Battle Talent
V11
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This is the complete list of members for CrossLink.FlyMisscle, including all inherited members.
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Awake() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
camp (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
col (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
collisionCount (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
CollisionCountUpdate() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
collisionFlyCount (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
CopyWeaponBuffToUnit(PhysicsUnit from, PhysicsUnit to) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
CreateFlyObj(string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
CreateFlyPhysicsUnit(string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Dead(bool destroy=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
dealDmgAsArrow (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
delayActId (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
delayEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
delaySound (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
delayToAcc (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
DespawnEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DoFinish() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
EnableTrail(bool e) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
enterCollisionCounter (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
FixedUpdate() (defined in CrossLink.FlyMisscle) | CrossLink.FlyMisscle | protected |
flyAtSpawn (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
flyDir (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
FlyEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
flying (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
flyObjName (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
FlyObjPath (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
flyObjTobeCreatedOnImpact (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
flyRecyleTimeActId (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
FlyStart(Vector3 vel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
flyStartTime (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
FlyStop() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
FlyStopEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
flyStopped (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
flyStopTime (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
force (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
forwardAlwayFollowVelocity (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetFlyObj(Transform trans) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPositionTransform() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IgnoreCollisionWithSameCamp(float ct, string camp) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
ignoreDamageList (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
ignoreHolder (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
impactEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
impactSceneDecal (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
impactSound (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
IsFinish() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
isFinishing (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
IsFlying() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
IsFlyStopped() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
IsIgnoreDamage(Tagger.Tag t) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
IsIgnoreSameHolder(PhysicsUnit pu) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
IsJustFlyStopped() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
maxFlyTime (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnCollision(Collision collision, PhysicsUnit pu) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnCollisionUpdate(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protectedvirtual |
OnCollisionUpdate(Collision collision) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnCollisionWithPlayer(Collision collision, InteractCharacter player) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnCollisionWithPlayerHand(Collision collision, InteractHand hand) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnCollisionWithRole(FullCharacterControl fc, RagdollMuscle mu, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) | CrossLink.FlyObject | virtual |
OnCollisionWithScene(Collision collision) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protectedvirtual |
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnDelay(float t, float s) | CrossLink.FlyObject | virtual |
OnDelayEnd() | CrossLink.FlyObject | virtual |
OnDestroy() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
OnDisable() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnFinish() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnImpact(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
OnImpact(Collision collision) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnShoot(Vector3 vel) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnSpawn(InteractBase ow, Vector3 dir, float vel=-1) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnTimeOut() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnTrigger(PhysicsUnit pu, Collider other) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnTriggerEnter(Collider collider) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
OnTriggerWithPlayer(PhysicsUnit pu, Collider collider) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnTriggerWithPlayerHand(Collider collider, InteractHand hand) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnTriggerWithRole(FullCharacterControl fc, Collider collider) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
OnTriggerWithStaticScene(Collider other) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | virtual |
owner (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
ownerHolder (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
PlayDelayEffect() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
PlayImpact(Vector3 point, Vector3 normal) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
playImpactOnTimeout (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
PlaySceneImpactEffect(Vector3 point, Vector3 normal) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
PlayShootEffect() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
PlayTailEffect() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
Reset() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protected |
resetParticles (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
ResetState() (defined in CrossLink.FlyObject) | CrossLink.FlyObject | protectedvirtual |
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
SetFlying(bool f) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
shootEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
shootSound (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
shootTarget (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
SpawnEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
SpawnFlyObj(string fo, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
SpawnFlyPhysicsUnit(string fo, string specificPath=null) (defined in CrossLink.FlyObject) | CrossLink.FlyObject | static |
tailEffect (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
TimeoutEvent (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
trackReduceTime (defined in CrossLink.FlyMisscle) | CrossLink.FlyMisscle | |
trail (defined in CrossLink.FlyObject) | CrossLink.FlyObject | |
trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
turnVel (defined in CrossLink.FlyMisscle) | CrossLink.FlyMisscle | |
turnYVel (defined in CrossLink.FlyMisscle) | CrossLink.FlyMisscle | |
unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |