| AddForceLimit(this Rigidbody rb, Vector3 force, float limit=350) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| CalcLastPointVelocity(Vector3 hitPointToMassVector, Vector3 lastLinearVelocity, Vector3 lastAngularVelocity) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| CheckMask (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| CheckRaycast(Vector3 pos, Vector3 dir, float dis) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| CheckShortRaycast(Vector3 pos, Vector3 dir, float dis) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| DEFAULT_GRAVITY (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| DefaultTimeScale (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS01Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS02Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS03Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS04Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS05Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS06Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS07Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS08Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS09Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS10Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS20Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS25Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS30Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS35Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS45Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS50Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS60Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS75Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| FPS90Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| GetLatestHitResults() | CrossLink.PhysicsHelper | static |
| IgnoreCollisions(Collider[] cols1, Collider[] cols2, bool ig) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| IgnoreCollisions(Collider col1, Collider[] cols2, bool ig) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| InitRaycast(int mask) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| InitSlowMo() (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| IsSlowMo() (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| LimitVelocityForce(Vector3 force, float limit) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| LimitVelocityForce(Vector3 force, float min, float max) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| LogicTimeScale | CrossLink.PhysicsHelper | static |
| LogicTimeScaleLerpOne (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| LogicTimeScaleReciprocal (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| LogicTimeScaleReciprocalSqr (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| OriginalFixedDeltaTime (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| OriginalFPS (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| OriginalMaximumDeltaTime (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| Pin(Transform target, Rigidbody follow, Vector3 localFollowPoint, float deltaTime, float forceMlp) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| Raycast(Vector3 pos, Vector3 dir, out RaycastHit hitInfo, float dis, LayerMask mask) | CrossLink.PhysicsHelper | static |
| RaycastAll(Vector3 pos, Vector3 dir, float dis, LayerMask mask) | CrossLink.PhysicsHelper | static |
| raycastHitsArray (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| RecoverGravity() (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| RotateRigidBodyAroundPointBy(Rigidbody rb, Vector3 origin, Vector3 axis, float angle) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| SetGravity(float g) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| SetPhysicsTime(float t) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| SetTimeScale(float scale) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| shareOverlapColArray (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| shareOverlapColArraySmall (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
| SlowTimeScale (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |