Battle Talent  V11
CrossLink.FlyCurvePath Member List

This is the complete list of members for CrossLink.FlyCurvePath, including all inherited members.

AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
attachable (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
attachedPuList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
Awake() (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
CalcCurrentTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
camp (defined in CrossLink.FlyObject)CrossLink.FlyObject
CanBeAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
ClearAllAttachs() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearDisableGravity() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearRecordData() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
col (defined in CrossLink.FlyObject)CrossLink.FlyObject
collisionCount (defined in CrossLink.FlyObject)CrossLink.FlyObject
CollisionCountUpdate() (defined in CrossLink.FlyObject)CrossLink.FlyObject
collisionFlyCount (defined in CrossLink.FlyObject)CrossLink.FlyObject
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
CopyWeaponBuffToUnit(PhysicsUnit from, PhysicsUnit to) (defined in CrossLink.FlyObject)CrossLink.FlyObjectstatic
CreateFlyObj(string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) (defined in CrossLink.FlyObject)CrossLink.FlyObjectstatic
CreateFlyPhysicsUnit(string flyObjectName, InteractBase owner, Vector3 pos, Vector3 dir, float vel=-1, string specificPath=null) (defined in CrossLink.FlyObject)CrossLink.FlyObjectstatic
currentEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
curveX (defined in CrossLink.FlyCurvePath)CrossLink.FlyCurvePath
curveXMlp (defined in CrossLink.FlyCurvePath)CrossLink.FlyCurvePath
curveY (defined in CrossLink.FlyCurvePath)CrossLink.FlyCurvePath
curveYMlp (defined in CrossLink.FlyCurvePath)CrossLink.FlyCurvePath
Dead(bool destroy=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
DeadEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
dealDmgAsArrow (defined in CrossLink.FlyObject)CrossLink.FlyObject
delayActId (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
delayEffect (defined in CrossLink.FlyObject)CrossLink.FlyObject
delaySound (defined in CrossLink.FlyObject)CrossLink.FlyObject
delayToAcc (defined in CrossLink.FlyObject)CrossLink.FlyObject
DespawnEvent (defined in CrossLink.FlyObject)CrossLink.FlyObject
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
DoFinish() (defined in CrossLink.FlyObject)CrossLink.FlyObject
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
EnableTrail(bool e) (defined in CrossLink.FlyObject)CrossLink.FlyObject
enterCollisionCounter (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
flyAtSpawn (defined in CrossLink.FlyObject)CrossLink.FlyObject
flyDir (defined in CrossLink.FlyObject)CrossLink.FlyObject
FlyEvent (defined in CrossLink.FlyObject)CrossLink.FlyObject
flying (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
flyObjName (defined in CrossLink.FlyObject)CrossLink.FlyObject
FlyObjPath (defined in CrossLink.FlyObject)CrossLink.FlyObjectstatic
flyObjTobeCreatedOnImpact (defined in CrossLink.FlyObject)CrossLink.FlyObject
flyRecyleTimeActId (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
FlyStart(Vector3 vel) (defined in CrossLink.FlyCurvePath)CrossLink.FlyCurvePathvirtual
flyStartTime (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
FlyStop() (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
FlyStopEvent (defined in CrossLink.FlyObject)CrossLink.FlyObject
flyStopped (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
flyStopTime (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
force (defined in CrossLink.FlyObject)CrossLink.FlyObject
forwardAlwayFollowVelocity (defined in CrossLink.FlyObject)CrossLink.FlyObject
GetAttachedList() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCollisionEffect() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCollisionEffects() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetFlyObj(Transform trans) (defined in CrossLink.FlyObject)CrossLink.FlyObjectstatic
GetGazeObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPositionTransform() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRootPu() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetStabObject() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetTotalMass() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IgnoreCollisionWithSameCamp(float ct, string camp) (defined in CrossLink.FlyObject)CrossLink.FlyObject
ignoreDamageList (defined in CrossLink.FlyObject)CrossLink.FlyObject
ignoreHolder (defined in CrossLink.FlyObject)CrossLink.FlyObject
impactEffect (defined in CrossLink.FlyObject)CrossLink.FlyObject
impactSceneDecal (defined in CrossLink.FlyObject)CrossLink.FlyObject
impactSound (defined in CrossLink.FlyObject)CrossLink.FlyObject
IsAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsDead() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
isDead (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
IsFinish() (defined in CrossLink.FlyObject)CrossLink.FlyObject
isFinishing (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
IsFlying() (defined in CrossLink.FlyObject)CrossLink.FlyObject
IsFlyStopped() (defined in CrossLink.FlyObject)CrossLink.FlyObject
IsIgnoreDamage(Tagger.Tag t) (defined in CrossLink.FlyObject)CrossLink.FlyObject
IsIgnoreSameHolder(PhysicsUnit pu) (defined in CrossLink.FlyObject)CrossLink.FlyObject
IsJustFlyStopped() (defined in CrossLink.FlyObject)CrossLink.FlyObject
IsScene(Collider col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsStaticScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
lastBelongTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
lastExitTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
maxFlyTime (defined in CrossLink.FlyObject)CrossLink.FlyObject
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
NeedToClearParent() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnCollision(Collision collision, PhysicsUnit pu) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnCollisionUpdate(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotectedvirtual
OnCollisionUpdate(Collision collision) (defined in CrossLink.FlyObject)CrossLink.FlyObject
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnCollisionWithPlayer(Collision collision, InteractCharacter player) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnCollisionWithPlayerHand(Collision collision, InteractHand hand) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnCollisionWithRole(FullCharacterControl fc, RagdollMuscle mu, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel)CrossLink.FlyObjectvirtual
OnCollisionWithScene(Collision collision) (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotectedvirtual
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnDead() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnDelay(float t, float s)CrossLink.FlyObjectvirtual
OnDelayEnd()CrossLink.FlyObjectvirtual
OnDestroy() (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
OnDisable() (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnFinish() (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnHitScanEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnImpact(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
OnImpact(Collision collision) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnShoot(Vector3 vel) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnSpawn(InteractBase ow, Vector3 dir, float vel=-1) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnTimeOut() (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnTrigger(PhysicsUnit pu, Collider other) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnTriggerEnter(Collider collider) (defined in CrossLink.FlyObject)CrossLink.FlyObject
OnTriggerWithPlayer(PhysicsUnit pu, Collider collider) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnTriggerWithPlayerHand(Collider collider, InteractHand hand) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnTriggerWithRole(FullCharacterControl fc, Collider collider) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
OnTriggerWithStaticScene(Collider other) (defined in CrossLink.FlyObject)CrossLink.FlyObjectvirtual
owner (defined in CrossLink.FlyObject)CrossLink.FlyObject
ownerHolder (defined in CrossLink.FlyObject)CrossLink.FlyObject
PlayDelayEffect() (defined in CrossLink.FlyObject)CrossLink.FlyObject
PlayImpact(Vector3 point, Vector3 normal) (defined in CrossLink.FlyObject)CrossLink.FlyObject
playImpactOnTimeout (defined in CrossLink.FlyObject)CrossLink.FlyObject
PlaySceneImpactEffect(Vector3 point, Vector3 normal) (defined in CrossLink.FlyObject)CrossLink.FlyObject
PlayShootEffect() (defined in CrossLink.FlyObject)CrossLink.FlyObject
PlayTailEffect() (defined in CrossLink.FlyObject)CrossLink.FlyObject
previousEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
Query(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
rb (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
Reset() (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotected
resetParticles (defined in CrossLink.FlyObject)CrossLink.FlyObject
ResetState() (defined in CrossLink.FlyObject)CrossLink.FlyObjectprotectedvirtual
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
SetFlying(bool f) (defined in CrossLink.FlyObject)CrossLink.FlyObject
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
shootEffect (defined in CrossLink.FlyObject)CrossLink.FlyObject
shootSound (defined in CrossLink.FlyObject)CrossLink.FlyObject
shootTarget (defined in CrossLink.FlyObject)CrossLink.FlyObject
SpawnEvent (defined in CrossLink.FlyObject)CrossLink.FlyObject
SpawnFlyObj(string fo, string specificPath=null) (defined in CrossLink.FlyObject)CrossLink.FlyObjectstatic
SpawnFlyPhysicsUnit(string fo, string specificPath=null) (defined in CrossLink.FlyObject)CrossLink.FlyObjectstatic
tailEffect (defined in CrossLink.FlyObject)CrossLink.FlyObject
tileList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
TimeoutEvent (defined in CrossLink.FlyObject)CrossLink.FlyObject
trail (defined in CrossLink.FlyObject)CrossLink.FlyObject
trans (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
unitType (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic