AddSnapshot(SortedList< double, RagdollSnapshot > snapshots, double timeStamp, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotions, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
angularVelocitySensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
Apply(RagdollSnapshot interpolated, RagdollSnapshot endGoal) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
BroadcastKeyframe() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
bufferResetMultiplier (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
cachedSnapshotComparison (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
cacheSnapshots (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
ClientAddSnapshot(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
clientSnapshots (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
CompareSnapshots(RagdollSnapshot currentSnapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | virtual |
compressRotation (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
Construct() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | virtual |
deadProfile (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | static |
FixedUpdate() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
GetMotionValue(ConfigurableJointMotion motion, ref int motionValue, int motionIndex) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollActiveSelf() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollJointMotion(ConfigurableJoint joint) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollJointMotions() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollJointTargetRotations() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollNodeAngularVelocities() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollNodePositions() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollNodeRotations() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
GetRagdollNodeVelocities() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
HardApply() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
HardApply(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
hasSentUnchangedRagdoll (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
interpolatePositions (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
interpolateRotations (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
IsRagdoll (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
lastSnapshot (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
LateUpdate() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
MarkAsKeyframe() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
NeedToSync (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
networkCharacter (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
offset (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
OnC2SSync(List< int > bitMaskList, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotions, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
OnDisable() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
OnEnable() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
onlySyncOnChange (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
OnS2CSync(List< int > bitMaskList, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotionList, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
OnStartClient() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
OnStartServer() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
OnStopClient() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
OnStopServer() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
physicsFollow (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
positionSensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
RagdollChanged (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
ragdollChanged (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
ragdollJoints (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
ragdollNodes (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
ragdollRBs (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
Reset() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | virtual |
rotationSensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
ServerAddSnapshot(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
serverSnapshots (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
ServerTargetHardApply(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetMotionValue(int motionValue, int motionIndex) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollActiveSelf(bool activeSelf) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollJointMotion(ConfigurableJoint joint, int motionValue) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollJointMotions(List< int > jointMotions) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollJointTargetRotations(List< Quaternion > rotations) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollNodeAngularVelocities(List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollNodePositions(List< Vector3 > positions) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollNodeRotations(List< Quaternion > rotations) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
SetRagdollNodeVelocities(List< Vector3 > velocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
standRemoteBossProfile (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | static |
standRemoteProfile (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | static |
syncAngularVelocity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
syncJointMotion (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
syncLocalTrans (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
syncVelocity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
TargetHardApply(NetworkConnectionToClient conn, RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
targetRotationSensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
timelineOffset (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
timeStampAdjustment (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
Update() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
UpdateClientLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
UpdateServerLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
velocitySensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |