Battle Talent
V11
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This is the complete list of members for CrossLink.PhysicsHand, including all inherited members.
AddFollowJoint() (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
colliders (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Dead(bool destroy=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
EnableFinger(int fingerIndex, bool e) (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
EnableFinger(bool thumb, bool index, bool middle, bool ring, bool pinky) (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
fist (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
follow (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
followJoint (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetFollowTarget() (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPositionTransform() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
Grab(bool e) (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
hitInfoObj (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
IsDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
IsFistState() (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
jointFollow (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
logicHand (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
NeedToCheckHandPulling (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
palm (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
PinHand(bool p) (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RemoveFollowJoint() (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
SetColliderEnable(bool e) (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
SetDmgEnable(bool e) (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetTrackingObj(Transform obj) (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
trackingObj (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand | |
trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UpdateFollow() (defined in CrossLink.PhysicsHand) | CrossLink.PhysicsHand |