| AddSnapshot(SortedList< double, RagdollSnapshot > snapshots, double timeStamp, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotions, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| angularVelocitySensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| Apply(RagdollSnapshot interpolated, RagdollSnapshot endGoal) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
| BroadcastKeyframe() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| bufferResetMultiplier (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| cachedSnapshotComparison (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| cacheSnapshots (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| ClientAddSnapshot(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| clientSnapshots (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| CompareSnapshots(RagdollSnapshot currentSnapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | virtual |
| compressRotation (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| Construct() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | virtual |
| deadProfile (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | static |
| FixedUpdate() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
| FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
| GetMotionValue(ConfigurableJointMotion motion, ref int motionValue, int motionIndex) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollActiveSelf() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollJointMotion(ConfigurableJoint joint) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollJointMotions() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollJointTargetRotations() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollNodeAngularVelocities() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollNodePositions() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollNodeRotations() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| GetRagdollNodeVelocities() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| HardApply() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| HardApply(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| hasSentUnchangedRagdoll (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| interpolatePositions (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| interpolateRotations (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| IsRagdoll (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| lastSnapshot (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| LateUpdate() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
| MarkAsKeyframe() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| NeedToSync (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
| networkCharacter (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| offset (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| OnC2SSync(List< int > bitMaskList, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotions, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| OnDisable() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
| OnEnable() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protectedvirtual |
| onlySyncOnChange (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| OnS2CSync(List< int > bitMaskList, bool activeSelf, RagdollSnapshot.RagdollFrameType frameType, List< int > jointMotionList, List< Vector3 > positions, List< Quaternion > rotations, List< Quaternion > targetRotations, List< Vector3 > velocities, List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| OnStartClient() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| OnStartServer() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| OnStopClient() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| OnStopServer() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| physicsFollow (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| positionSensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| RagdollChanged (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| ragdollChanged (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| ragdollJoints (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| ragdollNodes (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| ragdollRBs (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| Reset() (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | virtual |
| rotationSensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
| ServerAddSnapshot(RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| serverSnapshots (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| ServerTargetHardApply(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetMotionValue(int motionValue, int motionIndex) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollActiveSelf(bool activeSelf) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollJointMotion(ConfigurableJoint joint, int motionValue) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollJointMotions(List< int > jointMotions) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollJointTargetRotations(List< Quaternion > rotations) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollNodeAngularVelocities(List< Vector3 > angularVelocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollNodePositions(List< Vector3 > positions) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollNodeRotations(List< Quaternion > rotations) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| SetRagdollNodeVelocities(List< Vector3 > velocities) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| standRemoteBossProfile (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | static |
| standRemoteProfile (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | static |
| syncAngularVelocity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| syncJointMotion (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| syncLocalTrans (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| syncVelocity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| TargetHardApply(NetworkConnectionToClient conn, RagdollSnapshot snapshot) (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| targetRotationSensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| timelineOffset (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |
| timeStampAdjustment (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | protected |
| Update() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| UpdateClientLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| UpdateServerLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| velocitySensitivity (defined in CrossLink.Network.NetworkRagdollSync) | CrossLink.Network.NetworkRagdollSync | |