AddForce(Vector3 force, ForceMode fm=ForceMode.VelocityChange) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
AddPushback(Vector3 srcPos, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
AddPushback(Vector3 srcPos, float hitbackDis, bool force=false) | CrossLink.CharacterControllerBase | |
AddPushbackByDir(Vector3 pushDir, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
AddPushbackByForce(Vector3 forceDir, bool force=false) | CrossLink.CharacterControllerBase | |
AddUpForce(float force=8, float forceCD=0.5f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
AdjustCapsuleAndModelBasedOnHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
AIPlayerInstance (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
aiProxy (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
AirStaySec (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
aiToggles (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
AllowJumpAgainIfStucking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
anim (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
animMoveSpeed (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
attr (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
BaseModelHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
BecomeAFollowShell(bool b) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
bodyPoseFeetZCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
bodyPoseZCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
bodySlots (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
bodyTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
BreakAllStuckActions() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
BreakAllStuckWeapons() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
BreakGrabbingHook() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
BreakSideWalk() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
CalcRotDiff(Vector3 targetDir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
CalcTallAdd(float hetsetHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
cameraForwardOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
CancelKicking() | CrossLink.InteractCharacter | |
capsuleCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
capsuleRB (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
characterHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ChargeAtkBeginEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
CheatSlowMo (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
CheckCeil() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
CheckCharacter() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
CheckGround(Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
CheckGroundFall() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
checkPullRadius (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
CheckReadyToJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
clampGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
ClampGroundEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
clampObj (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
ClearDownSpeed() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ClearPushback() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ClearTimeScale() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ClearYSpeed() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
cloth (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
CostMana(InteractTrigger source, float manaRequire) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
CountAsJump(int jc=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
Dash(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dashCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dashDistance (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dashEffect (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dashInterval (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
DashJump(bool up=true) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dashMinSpeed (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dashSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dashTime (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
data (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
DecreaseHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
DeflectEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
DisableKick(bool disK) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
disableMoveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
DoClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
DoDash(Vector3 dir, bool ignoreCD=false, bool ignoreRecord=false) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
dragPower (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
EnableAerialStay(bool e) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
enableAssist (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
EnableClampGround(bool c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
EnableCloth() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
enabledJumpCount (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
enableMovement (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
enablePushback (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
EnterGrabbingHookMode(InteractHook e, bool entered) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
feetIB (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
feetInitPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
feetLowestZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
feetStarterZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
feetStartMoveHeadHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
footGlidingSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
footHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
footSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
footStepOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
footStepReachOutOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
footStepTime (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
footStepTimeMin (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
fourthCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
FreezeEffect(bool f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetBodyHeight() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetCeilDistance() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetCeilPos() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetCentrePos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetControllerByCol(Collider c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
GetDefaultBodyWidth() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundCollisionMaterial() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundedTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundPos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundRB() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetHeadset() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetHeadSetHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetHeightScale() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetMoveSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetMoveSpeed(Vector3 dir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedvirtual |
GetMoveSpeedState() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetOriginalDragPower() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetPlayerHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetPlayerHeight(float headsetHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
GetPlayerUnit() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetPushbackEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetRotateDelta() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetRotateSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetSetupInfo(string name) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetStuckWeapon() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GetTargetDir() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetTargetHeight(float playerHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
GetTargetVec() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ghostMode (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
grabHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
grabSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
GroundEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
groundHitInfo (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
groundLayer (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
handPoseTransfer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
hands (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
HasEnoughMana(float manaRequire) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
HasStuckGrab() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
HasStuckWeapon() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
HeadsetOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
headSphere (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
headSphereCol (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
headTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
heartbeat (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
heightMap (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
HighLevelFunctionLock (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
hitHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
hurtSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IgnoreMovePositionRigidbody (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
IgnorePlayerCollision(bool ig) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ik (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
impluseTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
impluseVec (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
IncreaseHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
InitDrag() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
InitModifiers() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
InSuperMode (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
IsAerialState() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
isChargedAtkEnabled (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsDashAtk() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsDashing() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsDeflectSuccLately(float interval=0.3f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsDoingStuckAction() | CrossLink.InteractCharacter | |
IsDoingStuckAction(System.Action removeAction) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsFootGliding() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsGhostMode() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
isGhostMove (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
IsGhostMove() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsGrabbingHook() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsGround() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
IsHeightRecordExist() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsJumping() | CrossLink.CharacterControllerBase | |
IsJustAddUpForce() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsJustGround(float sec=0.5f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsKicking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
isLatestHitGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
IsLatestHitGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMassScale() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMidAir(float diff=0.5f, Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMoveComandDisabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMovementEnable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMoving() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsOculusSDK() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsPushbacking() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsRootMotion() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
isRootMotion (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
IsSideWalking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsSimulator() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsSlowMoing() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsStandStill() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsStartJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsStuckingWithGrabOrStab() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
IsVRDesktop() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
Jump(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
JumpCountLeft() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
JumpEnd() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
JumpEndSoundEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
JumpEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
jumpForce (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
jumpSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
JumpStartSoundEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
jumpTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
kickSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
lastForwardLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastGroundForward (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastGroundPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastWorldPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
leftFootTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
lefthandToggle (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
leftHandTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
LerpYSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
LookAt(Vector3 dir, float sec=0.2f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
lookdownMlp (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
lvUpEffect (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
MarkJumpSaver() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
maxDashVel (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
meshes (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
move (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
moveActId (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
moveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
movementDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
MovePosition(Vector3 dest, bool forceAssist=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
moveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
moveSpeedState (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
NoEnemyAround() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
OnceAfterStateInit(System.Action cb) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
OnChargeAttack(InteractHand hand) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
OnDisable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
OnFingerGrab(InteractHand h) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
OnFingerTouch(InteractHand h, float force) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
OnGrab(InteractHand h, AttachObj att) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
OnJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedvirtual |
OnPlayerInitFinish (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
OnPlayerInitFinishDelegate() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
originalMass (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
otherCols (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PanMove(Vector3 moveDir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PanPush(Vector3 offset) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PanPushForAWhile(Vector3 dir, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ParryEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
pelvisEndYPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
pelvisLowestZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
pelvisOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
pelvisStartMoveHeadHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
pelvisStartZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
PhysicsJump(Vector3 dir, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
PhysicsTrack(Vector3 pos) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PlayAnimJumpEndSound() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
PlayAnimJumpStartSound() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
PlayAnimStepSound() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
PlayerInstance (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
PlayerTrans (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
PlayFootstepSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PlayJumpEndSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PlayJumpStartSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PrepareClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
prevGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
pullUpMaxDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
pullUpMinDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
PushbackTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedstatic |
RawGetHeadsetHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
RawSetIsGround(bool i) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ReActiveCameraRig() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ReadHeadsetHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
RefreshDash() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
RefreshOtherAerial() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
RegisterConditionalStuckAction(ConditionalStuckAction cond) | CrossLink.InteractCharacter | |
ResetMoveComand(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ResetMovement() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
ResetPlayerSoul() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ResetPushTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
Respawn() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
rightFootTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
righthandToggle (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
rightHandTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
Rotate(float rotDelta) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
rotateCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
rotateDelta (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
rotateSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
RotateTo(Vector3 dir, float rotateSpeed, float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
RotateTo(Vector3 target) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
RotateToDir(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
RotateWithVRSpace(float rot) | CrossLink.InteractCharacter | virtual |
RotationTarget(Quaternion rot) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ScaleMass(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
secondaryCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetBodyHeight(float height) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetCapsuleAct(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetCapsuleIgnore(Collider target, bool ignore) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDisableMoveCommand(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDisableMoveForAWhile(bool dm, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDragForAWhile(float drag=0, float sec=0.2f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDragPower(float p) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetEnabledJumpCount(int jc) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetFootGliding(bool footgliding) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
SetHeadsetHeight(float headsetHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
SetHudStateActive(bool a) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
SetJumpMlpOnce(float mlp) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
SetLatestHitGround(bool hit) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMovementEnable(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMovementForAWhile(bool e, float sec=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMoveSpeed(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMoveSpeedState(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetPushback(Vector3 vec, bool p=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
SetPushbackEnabled(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetRootMotion(bool rm) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetRotateSpeed(float rs) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetSecondaryColExtend(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
settings (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ShakeCharacter(float sec, float intensity, bool fromGround=true) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
ShouldKick() | CrossLink.InteractCharacter | |
sidewalkSpeed (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
skillChargeFinish (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
skillChargeFinishSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
skillChargeHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
skillChargeLoopSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
skillCloseSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
skillOpenHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
skillOpenSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
slotSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
SlowMo(float len=2f, float delay=0.2f, System.Action onFinish=null) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
slowmoBeginSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
slowmoEndSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
smallStepCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StandardMoveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
StandStill(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
StartAerialStay(InteractHand hand, FullCharacterControl fc=null, float needSec=AirStaySec) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StartAerialStayByOthers(InteractHand hand, FullCharacterControl fc=null, float needSec=AirStaySec) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StartSideWalk(Vector3 startPoint, Vector3 edgePoint, Vector3 wallDir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StartSmallStep(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StartStuckAction(System.Action removeAction, bool allowJump=true) | CrossLink.InteractCharacter | |
StepSoundEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StopAerialStay() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StopDash() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StopLookAt() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StopShaking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StopSmallStep() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
StopStuckAction(System.Action removeAction) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
summerWeaponSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
superModeCoolDown (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
SuperPower() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
SuperPowerProgress() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
TallAdd (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
targetDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
TargetHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
TargetHeightMax (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
TargetScaleRate (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
thirdCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ToggleGhostMove(bool g) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ToggleKinematic(bool t) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
trans (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
Transport(Vector3 pos, Vector3 dir, bool firstFrame=false) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
Transport(Vector3 pos, bool firstFrame=false) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
TransportBeginEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
TransportEndEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
TriggerDeflectEvent(FullCharacterControl fc, InteractHand hand) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
TriggerParryEvent(FullCharacterControl fc, InteractHand hand) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
UnRegisterConditionalStuckAction(ConditionalStuckAction cond) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
UpdateFall(bool prevG, bool curG) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
UpdatePos(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
UpdatePosFunc (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
UpdatePushback(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
UpdateStandStill(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
UpdateTeleport() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
UpdateUnlockAbilities() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
UpdateVRIKHandDir() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
velEstor (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
vrInfos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
weaponFlyBackCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
weaponThrowForceCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |