shader fix for SinglePassInstanced rendering
Fix
-
Modify the shader to include instancing support. Refer to the official Unity documentation: https://docs.unity3d.com/2020.3/Documentation/Manual/SinglePassInstancing.html
Insert the following code into the
SubShaderorPassblock as needed:struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID // Insert
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID // Insert
UNITY_VERTEX_OUTPUT_STEREO // Insert
};
v2f vert (appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v); // Insert
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); // Insert
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}