Battle Talent  V11
CrossLink.Network.NetworkRagdollSync Member List

This is the complete list of members for CrossLink.Network.NetworkRagdollSync, including all inherited members.

AddSnapshot(SortedList< double, RagdollSnapshot > snapshots, double timeStamp, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotions, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
angularVelocitySensitivity (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
Apply(RagdollSnapshot interpolated, RagdollSnapshot endGoal) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotectedvirtual
BroadcastKeyframe() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
bufferResetMultiplier (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
cachedSnapshotComparison (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
cacheSnapshots (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
ClientAddSnapshot(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
clientSnapshots (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
CompareSnapshots(RagdollSnapshot currentSnapshot) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncvirtual
compressRotation (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
Construct() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncvirtual
deadProfile (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncstatic
FixedUpdate() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotectedvirtual
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotectedvirtual
GetMotionValue(ConfigurableJointMotion motion, ref int motionValue, int motionIndex) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollActiveSelf() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollJointMotion(ConfigurableJoint joint) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollJointMotions() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollJointTargetRotations() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollNodeAngularVelocities() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollNodePositions() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollNodeRotations() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
GetRagdollNodeVelocities() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
HardApply() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
HardApply(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
hasSentUnchangedRagdoll (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
interpolatePositions (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
interpolateRotations (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
IsRagdoll (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
lastSnapshot (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
LateUpdate() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotectedvirtual
MarkAsKeyframe() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
NeedToSync (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
networkCharacter (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
offset (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
OnC2SSync(List< int > bitMaskList, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotions, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
OnDisable() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotectedvirtual
OnEnable() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotectedvirtual
onlySyncOnChange (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
OnS2CSync(List< int > bitMaskList, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotionList, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
OnStartClient() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
OnStartServer() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
OnStopClient() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
OnStopServer() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
physicsFollow (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
positionSensitivity (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
RagdollChanged (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
ragdollChanged (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
ragdollJoints (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
ragdollNodes (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
ragdollRBs (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
Reset() (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncvirtual
rotationSensitivity (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
ServerAddSnapshot(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
serverSnapshots (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
ServerTargetHardApply(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetMotionValue(int motionValue, int motionIndex) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollActiveSelf(bool activeSelf) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollJointMotion(ConfigurableJoint joint, int motionValue) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollJointMotions(List< int > jointMotions) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollJointTargetRotations(List< Quaternion > rotations) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollNodeAngularVelocities(List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollNodePositions(List< Vector3 > positions) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollNodeRotations(List< Quaternion > rotations) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
SetRagdollNodeVelocities(List< Vector3 > velocities) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
standRemoteBossProfile (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncstatic
standRemoteProfile (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncstatic
syncAngularVelocity (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
syncJointMotion (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
syncLocalTrans (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
syncVelocity (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
TargetHardApply(NetworkConnectionToClient conn, RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
targetRotationSensitivity (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
timelineOffset (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync
timeStampAdjustment (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSyncprotected
Update() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
UpdateClientLerp() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
UpdateServerLerp() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
velocitySensitivity (defined in CrossLink.Network.NetworkRagdollSync)CrossLink.Network.NetworkRagdollSync