AddForceLimit(this Rigidbody rb, Vector3 force, float limit=350) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
CalcLastPointVelocity(Vector3 hitPointToMassVector, Vector3 lastLinearVelocity, Vector3 lastAngularVelocity) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
CheckMask (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
CheckRaycast(Vector3 pos, Vector3 dir, float dis) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
CheckShortRaycast(Vector3 pos, Vector3 dir, float dis) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
DEFAULT_GRAVITY (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
DefaultTimeScale (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS01Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS02Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS03Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS04Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS05Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS06Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS07Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS08Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS09Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS10Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS20Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS25Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS30Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS35Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS45Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS50Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS60Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS75Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
FPS90Sec (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
GetLatestHitResults() | CrossLink.PhysicsHelper | static |
IgnoreCollisions(Collider[] cols1, Collider[] cols2, bool ig) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
IgnoreCollisions(Collider col1, Collider[] cols2, bool ig) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
InitRaycast(int mask) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
InitSlowMo() (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
IsSlowMo() (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
LimitVelocityForce(Vector3 force, float limit) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
LimitVelocityForce(Vector3 force, float min, float max) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
LogicTimeScale | CrossLink.PhysicsHelper | static |
LogicTimeScaleLerpOne (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
LogicTimeScaleReciprocal (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
LogicTimeScaleReciprocalSqr (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
OriginalFixedDeltaTime (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
OriginalFPS (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
OriginalMaximumDeltaTime (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
Pin(Transform target, Rigidbody follow, Vector3 localFollowPoint, float deltaTime, float forceMlp) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
Raycast(Vector3 pos, Vector3 dir, out RaycastHit hitInfo, float dis, LayerMask mask) | CrossLink.PhysicsHelper | static |
RaycastAll(Vector3 pos, Vector3 dir, float dis, LayerMask mask) | CrossLink.PhysicsHelper | static |
raycastHitsArray (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
RecoverGravity() (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
RotateRigidBodyAroundPointBy(Rigidbody rb, Vector3 origin, Vector3 axis, float angle) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
SetGravity(float g) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
SetPhysicsTime(float t) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
SetTimeScale(float scale) (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
shareOverlapColArray (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |
SlowTimeScale (defined in CrossLink.PhysicsHelper) | CrossLink.PhysicsHelper | static |