allDetachableBones (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
anim (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
ApplyWeaponIKResult() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
blockHitFactor (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
blockStopTime (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
BlowUp(BodyFragment frag, Vector3 direction, float force) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
BlowUp(BodyFragment frag) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
BodyGrabEvent (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
bodySpot (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
BreakDefendEvent (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
CanBeTear(Rigidbody r1, Rigidbody r2) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
CanUpdateWeaponIK() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
CheckHitDismemberPoint(string muName, Vector3 point, float cutRadiuMlp=1) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
ClearGrab() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
ClearWeaponIKPos() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
ClearWeaponOffset() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
ConfigGrabPose() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
controller (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
CouldNotTearPart() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
dieBreakableJoints (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
dieDetachBones (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
DisableWeaponIK(bool wd) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
Dismember(BodyFragment frag) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
dismember (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
dizzyGrabPoses (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
DoTearPart() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
dropHoldingWeapons (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
DropOverridePaintSize() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
DropWeapon() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
eachPhaseLerpSpeed (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
EnableGrabLimit(bool e) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
enableTearPart (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
EnableWeaponIK(bool e) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
enterBlockStopPobs (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
FindClosestFrag(Vector3 point) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
FreezeEffect(bool f) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
GetBodyFragment(string muName) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
GetHitBlockTime() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
GetSmrOfMuscle(string muName) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
GetTearAdd() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
GetWeapon(string boneName) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
hitReactIK (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
hitReactMlp (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
Init() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
InitDismember() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
InitMakeup() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
InitPendants() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
IsBlockStop() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
IsBreakableJoint(ConfigurableJoint joint) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
IsCutable() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
IsDismember() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
IsDoingWeaponIK() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
IsTear() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
LateInit() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
makeup (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
motion (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
muscleCutoffMap (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
OnBlock(Vector3 forceDir) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
OnHit(string name, Vector3 force, Vector3 point, float factor) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
OnReleaseInteract() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
OpenDizzyGrabPoses(bool o, bool forceCheck=false) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
Paint(PaintIn3D.P3dPaintDecal decalTexture, PaintIn3D.P3dPaintDecal decalGloss, PaintIn3D.P3dPaintDecal decalNormal, PaintIn3D.P3dPaintDecal decalBlood, Vector3 pos, Quaternion rot, bool randomAngle, float pressure=1, bool randomSize=true) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
paintable (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
paintGloss (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
paintNormal (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
paintTex (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
PaintTextureDecal(PaintIn3D.P3dPaintDecal decal, Vector3 pos, Quaternion rot, float pressure=1) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
pendants (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
ra (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
reactProfile (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
RegAllParts() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetNearMeshForPaint(SkinnedMeshRenderer smr) | CrossLink.RagdollReactAnimation | |
SetOverridePaintSize(Vector2 size) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetOverridePaintSize(float radius, float rangeMin, float rangeMax) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetOverridePaintSize(float radius) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetTearAdd(int num) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetupEndBones() (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetWeaponCollisionEffectEnable(bool e) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetWeaponCollisionEnableWith(Collider[] cols, bool e) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
SetWeaponCollisionEnableWithSelf(bool e) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
TearDis (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | static |
TearDisSqrt (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | static |
TearEvent (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
UpdateWeaponIK(Vector3 weaponPos, bool keep=false, bool weightLoosing=false) (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
weaponIKPose (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |
weapons (defined in CrossLink.RagdollReactAnimation) | CrossLink.RagdollReactAnimation | |