| AddSnapshot(SortedList< double, NetworkStateSnapshot > snapshots, double timeStamp, List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
| Apply(InterpolateSnapshot interpolated, NetworkStateSnapshot endGoal) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| Bind() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| cacheSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| Changed(NetworkStateSnapshot current) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
| CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| CheckMask(DataType dataType) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| CheckNetworkHand(InteractHand hand, NetworkPlayer targetplayer, bool grabbing) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| ClientAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| clientInitAction (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| clientSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| cmdCallbacks (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| CmdDoMount(bool isLeft, int playerNetId, int slotIndex, int ibNetId, Vector3? handPos, Quaternion? handRot, Vector3? anchor, Vector3? ibPos, Quaternion? ibRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdDoMountOthers(bool isLeft, int playerNetId, int slotIndex) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdFunc(string funcKey, List< object > objs) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| CmdGrabNull(bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdOnHandBuildGrab(bool isLeft, uint netId, int key, Vector3 handPos, Quaternion handRot, Vector3 ikLocalPos, Quaternion ikLocalRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdOnHandCallAndGrab(int netId, int index, float sec, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdOnHandGrab(int netId, int index, bool g, bool isLeft, Vector3? handPos, Quaternion? handRot, Vector3? anchor, Vector3? attachPos, Quaternion? attachRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdOnHandReleaseGrab(bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdOnHandSlotTrigger(bool t, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdOnHandThrow(bool isLeft, int netId, int index, Vector3 ve, Vector3 ave, Vector3? ibve, Vector3? ibave, double rtt) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdOnHandTrigger(bool t, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| cmdSends (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| CmdUpdateGrabJointAnchor(bool isLeft, float x, float y, float z) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| CmdUpdateHandPoseWeight(bool isLeft, float? thumbWeight, float? indexWeight, float? elseWeight) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| compressQuat (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| Construct() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
| dataMask (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| DataType enum name (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| DoCmdOnHandSlotTrigger(bool t, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| DoCmdOnHandTrigger(bool t, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| events (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| FixedUpdate() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| FixedUpdateNetworkHand() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| floatSensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GetBoolStateValue(NetworkState< bool > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GetFloatStateValue(NetworkState< float > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GetHandNetworkIB(bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| GetIntStateValue(NetworkState< int > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GetIsCalling(bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| GetNetworkLeftHandVelocityEstimateLocal() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| GetNetworkRightHandVelocityEstimateLocal() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| GetNetworkVelocityEstimateLocal(bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| GetQuatStateValue(NetworkState< Quaternion > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GetStrStateValue(NetworkState< string > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GetVec2StateValue(NetworkState< Vector2 > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GetVec3StateValue(NetworkState< Vector3 > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| GrabRagdoll(int netId) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| handPoseSyncSensitivity (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| Init(InteractHand leftHand, InteractHand rightHand) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| InitStates() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | virtual |
| interactLeftHand (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| interactRightHand (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| interpolateFloats (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| interpolateQuats (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| interpolateVec2s (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| interpolateVec3s (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| IsInit (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| IsLeftCalling (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| isMgr (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| IsRightCalling (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| isSender (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| lastSnapshot (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| LateUpdate() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| leftElseWeight (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| leftHandShadow (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| leftIndexWeight (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| leftThumbWeight (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| leftVelocityEstimateLocal (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| localBoolStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| localFloatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| localGrabRagdollLeftNetId (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| localGrabRagdollRightNetId (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| localIntStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| localQuatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| localStrStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| localVec2States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| localVec3States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| NeedToSync (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
| netBoolStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| netFloatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| netIntStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| netQuatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| netStrStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| netVec2States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| netVec3States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| networkHandMap (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | static |
| networkPlayer (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| offset (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
| OnC2SSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| OnCommandFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
| OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| OnDisable() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| OnDoMountOthersServer(bool isLeft, int playerNetId, int slotIndex) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnDoMountServer(bool isLeft, int playerNetId, int slotIndex, int ibNetId, Vector3? handPos, Quaternion? handRot, Vector3? anchor, Vector3? ibPos, Quaternion? ibRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnEnable() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| OnHandBuildGrabServer(bool isLeft, uint netId, int key, Vector3 handPos, Quaternion handRot, Vector3 ikLocalPos, Quaternion ikLocalRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnHandGrabClient(int netId, int index, bool g, bool isLeft, Vector3? handPos, Quaternion? handRot, Vector3? anchor, Vector3? attachPos, Quaternion? attachRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnHandGrabServer(int netId, int index, bool g, bool isLeft, Vector3? handPos, Quaternion? handRot, Vector3? anchor, Vector3? attachPos, Quaternion? attachRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnHandReleaseGrabServer(bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnHandTriggerLocal(bool t, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnLocalSlotTrigger (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnLocalTrigger (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| onlySyncOnChange (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| OnS2CSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
| OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| OnStartClient() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnStartLocalPlayer() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnStartServer() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnStopClient() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| OnStopServer() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| quatSensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RegBoolState(NetworkState< bool > state, System.Action< bool > clientChangedCallback=null, System.Action< bool > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RegFloatState(NetworkState< float > state, System.Action< float > clientChangedCallback=null, System.Action< float > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RegIntState(NetworkState< int > state, System.Action< int > clientChangedCallback=null, System.Action< int > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RegQuatState(NetworkState< Quaternion > state, System.Action< Quaternion > clientChangedCallback=null, System.Action< Quaternion > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RegStrState(NetworkState< string > state, System.Action< string > clientChangedCallback=null, System.Action< string > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RegVec2State(NetworkState< Vector2 > state, System.Action< Vector2 > clientChangedCallback=null, System.Action< Vector2 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RegVec3State(NetworkState< Vector3 > state, System.Action< Vector3 > clientChangedCallback=null, System.Action< Vector3 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| Reset() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
| rightElseWeight (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| rightHandShadow (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| rightIndexWeight (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| rightThumbWeight (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| rightVelocityEstimateLocal (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| rpcCallbacks (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RpcDoMount(bool isLeft, int playerNetId, int slotIndex, int ibNetId, Vector3? handPos, Quaternion? handRot, Vector3? anchor, Vector3? ibPos, Quaternion? ibRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| RpcFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| RpcGrabJointAnchor(bool isLeft, float x, float y, float z) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| RpcHandGrab(int netId, int index, bool g, bool isLeft, Vector3? handPos, Quaternion? handRot, Vector3? anchor, Vector3? attachPos, Quaternion? attachRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| RpcHandSlotTrigger(bool t, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| RpcHandTrigger(bool t, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| RpcOnHandBuildGrab(bool isLeft, uint netId, int key, Vector3 handPos, Quaternion handRot, Vector3 ikLocalPos, Quaternion ikLocalRot) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| RpcOnHandReleaseGrab(bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| RpcOnHandThrow(bool isLeft, int netId, int index) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| rpcSends (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
| ServerAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| serverInitAction (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| serverSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SetBoolStateValue(NetworkState< bool > state, bool value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SetFloatStateValue(NetworkState< float > state, float value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SetHandPoseWeight(bool isLeft, float? thumbWeight, float? indexWeight, float? elseWeight) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| SetIntStateValue(NetworkState< int > state, int value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SetQuatStateValue(NetworkState< Quaternion > state, Quaternion value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SetStrStateValue(NetworkState< string > state, string value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SetVec2StateValue(NetworkState< Vector2 > state, Vector2 value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SetVec3StateValue(NetworkState< Vector3 > state, Vector3 value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| SpawnInit() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
| stateLibrary (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| TargetForceGrabNull(NetworkConnectionToClient conn, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| TargetForceReleaseFingerGrab(NetworkConnectionToClient conn, bool isLeft) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| TargetRpcDoMountOthers(NetworkConnectionToClient conn, bool isLeft, int playerNetId, int slotIndex) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| TargetRpcUpdateHandPoseWeight(NetworkConnectionToClient conn, bool isLeft, float? thumbWeight, float? indexWeight, float? elseWeight) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| timelineOffset (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| timeStampAdjustment (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
| typeStatesCount (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| Update() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| UpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| UpdateHandPoseWeight(bool isLeft, float thumbWeight, float indexWeight, float elseWeight) (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| UpdateNetworkHand() (defined in CrossLink.Network.NetworkInteractHand) | CrossLink.Network.NetworkInteractHand | |
| UpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
| vec2Sensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
| vec3Sensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |