Battle Talent  V11
CrossLink.InteractCharacter Member List

This is the complete list of members for CrossLink.InteractCharacter, including all inherited members.

AddForce(Vector3 force, ForceMode fm=ForceMode.VelocityChange) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
AddPushback(Vector3 srcPos, bool force=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
AddPushback(Vector3 srcPos, float hitbackDis, bool force=false)CrossLink.CharacterControllerBase
AddPushbackByDir(Vector3 pushDir, bool force=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
AddPushbackByForce(Vector3 forceDir, bool force=false)CrossLink.CharacterControllerBase
AddUpForce(float force=8, float forceCD=0.5f) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
AdjustCapsuleAndModelBasedOnHeight() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
AIPlayerInstance (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
aiProxy (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
AirStaySec (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
aiToggles (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
AllowJumpAgainIfStucking() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
anim (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
animMoveSpeed (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
attr (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
BaseModelHeight (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
BecomeAFollowShell(bool b) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
bodyPoseFeetZCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
bodyPoseZCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
bodySlots (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
bodyTracker (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
BreakAllStuckActions() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
BreakAllStuckWeapons() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
BreakGrabbingHook() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
BreakSideWalk() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
CalcRotDiff(Vector3 targetDir) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
CalcTallAdd(float hetsetHeight) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
cameraForwardOffset (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
CancelKicking()CrossLink.InteractCharacter
capsuleCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
capsuleRB (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
characterHeight (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ChargeAtkBeginEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
CheatSlowMo (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
CheckCeil() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
CheckCharacter() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
CheckGround(Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
CheckGroundFall() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
checkPullRadius (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
CheckReadyToJump() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasevirtual
clampGround (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
ClampGroundEnabled() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
clampObj (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
ClearDownSpeed() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ClearPushback() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ClearTimeScale() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ClearYSpeed() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
cloth (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
CostMana(InteractTrigger source, float manaRequire) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
CountAsJump(int jc=1) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
Dash(Vector3 dir) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dashCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dashDistance (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dashEffect (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dashInterval (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
DashJump(bool up=true) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dashMinSpeed (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dashSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dashTime (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
data (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
DecreaseHeight() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
DeflectEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
DisableKick(bool disK) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
disableMoveCommand (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
DoClampGround() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
DoDash(Vector3 dir, bool ignoreCD=false, bool ignoreRecord=false) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
dragPower (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
EnableAerialStay(bool e) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
enableAssist (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
EnableClampGround(bool c) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
EnableCloth() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
enabledJumpCount (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
enableMovement (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
enablePushback (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
EnterGrabbingHookMode(InteractHook e, bool entered) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
feetIB (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
feetInitPos (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
feetLowestZPos (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
feetStarterZPos (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
feetStartMoveHeadHeight (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
footGlidingSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
footHeight (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
footSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
footStepOffset (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
footStepReachOutOffset (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
footStepTime (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
footStepTimeMin (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
fourthCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
FreezeEffect(bool f) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetBodyHeight() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetCeilDistance() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetCeilPos() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetCentrePos() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetControllerByCol(Collider c) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasestatic
GetDefaultBodyWidth() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundCollisionMaterial() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundedTime() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundPos() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundRB() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetHeadset() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetHeadSetHeight() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetHeightScale() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetMoveSpeed() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetMoveSpeed(Vector3 dir) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotectedvirtual
GetMoveSpeedState() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetOriginalDragPower() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetPlayerHeight() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetPlayerHeight(float headsetHeight) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
GetPlayerUnit() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetPushbackEnabled() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetRotateDelta() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetRotateSpeed() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetSetupInfo(string name) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetStuckWeapon() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GetTargetDir() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetTargetHeight(float playerHeight) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
GetTargetVec() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ghostMode (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
grabHapticCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
grabSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
GroundEvent (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
