| AddForce(Vector3 force, ForceMode fm=ForceMode.VelocityChange) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| AddPushback(Vector3 srcPos, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| AddPushback(Vector3 srcPos, float hitbackDis, bool force=false) | CrossLink.CharacterControllerBase | |
| AddPushbackByDir(Vector3 pushDir, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| AddPushbackByForce(Vector3 forceDir, bool force=false) | CrossLink.CharacterControllerBase | |
| AddUpForce(float force=8, float forceCD=0.5f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| AdjustCapsuleAndModelBasedOnHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| AIPlayerInstance (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| aiProxy (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| AirStaySec (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| aiToggles (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| AllowJumpAgainIfStucking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| anim (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| animMoveSpeed (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| armLenMlpCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| armLens (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| attr (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| BaseModelHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| BecomeAFollowShell(bool b) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| bodyPoseFeetZCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| bodyPoseZCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| bodyRenderer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| bodySlots (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| bodyTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| BreakAllStuckActions() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| BreakAllStuckWeapons() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| BreakGrabbingHook() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| BreakSideWalk() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| CalcRotDiff(Vector3 targetDir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| CalcTallAdd(float hetsetHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| cameraForwardOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| CancelKicking() | CrossLink.InteractCharacter | |
| capsuleCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| capsuleRB (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ChangeCloakColor(int idx=0) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ChangeHelmetEmission(Color color) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ChangeToColourMaterial() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ChangeVoice() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| characterHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ChargeAtkBeginEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| CheatSlowMo (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| CheckCeil() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| CheckCharacter() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| CheckGround(Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| CheckGroundFall() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| checkPullRadius (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| CheckReadyToJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
| clampGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| ClampGroundEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| clampObj (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| ClearDownSpeed() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ClearPushback() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ClearTimeScale() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ClearYSpeed() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| clientLeftHand (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| clientRightHand (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| cloakHeadRenderer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| cloakRenderer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| cloth (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| CostMana(InteractTrigger source, float manaRequire) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| CountAsJump(int jc=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| Dash(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| dashCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| dashDistance (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| dashEffect (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| dashInterval (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| DashJump(bool up=true) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| dashMinSpeed (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| dashSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| dashTime (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| data (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| DecreaseHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| DeflectEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| DisableKick(bool disK) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| disableMoveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| DoClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| DoDash(Vector3 dir, bool ignoreCD=false, bool ignoreRecord=false) | CrossLink.InteractCharacter | |
| dragPower (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| EnableAerialStay(bool e) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| enableAssist (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| EnableClampGround(bool c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| enabledJumpCount (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| enableMovement (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| enablePushback (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| EnterGrabbingHookMode(InteractHook e, bool entered) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| feetIB (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| feetInitPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| feetLowestZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| feetStarterZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| feetStartMoveHeadHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| footGlidingSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| footHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| footSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| footStepOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| footStepReachOutOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| footStepTime (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| footStepTimeMin (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| fourthCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| FreezeEffect(bool f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| gaze (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetArmLength() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetBodyHeight() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetCameraRig() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetCeilDistance() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetCeilPos() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetCentrePos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetControllerByCol(Collider c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
| GetDefaultBodyWidth() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundCollisionMaterial() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundedTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundNormal() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundPos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundRB() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetHeadSet() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetHeadset() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetHeadSetHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetHeightScale() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetJumpEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetLeftHandTrans() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetMoveSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetMoveSpeed(Vector3 dir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedvirtual |
| GetMoveSpeedState() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetOriginalDragPower() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetPlayerHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetPlayerHeight(float headsetHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| GetPlayerUnit() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetPushbackEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetRightHandTrans() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetRotateDelta() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetRotateSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetSetupInfo(string name) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetStuckWeapon() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GetTargetDir() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetTargetHeight(float playerHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| GetTargetVec() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ghostMode (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| grabHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| grabSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| GroundEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| groundHitInfo (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| groundLayer (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| handBones (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| handPoseTransfer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| hands (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| HasEnoughMana(float manaRequire) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| HasStuckGrab() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| HasStuckWeapon() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| HeadsetOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| headSphere (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| headSphereCol (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| headTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| heartbeat (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| heightMap (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| helmetRenderer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| HighLevelFunctionLock (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| hitHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| hudState (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| hurtSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IgnoreMovePositionRigidbody (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
| IgnorePlayerCollision(bool ig) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ik (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| impluseTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| impluseVec (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| IncreaseHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| indexHudFingers (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| InitDrag() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| InitModifiers() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| InSuperMode (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| IsAerialState() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| isChargedAtkEnabled (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsDashAtk() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsDashing() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsDeflectSuccLately(float interval=0.3f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsDoingStuckAction() | CrossLink.InteractCharacter | |
| IsDoingStuckAction(System.Action removeAction) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsFootGliding() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsGhostMode() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsGhostMove() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| isGhostMove (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| IsGrabbingHook() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsGround() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
| IsHeightRecordExist() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsInitFin (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsJumping() | CrossLink.CharacterControllerBase | |
| IsJustAddUpForce() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsJustGround(float sec=0.5f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsKicking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsLatestHitGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| isLatestHitGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| IsLocalPlayer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsMassScale() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMidAir(float diff=0.5f, Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMoveComandDisabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMovementEnable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMoving() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsOculusSDK() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsPushbacking() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsRootMotion() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| isRootMotion (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| IsSideWalking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsSimulator() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsSlowMoing() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsStandStill() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsStartJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsStuckingWithGrabOrStab() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| IsVRDesktop() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| Jump(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
| JumpCountLeft() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| jumpEnabled (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| JumpEnd() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
| JumpEndSoundEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| JumpEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| jumpForce (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| jumpSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| JumpStartSoundEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| jumpTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| kickSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| lastForwardLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastGroundForward (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastGroundPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastWorldPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| leftFootTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| lefthandToggle (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| leftHandTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| LerpYSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| lod (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| LookAt(Vector3 dir, float sec=0.2f) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| lookdownMlp (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| lvUpEffect (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| MarkJumpSaver() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| MarkReadyTransport() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| maxDashVel (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| meshes (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| move (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| moveActId (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| moveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| movementDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| MovePosition(Vector3 dest, bool forceAssist=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| moveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| moveSpeedState (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| MRAllMeshs (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| mrBodyHideMeshs (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| MRHideBody() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| mrPassthroughArmMeshs (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| mrPassthroughBodyMeshs (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| MRSetBodyShadow(bool _b) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| MRShowBody() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| NeedToCheckHandConnection() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| networkCameraRig (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| networkHeadset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| networkLeftHand (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| networkPlayer (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| networkRightHand (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| NoEnemyAround() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| OnAddExp(string ge, int exp, bool lv) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| OnceAfterStateInit(System.Action cb) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| OnChargeAttack(InteractHand hand) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| OnDisable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| OnFingerGrab(InteractHand h) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| OnFingerTouch(InteractHand h, float force) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| OnGrab(InteractHand h, AttachObj att) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| OnJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedvirtual |
| OnPlayerInitFinish (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| OnPlayerInitFinishDelegate() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| originalMass (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| originArmMat (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| originBodyMat (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| otherCols (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PanMove(Vector3 moveDir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PanPush(Vector3 offset) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PanPushForAWhile(Vector3 dir, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ParryEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| passthroughMat (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| pelvisEndYPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| pelvisLowestZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| pelvisOffset (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| pelvisStartMoveHeadHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| pelvisStartZPos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| PhysicsJump(Vector3 dir, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| PhysicsTrack(Vector3 pos) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PlayAnimJumpEndSound() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| PlayAnimJumpStartSound() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| PlayAnimStepSound() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| PlayerInstance (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| PlayerTrans (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| PlayFootstepSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PlayJumpEndSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PlayJumpStartSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PrepareClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| prevGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| pullUpMaxDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| pullUpMinDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| PushbackTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedstatic |
| RawGetHeadsetHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| RawSetIsGround(bool i) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ReActiveCameraRig() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ReadHeadsetHeight() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| RefreshDash() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| RefreshOtherAerial() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| RegisterConditionalStuckAction(ConditionalStuckAction cond) | CrossLink.InteractCharacter | |
| ResetMoveComand(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ResetMovement() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
| ResetPlayerSoul() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ResetPushTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| Respawn() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| rightFootTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| righthandToggle (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| rightHandTracker (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| Rotate(float rotDelta) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| rotateCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| rotateDelta (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| rotateSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| RotateTo(Vector3 dir, float rotateSpeed, float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| RotateTo(Vector3 target) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| RotateToDir(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| RotateWithVRSpace(float rot) | CrossLink.InteractCharacter | virtual |
| rotationLimits (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| RotationTarget(Quaternion rot) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ScaleMass(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| secondaryCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetArmLength(float al) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SetBodyHeight(float height) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetCapsuleAct(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetCapsuleIgnore(Collider target, bool ignore) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDisableMoveCommand(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDisableMoveForAWhile(bool dm, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDragForAWhile(float drag=0, float sec=0.2f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDragPower(float p) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetEnabledJumpCount(int jc) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetFootGliding(bool footgliding) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SetHeadsetHeight(float headsetHeight) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SetHudStateActive(bool a) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SetJumpEnabled(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetJumpMlpOnce(float mlp) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SetLatestHitGround(bool hit) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMovementEnable(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMovementForAWhile(bool e, float sec=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMoveSpeed(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMoveSpeedState(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMROfflineBody() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SetPushback(Vector3 vec, bool p=false) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | virtual |
| SetPushbackEnabled(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetRootMotion(bool rm) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetRotateSpeed(float rs) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetSecondaryColExtend(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| settings (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SetTransition(bool t) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| shadowCaster (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ShakeCharacter(float sec, float intensity, bool fromGround=true) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| sholderBones (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| ShouldKick() | CrossLink.InteractCharacter | |
| sidewalkSpeed (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| simulateRB (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| skillChargeFinish (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| skillChargeFinishSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| skillChargeHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| skillChargeLoopSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| skillCloseSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| skillOpenHapticCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| skillOpenSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| slotSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SlowMo(float len=2f, float delay=0.2f, System.Action onFinish=null) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| slowmoBeginSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| slowmoEndSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| smallStepCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StandardMoveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
| StandStill(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| StartAerialStay(InteractHand hand, FullCharacterControl fc=null, float needSec=AirStaySec) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StartAerialStayByOthers(InteractHand hand, FullCharacterControl fc=null, float needSec=AirStaySec) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StartSideWalk(Vector3 startPoint, Vector3 edgePoint, Vector3 wallDir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StartSmallStep(Vector3 dir) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StartStuckAction(System.Action removeAction, bool allowJump=true) | CrossLink.InteractCharacter | |
| StepSoundEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StopAerialStay() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StopCheckHandConnection() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StopDash() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StopLookAt() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StopShaking() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StopSmallStep() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| StopStuckAction(System.Action removeAction) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| summerWeaponSound (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| superModeCoolDown (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SuperPower() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| SuperPowerProgress() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| tallAdd (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| targetDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| TargetHeight (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| TargetHeightMax (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| TargetScaleRate (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | static |
| thirdCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ToggleGhostMove(bool g) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ToggleKinematic(bool t) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| trans (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| Transport(Transform transportTarget) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| Transport(Vector3 pos, Vector3 dir, bool firstFrame=false, bool playTeleportEffect=false) | CrossLink.InteractCharacter | |
| Transport(Vector3 pos, bool firstFrame=false, bool playTeleportEffect=false) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| TransportBeginEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| TransportEndEvent (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| TriggerDeflectEvent(FullCharacterControl fc, InteractHand hand) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| TriggerParryEvent(FullCharacterControl fc, InteractHand hand) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| twistRelaxers (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| UnRegisterConditionalStuckAction(ConditionalStuckAction cond) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| UpdateFall(bool prevG, bool curG) (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| UpdatePos(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| UpdatePosFunc (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| UpdatePushback(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| UpdateStandStill(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| UpdateTeleport() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| UpdateUnlockAbilities() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| UpdateVRIKHandDir() (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| velEstor (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| vrInfos (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| weaponFlyBackCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |
| weaponThrowForceCurve (defined in CrossLink.InteractCharacter) | CrossLink.InteractCharacter | |