllerType) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
OnInitXRPlayMode(int playMode) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
onlySyncOnChange (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
OnS2CSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
OnStartClient() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
OnStartServer() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
OnStartSpeaking() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
OnStopClient() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
OnStopServer() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
OnStopSpeaking() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
quatSensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegBoolState(NetworkState< bool > state, System.Action< bool > clientChangedCallback=null, System.Action< bool > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegFloatState(NetworkState< float > state, System.Action< float > clientChangedCallback=null, System.Action< float > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegIntState(NetworkState< int > state, System.Action< int > clientChangedCallback=null, System.Action< int > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegQuatState(NetworkState< Quaternion > state, System.Action< Quaternion > clientChangedCallback=null, System.Action< Quaternion > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegStrState(NetworkState< string > state, System.Action< string > clientChangedCallback=null, System.Action< string > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegVec2State(NetworkState< Vector2 > state, System.Action< Vector2 > clientChangedCallback=null, System.Action< Vector2 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegVec3State(NetworkState< Vector3 > state, System.Action< Vector3 > clientChangedCallback=null, System.Action< Vector3 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
Reset() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
ResetOfflineMRState() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
rpcCallbacks (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RpcDmgEffect(string matA, string matB, Vector3 pos, Vector3 dir, float force, float massA, float impulse) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
RpcFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RpcPlayerTitle(string title) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
rpcSends (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RpcSetHp(float hpDelta) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
RpcSetPushback(Vector3 vec) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
RpcSlotTriggerIB(NetworkConnectionToClient conn, int playerId, List< int > netIds) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
rtt (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
selfDungeonReady (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
ServerAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
ServerInit() (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
serverInitAction (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ServerJoinRoom(string name, string playerTitle, string id) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
ServerSetDeadCnt(int value) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
ServerSetDmg(float value) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
ServerSetHp(float hpDelta) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
ServerSetKillCnt(int value) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
ServerSetMp(float mpDelta) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
ServerSetNetworkHp(float hpValue) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
ServerSetNetworkMp(float mpValue) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
serverSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetBoolStateValue(NetworkState< bool > state, bool value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetCurTileId(int tileId) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
SetFloatStateValue(NetworkState< float > state, float value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetIntStateValue(NetworkState< int > state, int value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetQuatStateValue(NetworkState< Quaternion > state, Quaternion value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetStrStateValue(NetworkState< string > state, string value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetVec2StateValue(NetworkState< Vector2 > state, Vector2 value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetVec3StateValue(NetworkState< Vector3 > state, Vector3 value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetXRControllerType(VRTKInputDevice.ControllerType controllerType) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
SetXRPlayMode(int playMode) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
simpleTips (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
SpawnInit() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
stateLibrary (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
TargetClientSetMRRoom(NetworkConnectionToClient conn, bool onlyGround, bool vrEnv) (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
timelineOffset (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
timeStampAdjustment (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
typeStatesCount (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
Update() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
UpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
UpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
vec2Sensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
vec3Sensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
xrControllerType (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |
xrPlayMode (defined in CrossLink.Network.NetworkPlayerState) | CrossLink.Network.NetworkPlayerState | |