Battle Talent  V11
CrossLink.Network.NetworkDungeonMgr Member List

This is the complete list of members for CrossLink.Network.NetworkDungeonMgr, including all inherited members.

AddPlayerRecordData(NetworkPlayer player, NetworkDungeonRecordData data) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
AddSnapshot(SortedList< double, NetworkStateSnapshot > snapshots, double timeStamp, List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
Apply(InterpolateSnapshot interpolated, NetworkStateSnapshot endGoal) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
BattleRoomStartCheck(TileBase battleTile) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
bgmPlayerAll (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
bridgeId (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
cacheSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CalDoorAccessControl(TileBase curTile) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
CanInit (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
Changed(NetworkStateSnapshot current) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
CheckCanUpdateTile(out TileBase hostTile) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
CheckMask(DataType dataType) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
clientInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientPlayerTransportReadyCrossLink.Network.NetworkDungeonMgr
clientSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
cmdCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdFunc(string funcKey, List< object > objs) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
cmdSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
compressQuat (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Construct() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
dataMask (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
DataType enum name (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
desertDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
DungeonReady (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
dungeonRootPos (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
dungeontransOffset (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
dunHoleDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
dunNormalDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
events (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
fightBossTileId (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
FixedUpdate() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
floatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
genFin (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
GetBoolStateValue(NetworkState< bool > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetBridgeId (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
GetFloatStateValue(NetworkState< float > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetIntStateValue(NetworkState< int > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetQuatStateValue(NetworkState< Quaternion > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetStrStateValue(NetworkState< string > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetTileId (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
GetVec2StateValue(NetworkState< Vector2 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetVec3StateValue(NetworkState< Vector3 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
InitStates() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgrvirtual
Instance (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgrstatic
interpolateFloats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateQuats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec2s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec3s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
IsInit (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isMgr (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isPass (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
isSender (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
lastSnapshot (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LateUpdate() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
LoadRecord() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
localBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LocalInitDungeon() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
localIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
NeedToSync (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
netBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
networkDungeonReadyEvent (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
networkDungeonStartRoom (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
NetworkTileBaseRoot (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
networkTileBossRooms (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
offset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnC2SSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnCommandFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnDisable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnEnable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
onlySyncOnChange (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnS2CSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnStartClient() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
OnStartServer() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
OnStopClient() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
OnStopServer() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
OnTileIdChanged(int newTileId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
PassBattleRoomRpcCalDoorAccessControl(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
playerRecordDatas (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
quatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegBoolState(NetworkState< bool > state, System.Action< bool > clientChangedCallback=null, System.Action< bool > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegFloatState(NetworkState< float > state, System.Action< float > clientChangedCallback=null, System.Action< float > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegIntState(NetworkState< int > state, System.Action< int > clientChangedCallback=null, System.Action< int > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegQuatState(NetworkState< Quaternion > state, System.Action< Quaternion > clientChangedCallback=null, System.Action< Quaternion > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegStrState(NetworkState< string > state, System.Action< string > clientChangedCallback=null, System.Action< string > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec2State(NetworkState< Vector2 > state, System.Action< Vector2 > clientChangedCallback=null, System.Action< Vector2 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec3State(NetworkState< Vector3 > state, System.Action< Vector3 > clientChangedCallback=null, System.Action< Vector3 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RemovePlayerRecordData(NetworkPlayer player) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
Reset() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
rpcCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcDropSoul(Vector3 initPos, uint playerNetId, float pob) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
RpcFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcPass(float passTime) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
rpcSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcTileBossRoomBossDie(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
RpcTriggerBySpawnPoint(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
SaveRecord(NetworkDungeonRecordData data) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
seed (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
ServerAddRecordData(NetworkPlayer player, string dataStr) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
ServerAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
ServerDropSoul(Vector3 initPos, uint playerNetId, float pob) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
ServerDungeonRecenter(Vector3 offset) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
serverInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerPass() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
ServerPassBattleRoom(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
ServerSendBattleRoomStates(uint netId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
serverSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerTileBossRoomBossDie(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
ServerTriggerBySpawnPoint(int tileId) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
SetBoolStateValue(NetworkState< bool > state, bool value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetFloatStateValue(NetworkState< float > state, float value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetIntStateValue(NetworkState< int > state, int value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetQuatStateValue(NetworkState< Quaternion > state, Quaternion value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetStrStateValue(NetworkState< string > state, string value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetUpDungeon() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
SetVec2StateValue(NetworkState< Vector2 > state, Vector2 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetVec3StateValue(NetworkState< Vector3 > state, Vector3 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SpawnInit() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
startRoom (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
stateLibrary (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
TargetAddRecordData(NetworkConnectionToClient conn, uint netId, string dataStr) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
TargetDungeonRecenter(NetworkConnectionToClient conn, Vector3 offset) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
TargetRpcSendBattleRoomStates(NetworkConnectionToClient conn, List< int > passTileIds, int bossTileId)CrossLink.Network.NetworkDungeonMgr
tileId (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
timelineOffset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
timeStampAdjustment (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
tombDoorBlocker (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
typeStatesCount (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Update() (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgrprotectedvirtual
UpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
UpdateDungeonBridge(int bridgeIdValue) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
UpdateDungeonTile(int tileIdValue) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
UpdateNetworkDungeonRecord(bool isPass) (defined in CrossLink.Network.NetworkDungeonMgr)CrossLink.Network.NetworkDungeonMgr
UpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
vec2Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
vec3Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase