Battle Talent  V11
CrossLink.EffectObj Member List

This is the complete list of members for CrossLink.EffectObj, including all inherited members.

ApplyMeshEffect(Renderer mesh) (defined in CrossLink.EffectObj)CrossLink.EffectObj
autoRemoveTime (defined in CrossLink.EffectObj)CrossLink.EffectObj
ClearMeshEffect() (defined in CrossLink.EffectObj)CrossLink.EffectObj
effectName (defined in CrossLink.EffectObj)CrossLink.EffectObj
fadeLightOffset (defined in CrossLink.EffectObj)CrossLink.EffectObj
fadeLights (defined in CrossLink.EffectObj)CrossLink.EffectObj
OnResetToPlay() (defined in CrossLink.EffectObj)CrossLink.EffectObjvirtual
OnStop() (defined in CrossLink.EffectObj)CrossLink.EffectObjvirtual
particles (defined in CrossLink.EffectObj)CrossLink.EffectObj
Play() (defined in CrossLink.EffectObj)CrossLink.EffectObj
PlayParticle() (defined in CrossLink.EffectObj)CrossLink.EffectObj
ResetIntensity() (defined in CrossLink.EffectObj)CrossLink.EffectObj
SetIntensity(float intensity) (defined in CrossLink.EffectObj)CrossLink.EffectObj
SetLightIntensity(float mlp) (defined in CrossLink.EffectObj)CrossLink.EffectObj
SetMaxParticleCount(int count) (defined in CrossLink.EffectObj)CrossLink.EffectObj
startPosition (defined in CrossLink.EffectObj)CrossLink.EffectObj
Stop() (defined in CrossLink.EffectObj)CrossLink.EffectObj
trans (defined in CrossLink.EffectObj)CrossLink.EffectObj