groundHitInfo (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
groundLayer (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
handPoseTransfer (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
hands (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
HasEnoughMana(float manaRequire) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
HasStuckGrab() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
HasStuckWeapon() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
HeadsetOffset (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
headSphere (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
headSphereCol (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
headTracker (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
heartbeat (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
heightMap (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
HighLevelFunctionLock (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
hitHapticCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
hurtSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IgnoreMovePositionRigidbody (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasestatic
IgnorePlayerCollision(bool ig) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ik (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
impluseTime (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
impluseVec (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
IncreaseHeight() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
InitDrag() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
InitModifiers() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
InSuperMode (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
IsAerialState() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
isChargedAtkEnabled (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsDashAtk() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsDashing() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsDeflectSuccLately(float interval=0.3f) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsDoingStuckAction()CrossLink.InteractCharacter
IsDoingStuckAction(System.Action removeAction) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsFootGliding() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsGhostMode() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
isGhostMove (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
IsGhostMove() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsGrabbingHook() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsGround() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharactervirtual
IsHeightRecordExist() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsJumping()CrossLink.CharacterControllerBase
IsJustAddUpForce() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsJustGround(float sec=0.5f) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsKicking() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
isLatestHitGround (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
IsLatestHitGround() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMassScale() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMidAir(float diff=0.5f, Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMoveComandDisabled() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMovementEnable() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMoving() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsOculusSDK() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsPushbacking() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsRootMotion() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
isRootMotion (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
IsSideWalking() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsSimulator() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsSlowMoing() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsStandStill() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsStartJump() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsStuckingWithGrabOrStab() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
IsVRDesktop() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
Jump(Vector3 dir) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharactervirtual
JumpCountLeft() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
JumpEnd() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharactervirtual
JumpEndSoundEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
JumpEvent (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
jumpForce (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
jumpSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
JumpStartSoundEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
jumpTime (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
kickSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
lastForwardLocalPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastGroundForward (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastGroundPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastLocalPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastWorldPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
leftFootTracker (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
lefthandToggle (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
leftHandTracker (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
LerpYSpeed() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
LookAt(Vector3 dir, float sec=0.2f) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
lookdownMlp (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
lvUpEffect (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
MarkJumpSaver() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
maxDashVel (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
meshes (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
move (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
moveActId (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
moveCommand (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
movementDir (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
MovePosition(Vector3 dest, bool forceAssist=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
moveSpeed (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
moveSpeedState (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
NoEnemyAround() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
OnceAfterStateInit(System.Action cb) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
OnChargeAttack(InteractHand hand) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
OnDisable() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
OnFingerGrab(InteractHand h) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
OnFingerTouch(InteractHand h, float force) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
OnGrab(InteractHand h, AttachObj att) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
OnJump() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotectedvirtual
OnPlayerInitFinish (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
OnPlayerInitFinishDelegate() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
originalMass (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
otherCols (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PanMove(Vector3 moveDir) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PanPush(Vector3 offset) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PanPushForAWhile(Vector3 dir, float sec) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ParryEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
pelvisEndYPos (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
pelvisLowestZPos (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
pelvisOffset (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
pelvisStartMoveHeadHeight (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
pelvisStartZPos (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
PhysicsJump(Vector3 dir, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
PhysicsTrack(Vector3 pos) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PlayAnimJumpEndSound() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
PlayAnimJumpStartSound() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
PlayAnimStepSound() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
PlayerInstance (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
PlayerTrans (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
PlayFootstepSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PlayJumpEndSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PlayJumpStartSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PrepareClampGround() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
prevGround (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
pullUpMaxDis (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
pullUpMinDis (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
PushbackTime (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotectedstatic
RawGetHeadsetHeight() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
RawSetIsGround(bool i) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ReActiveCameraRig() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ReadHeadsetHeight() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
RefreshDash() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
RefreshOtherAerial() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
RegisterConditionalStuckAction(ConditionalStuckAction cond)CrossLink.InteractCharacter
ResetMoveComand(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ResetMovement() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharactervirtual
ResetPlayerSoul() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ResetPushTime() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
Respawn() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
rightFootTracker (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
righthandToggle (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
rightHandTracker (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
Rotate(float rotDelta) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
rotateCommand (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
rotateDelta (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
rotateSpeed (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
RotateTo(Vector3 dir, float rotateSpeed, float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
RotateTo(Vector3 target) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
RotateToDir(Vector3 dir) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
RotateWithVRSpace(float rot)CrossLink.InteractCharactervirtual
RotationTarget(Quaternion rot) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ScaleMass(bool s) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
secondaryCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetBodyHeight(float height) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetCapsuleAct(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetCapsuleIgnore(Collider target, bool ignore) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDisableMoveCommand(bool s) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDisableMoveForAWhile(bool dm, float sec) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDragForAWhile(float drag=0, float sec=0.2f) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDragPower(float p) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetEnabledJumpCount(int jc) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetFootGliding(bool footgliding) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
SetHeadsetHeight(float headsetHeight) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
SetHudStateActive(bool a) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
SetJumpMlpOnce(float mlp) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
SetLatestHitGround(bool hit) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMovementEnable(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMovementForAWhile(bool e, float sec=1) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMoveSpeed(float ms) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMoveSpeedState(float ms) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetPushback(Vector3 vec, bool p=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
SetPushbackEnabled(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetRootMotion(bool rm) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetRotateSpeed(float rs) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetSecondaryColExtend(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
settings (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ShakeCharacter(float sec, float intensity, bool fromGround=true) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
ShouldKick()CrossLink.InteractCharacter
sidewalkSpeed (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
skillChargeFinish (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
skillChargeFinishSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
skillChargeHapticCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
skillChargeLoopSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
skillCloseSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
skillOpenHapticCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
skillOpenSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
slotSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
SlowMo(float len=2f, float delay=0.2f, System.Action onFinish=null) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
slowmoBeginSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
slowmoEndSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
smallStepCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StandardMoveSpeed (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasestatic
StandStill(bool s) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
StartAerialStay(InteractHand hand, FullCharacterControl fc=null, float needSec=AirStaySec) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StartAerialStayByOthers(InteractHand hand, FullCharacterControl fc=null, float needSec=AirStaySec) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StartSideWalk(Vector3 startPoint, Vector3 edgePoint, Vector3 wallDir) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StartSmallStep(Vector3 dir) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StartStuckAction(System.Action removeAction, bool allowJump=true)CrossLink.InteractCharacter
StepSoundEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StopAerialStay() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StopDash() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StopLookAt() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StopShaking() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StopSmallStep() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
StopStuckAction(System.Action removeAction) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
summerWeaponSound (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
superModeCoolDown (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
SuperPower() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
SuperPowerProgress() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
TallAdd (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
targetDir (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
TargetHeight (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
TargetHeightMax (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
TargetScaleRate (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacterstatic
thirdCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ToggleGhostMove(bool g) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ToggleKinematic(bool t) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
trans (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
Transport(Vector3 pos, Vector3 dir, bool firstFrame=false) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
Transport(Vector3 pos, bool firstFrame=false) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
TransportBeginEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
TransportEndEvent (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
TriggerDeflectEvent(FullCharacterControl fc, InteractHand hand) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
TriggerParryEvent(FullCharacterControl fc, InteractHand hand) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
UnRegisterConditionalStuckAction(ConditionalStuckAction cond) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
UpdateFall(bool prevG, bool curG) (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
UpdatePos(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
UpdatePosFunc (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
UpdatePushback(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
UpdateStandStill(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
UpdateTeleport() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
UpdateUnlockAbilities() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
UpdateVRIKHandDir() (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
velEstor (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
vrInfos (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
weaponFlyBackCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter
weaponThrowForceCurve (defined in CrossLink.InteractCharacter)CrossLink.InteractCharacter