AddPlayerRecordData(NetworkPlayer player, NetworkDungeonRecordData data) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
AddSnapshot(SortedList< double, NetworkStateSnapshot > snapshots, double timeStamp, List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
Apply(InterpolateSnapshot interpolated, NetworkStateSnapshot endGoal) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
BattleRoomStartCheck(TileBase battleTile) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
bgmPlayerAll (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
bridgeId (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
cacheSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
CalDoorAccessControl(TileBase curTile) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
CanInit (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
Changed(NetworkStateSnapshot current) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
CheckCanUpdateTile(out TileBase hostTile) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
CheckMask(DataType dataType) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ClientAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
clientInitAction (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ClientPlayerTransportReady | CrossLink.Network.NetworkDungeonMgr | |
clientSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
cmdCallbacks (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
CmdFunc(string funcKey, List< object > objs) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
cmdSends (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
compressQuat (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
Construct() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
dataMask (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
DataType enum name (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
desertDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
DungeonReady (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
dungeonRootPos (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
dungeontransOffset (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
dunHoleDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
dunNormalDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
events (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
fightBossTileId (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
FixedUpdate() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
floatSensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
genFin (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
GetBoolStateValue(NetworkState< bool > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetBridgeId (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
GetFloatStateValue(NetworkState< float > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetIntStateValue(NetworkState< int > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetQuatStateValue(NetworkState< Quaternion > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetStrStateValue(NetworkState< string > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetTileId (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
GetVec2StateValue(NetworkState< Vector2 > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
GetVec3StateValue(NetworkState< Vector3 > state) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
InitStates() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | virtual |
Instance (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | static |
interpolateFloats (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
interpolateQuats (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
interpolateVec2s (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
interpolateVec3s (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
IsInit (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
isMgr (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
isPass (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
isSender (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
lastSnapshot (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
LateUpdate() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
LoadRecord() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
localBoolStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localFloatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
LocalInitDungeon() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
localIntStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localQuatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localStrStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localVec2States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
localVec3States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
NeedToSync (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
netBoolStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netFloatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netIntStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netQuatStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netStrStates (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netVec2States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
netVec3States (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
networkDungeonReadyEvent (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
networkDungeonStartRoom (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
NetworkTileBaseRoot (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
networkTileBossRooms (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
offset (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
OnC2SSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
OnCommandFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
OnDisable() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
OnEnable() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
onlySyncOnChange (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
OnS2CSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
OnStartClient() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
OnStartServer() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
OnStopClient() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
OnStopServer() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
OnTileIdChanged(int newTileId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
PassBattleRoomRpcCalDoorAccessControl(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
playerRecordDatas (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
quatSensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegBoolState(NetworkState< bool > state, System.Action< bool > clientChangedCallback=null, System.Action< bool > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegFloatState(NetworkState< float > state, System.Action< float > clientChangedCallback=null, System.Action< float > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegIntState(NetworkState< int > state, System.Action< int > clientChangedCallback=null, System.Action< int > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegQuatState(NetworkState< Quaternion > state, System.Action< Quaternion > clientChangedCallback=null, System.Action< Quaternion > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegStrState(NetworkState< string > state, System.Action< string > clientChangedCallback=null, System.Action< string > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegVec2State(NetworkState< Vector2 > state, System.Action< Vector2 > clientChangedCallback=null, System.Action< Vector2 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RegVec3State(NetworkState< Vector3 > state, System.Action< Vector3 > clientChangedCallback=null, System.Action< Vector3 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RemovePlayerRecordData(NetworkPlayer player) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
Reset() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
rpcCallbacks (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RpcDropSoul(Vector3 initPos, uint playerNetId, float pob) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
RpcFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RpcPass(float passTime) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
rpcSends (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
RpcTileBossRoomBossDie(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
RpcTriggerBySpawnPoint(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
SaveRecord(NetworkDungeonRecordData data) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
seed (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
ServerAddRecordData(NetworkPlayer player, string dataStr) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
ServerAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
ServerDropSoul(Vector3 initPos, uint playerNetId, float pob) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
ServerDungeonRecenter(Vector3 offset) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
serverInitAction (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ServerPass() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
ServerPassBattleRoom(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
ServerSendBattleRoomStates(uint netId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
serverSnapshots (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
ServerTileBossRoomBossDie(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
ServerTriggerBySpawnPoint(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
SetBoolStateValue(NetworkState< bool > state, bool value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetFloatStateValue(NetworkState< float > state, float value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetIntStateValue(NetworkState< int > state, int value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetQuatStateValue(NetworkState< Quaternion > state, Quaternion value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetStrStateValue(NetworkState< string > state, string value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetUpDungeon() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
SetVec2StateValue(NetworkState< Vector2 > state, Vector2 value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SetVec3StateValue(NetworkState< Vector3 > state, Vector3 value) (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
SpawnInit() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | virtual |
startRoom (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
stateLibrary (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
TargetAddRecordData(NetworkConnectionToClient conn, uint netId, string dataStr) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
TargetDungeonRecenter(NetworkConnectionToClient conn, Vector3 offset) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
TargetRpcSendBattleRoomStates(NetworkConnectionToClient conn, List< int > passTileIds, int bossTileId) | CrossLink.Network.NetworkDungeonMgr | |
tileId (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
timelineOffset (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
timeStampAdjustment (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protected |
tombDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
typeStatesCount (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
Update() (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | protectedvirtual |
UpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
UpdateDungeonBridge(int bridgeIdValue) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
UpdateDungeonTile(int tileIdValue) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
UpdateNetworkDungeonRecord(bool isPass) (defined in CrossLink.Network.NetworkDungeonMgr) | CrossLink.Network.NetworkDungeonMgr | |
UpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | protectedvirtual |
vec2Sensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |
vec3Sensitivity (defined in CrossLink.Network.NetworkStateBase) | CrossLink.Network.NetworkStateBase | |