Battle Talent  V11
CrossLink.PhysicsHand Member List

This is the complete list of members for CrossLink.PhysicsHand, including all inherited members.

AddFollowJoint() (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
attachable (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
attachedPuList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
CalcCurrentTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
CanBeAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
ClearAllAttachs() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearDisableGravity() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearRecordData() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
colliders (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
currentEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
Dead(bool destroy=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
DeadEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
EnableFinger(int fingerIndex, bool e) (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
EnableFinger(bool thumb, bool index, bool middle, bool ring, bool pinky) (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
fist (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
follow (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
followJoint (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
GetAttachedList() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCollisionEffect() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCollisionEffects() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetFollowTarget() (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
GetGazeObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPositionTransform() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRootPu() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetStabObject() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetTotalMass() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
Grab(bool e) (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
hitInfoObj (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
IsAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
isDead (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
IsDead() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
IsFistState() (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
IsScene(Collider col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsStaticScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
jointFollow (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
lastBelongTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
lastExitTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
logicHand (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
NeedToCheckHandPulling (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
NeedToClearParent() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnDead() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnHitScanEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
palm (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
PinHand(bool p) (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
previousEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
Query(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
rb (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RemoveFollowJoint() (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
SetColliderEnable(bool e) (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
SetDmgEnable(bool e) (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
SetTrackingObj(Transform obj) (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
tileList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
trackingObj (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand
trans (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
unitType (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UpdateFollow() (defined in CrossLink.PhysicsHand)CrossLink.PhysicsHand