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Battle Talent
V11
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This is the complete list of members for CrossLink.Geometry, including all inherited members.
| ClosestPointOnSidePlane(BoxCollider collider, Vector3 to) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| ClosestPointOnSurface(BoxCollider collider, Vector3 to) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| DisPoint2Line(Vector3 point, Vector3 linePoint1, Vector3 linePoint2) | CrossLink.Geometry | static |
| EaseIn(float time, float rate) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| EaseInOut(float time, float rate) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| EaseOut(float time, float rate) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| GetDistance(Vector3 from, Vector3 to, bool ignoreY=false) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| IntPow(int x, uint pow) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| IsInRange(Vector3 a, Vector3 b, float dis, bool ignoreY=false) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |
| IsZero(Vector3 vec) (defined in CrossLink.Geometry) | CrossLink.Geometry | static |