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Battle Talent
V11
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This is the complete list of members for CrossLink.FlyObjectX, including all inherited members.
| AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| allowEnchantment (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| CalVelMagnitude(float vel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| camp (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| CmdSimulateCollisionEnter(Vector3 startPos, Vector3 aimDir, float simulateTime, float shootVel, out RaycastHit hitInfo, out Vector3 relaVel, out PhysicsUnit pu) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| CmdSimulateCollisionEnterResult(FlyObject fo, Vector3 startPos, Vector3 aimDir, float simulateTime, float shootVel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| col (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| collisionCount (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| CollisionCountUpdate() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| collisionFlyCount (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| CopyWeaponBuffToUnit(PhysicsUnit from, PhysicsUnit to) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| CreateFlyObj(string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| CreateFlyPhysicsUnit(string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| Dead(bool destroy=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| dealDmgAsArrow (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| delayActId (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| delayEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| delaySound (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| delayToAcc (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| DespawnEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| DoFinish() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| EnableTrail(bool e) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| Enchant() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| Enchant(InteractBase ib) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| enchanter (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| enterCollisionCounter (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| FitInTagList(PhysicsUnit pu, bool fitIn) | CrossLink.PhysicsUnit | static |
| FixedUpdate() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| flyAtSpawn (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| flyDir (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| FlyEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| flying (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| flyObjName (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| FlyObjPath (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| flyObjTobeCreatedOnImpact (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| flyRecyleTimeActId (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| FlyStart(Vector3 vel, bool local=false) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| flyStartTime (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| FlyStop(bool local=false) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| FlyStopEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| flyStopped (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| flyStopTime (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| force (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| forwardAlwayFollowVelocity (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetFlyDir(Vector3 dir, float vel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| GetFlyObj(Transform trans) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetNotTriggerCols() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPositionTransform() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IgnoreCollisionWithSameCamp(float ct, string camp) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| ignoreDamageList (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| ignoreHolder (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| impactEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| impactSceneDecal (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| impactSound (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| IsEnchantble() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| IsFinish() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| isFinishing (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| IsFlying() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| IsFlyStopped() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| IsIgnoreDamage(Tagger.Tag t) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| IsIgnoreSameHolder(PhysicsUnit pu) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| IsJustFlyStopped() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| isNetObj (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| isOnline (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| luaFlyStart (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaFlyStop (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnCollision (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnCollisionUpdate (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnCollisionWithHitScan (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnCollisionWithPlayer (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnCollisionWithPlayerHand (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnCollisionWithRole (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnCollisionWithScene (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnDelay (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnDelayEnd (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnFinish (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnSpawn (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnSpawnMonster (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnTimeOut (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnTrigger (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnTriggerWithPlayer (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnTriggerWithPlayerHand (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnTriggerWithRole (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaOnTriggerWithStaticScene (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaResetState (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaRpcOnCollision (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaRpcOnCollisionWithPlayer (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaRpcOnCollisionWithPlayerHand (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| luaRpcOnCollisionWithScene (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| ManualSetMaxFlyTime(float newMaxFlyTime) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| maxFlyTime (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| netFinishing (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| netFlyStart (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| netFlyStop (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| netId (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| networkFO (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| NetworkOnFinish() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
| OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnCollision(Collision collision, PhysicsUnit pu) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnCollisionUpdate(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnCollisionUpdate(Collision collision) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnCollisionWithPlayer(Collision collision, InteractCharacter player) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnCollisionWithPlayerHand(Collision collision, InteractHand hand) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnCollisionWithRole(FullCharacterControl fc, RagdollMuscle mu, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) | CrossLink.FlyObjectX | virtual |
| OnCollisionWithScene(Collision collision) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | protectedvirtual |
| OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| OnDelay(float t, float s) | CrossLink.FlyObjectX | virtual |
| OnDelayEnd() | CrossLink.FlyObjectX | virtual |
| OnDisable() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnFinish(bool local=false) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnFlyObjectFinishEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnImpact(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| OnImpact(Collision collision) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
| OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnShoot(Vector3 vel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
| OnSpawn(InteractBase ow, Vector3 dir, float vel=-1) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnTimeOut() (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnTrigger(PhysicsUnit pu, Collider collider) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnTriggerWithPlayer(PhysicsUnit pu, Collider collider) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnTriggerWithPlayerHand(Collider collider, InteractHand hand) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnTriggerWithRole(FullCharacterControl fc, Collider collider) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| OnTriggerWithStaticScene(Collider collider) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| owner (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| ownerHolder (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| PlayDelayEffect() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| PlayImpact(Vector3 point, Vector3 normal, bool local=false) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| playImpactOnTimeout (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| PlaySceneImpactEffect(Vector3 point, Vector3 normal, bool local=false) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| PlayShootEffect() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| PlayTailEffect() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RemoveEnchant() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| Reset() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
| resetParticles (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| ResetState() (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | protectedvirtual |
| RpcOnCollision(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, PhysicsUnit pu) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| RpcOnCollisionWithPlayer(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractCharacter player) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| RpcOnCollisionWithPlayerHand(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractHand hand) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| RpcOnCollisionWithScene(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | virtual |
| script (defined in CrossLink.FlyObjectX) | CrossLink.FlyObjectX | |
| SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| SetFlying(bool f) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| shootEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| shootSound (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| shootTarget (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| SpawnEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| SpawnFlyObj(string fo, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| SpawnFlyPhysicsUnit(string fo, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
| tailEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| TimeoutEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| trail (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
| trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |