| activateEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | activateTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | addFlyObjEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | AddMaterial(Material mat) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | AddRecoil() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | aimDirFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | aimWidget (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | ApplyExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | ApplyHitScanDamage(Collider beHitTarget, PhysicsUnit self, Rigidbody rb, Collider col, Vector3 hitDir, string hitterCamp, bool addForce=true) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | ApplyOrderedExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp, IComparer< Collider > orderFunc) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | autoSetupBulletIgnore (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | Awake() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | AwakeInit() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | BeginRangeAtk() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | BeginScanDmg() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | BrokenColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | BrokenWarning (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | buffPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | ByPassHitScanProtect() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | cdEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | cdSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | cdTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | chargeCDEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | chargeCDSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | chargeCDTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | ChargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | chargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | chargeEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | chargeEndEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | chargeEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | chargeSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | ClearNetworkShootData() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | clientCloseSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | clientOpenSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | CloseSkill() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | CreateFlyObj(string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | curves (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | DangerColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | Deactivate() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | Destroy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | doingHitScan (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | dontNeedUpdate (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | dontShootOnInstant (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | enableChargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | EndHitScan() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | EndRangeAtk() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | EnterActivate() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | FinishFlyObject() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | flyObject (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | flyobjName (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | flyTimeFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | GetAimDir(out Vector3 aimDir) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | GetGazeManaInfo() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | GetHittedTargets() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | GetLastManaCost() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | GetNormalColor() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | GetTriggeringAttachs() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | GetTriggeringCharacter() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | GetTriggeringHand() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | GetWeaponColor() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | HasStrongEffect() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | HitScanAction (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | hitScanProtect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | holdingCharacter (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | ignoreForceToRagdoll (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | instantSkill (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | interact (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | IsActivating() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | IsOnChargeCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | IsOnCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | isOnline (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | IsOpeningSkill() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | IsTriggering() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | IsTriggeringExcept(AttachObj attach) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | isValidNetShootActionId(int netShootActionId) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | manaCost (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | manaCostOnCharge (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | ManageAttachs(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | needUpdateOnce (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | NetworkCreateFlyObj(string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | networkInteractTrigger (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | NormalColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | OnActivateBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnActivateCancel() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnActivateEnd() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | OnBuy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnChargeBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnChargeCancel() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnChargeCoolDownBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnChargeCoolDownEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnChargeReady() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnChargeRelease() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | OnChargeUpdate(float rate) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnCoolDownBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnCoolDownEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnDestroy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | OnEnchantEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnEnchantStart() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnEnhance(InteractBase ib) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | OnGrab(AttachObj attach, bool t) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | protectedvirtual | 
  | OnOverlap(bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | OnSale() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | OnShoot(FlyObject fo) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | OnSlot(SlotTrigger slot, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | OnTrigger(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | openAttachs (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | opened (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | OpenSkill(AttachObj attach) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | openUTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | overrideHitInfo (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | PlayShootAction() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | PlayStrongAtkHint() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | QueryHolder() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | rangeHitScan (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | recoilCurve (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | recoilRandomBias (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | recoilRotate (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | recoilVector (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | RemoveOneMaterial(string name) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | Reset() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | RpcOnShootLocal(int netShootActionId) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | RpcOnShootLocalHitInteractRole(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, FullCharacterControl fc, RagdollMuscle mu) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | RpcOnShootLocalHitOther(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, PhysicsUnit pu) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | RpcOnShootLocalHitPlayer(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractCharacter player) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | RpcOnShootLocalHitPlayerHand(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractHand hand) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | RpcOnShootLocalHitScene(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | savePointLoadInfo (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | ScanHited (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | serverCloseSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | serverOpenSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | SetBrokenEffect(bool b) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | SetBulletIgnoreScheduler(FlyObject fo) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | SetChargeEffect(bool charging, bool chargeEnd) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | SetHitScanIgnore(Tagger.Tag tag) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | SetHitScanIgnore(Tagger.Tag[] tags) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | SetOverrideHitInfo(RagdollHitInfo oh) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | SetStrongEffect(bool st, bool changeColor=false, float delayLeaving=0) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | SetStrongTrail(bool st) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | SetWeaponColor(Color c) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | shootActionId (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | shootAnim (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | shootOnActivateEnd (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | shootOnCharge (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | shootPosition (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | shootTargetPostionFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | shootVel (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | skillChangeColors (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | SkillChargeBeginTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | skillChargeEndTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | SkillColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | skillDamage (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | Start() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | StartInit() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | triggeringCharacter (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | triggeringHand (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected | 
  | TriggerOnChargeCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | TriggerOnCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual | 
  | triggerStop (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | Update() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual | 
  | UpdateSkill() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual | 
  | useNetworkShootData (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | velFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase |  | 
  | VeryDangerColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | weaponColorField (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | WeaponPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | WeaponTexPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | weaponTrail (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger |  | 
  | WhiteColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static | 
  | YellowColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |