Battle Talent  V11
CrossLink.ModManager Member List

This is the complete list of members for CrossLink.ModManager, including all inherited members.

AddItemInfo(ItemInfoConfig cfg, ModInfo modInfo) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
ClearModOfPack() (defined in CrossLink.ModManager)CrossLink.ModManager
ClearMods() (defined in CrossLink.ModManager)CrossLink.ModManager
DeleteExtraDownloadedMod(string name) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
DeleteExtraDownloadedMods() (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
disableFuncDic (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
DiscoverMods() (defined in CrossLink.ModManager)CrossLink.ModManager
FindAssetInMod< T >(string key, IResourceLocator modLocator) (defined in CrossLink.ModManager)CrossLink.ModManager
GetCacheItemInfo() (defined in CrossLink.ModManager)CrossLink.ModManager
GetModInfos() (defined in CrossLink.ModManager)CrossLink.ModManager
GetNameByPath(string path) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
handPoseDic (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
Init() (defined in CrossLink.ModManager)CrossLink.ModManager
InitialLoad() (defined in CrossLink.ModManager)CrossLink.ModManager
Instance (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
IsEntryLocation(string key) (defined in CrossLink.ModManager)CrossLink.ModManager
IsItemInCurPack(string item) (defined in CrossLink.ModManager)CrossLink.ModManager
IsModItemEnable(string name) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
IsReadyToLoadAgain() (defined in CrossLink.ModManager)CrossLink.ModManager
IsScriptLocation(string key) (defined in CrossLink.ModManager)CrossLink.ModManager
IsSupportedMultiplayerItem(string name) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
loadCompleted(bool isSuc) (defined in CrossLink.ModManager)CrossLink.ModManager
loadingMod (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
LoadMods(loadCompleted cb=null) (defined in CrossLink.ModManager)CrossLink.ModManager
LoadModScene(string sceneKey, LoadSceneMode mode=LoadSceneMode.Single, System.Action< bool > onLoad=null) (defined in CrossLink.ModManager)CrossLink.ModManager
networkPrefabs (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
OnModChanged (defined in CrossLink.ModManager)CrossLink.ModManager
OnModDisable(string name) (defined in CrossLink.ModManager)CrossLink.ModManager
OnModEnable(string name) (defined in CrossLink.ModManager)CrossLink.ModManager
OnModInstalled(ModfileIdPair idPair) (defined in CrossLink.ModManager)CrossLink.ModManager
OnModInstallFail (defined in CrossLink.ModManager)CrossLink.ModManager
OnModInstallSuc (defined in CrossLink.ModManager)CrossLink.ModManager
OnModUnInstalled(ModfileIdPair[] idPairs) (defined in CrossLink.ModManager)CrossLink.ModManager
ReloadModOfPack(List< int > ids) (defined in CrossLink.ModManager)CrossLink.ModManager
RemoveAllMods() (defined in CrossLink.ModManager)CrossLink.ModManager
SaveLuaEnableFunc(XLua.LuaFunction luaFunc) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
SaveModInfo(string path, string name) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
TryGetHandPosePreset(string name, int idx) (defined in CrossLink.ModManager)CrossLink.ModManagerstatic
TryLoadModByPath(string path) (defined in CrossLink.ModManager)CrossLink.ModManager
UnloadModByName(string name) (defined in CrossLink.ModManager)CrossLink.ModManager