Battle Talent  V11
CrossLink.Network.NetworkPlayerSync Member List

This is the complete list of members for CrossLink.Network.NetworkPlayerSync, including all inherited members.

AddSnapshot(SortedList< double, PlayerSyncSnapshot > snapshots, double timeStamp, int? relaId, Vector3? position, Quaternion? rotation, Vector3? velocity, Vector3? angularVelocity, Vector3? cameraRigPos, Quaternion? cameraRigRot, Vector3? headsetPos, Quaternion? headsetRot, Vector3? leftHandPos, Quaternion? leftHandRot, Vector3? rightHandPos, Quaternion? rightHandRot) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
afterApplied (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
angularVelocityPrecision (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
Apply(PlayerSyncSnapshot interpolated, PlayerSyncSnapshot endGoal) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
applyPosition (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
applyRotation (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
cachedSnapshotComparison (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
cameraRigSyncLocalTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
cameraRigTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
Changed(PlayerSyncSnapshot current) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncvirtual
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
ClientAddSnapshot(PlayerSyncSnapshot snapshot) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
clientSnapshots (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
compressRotation (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
Construct() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncvirtual
DataType enum name (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
disabledApply (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
FixedUpdate() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
GetAngularVelocity() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
GetOffsetFromSnapshot() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
GetPosition() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
GetRelaId() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
GetRotation() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
GetScale() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
GetVelocity() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
HardApply() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
HardApply(PlayerSyncSnapshot snapshot) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
headsetSyncLocalTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
headsetTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
Interpolate(PlayerSyncSnapshot from, PlayerSyncSnapshot to, double t) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
lastAngularVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
lastDeserializedAngularVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
lastDeserializedPosition (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
lastDeserializedVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
lastPosition (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
lastSerializedAngularVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
lastSerializedPosition (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
lastSerializedVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
lastSnapshot (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
lastVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
LateUpdate() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
leftHandSyncLocalTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
leftHandTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
lerpAngularVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
lerpPosition (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
lerpRotation (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
lerpVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
NeedToSync (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
offset (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
OnC2SSync(int? relaId, Vector3? position, Quaternion? rotation, Vector3? velocity, Vector3? angularVelocity, Vector3? cameraRigPos, Quaternion? cameraRigRot, Vector3? headsetPos, Quaternion? headsetRot, Vector3? leftHandPos, Quaternion? leftHandRot, Vector3? rightHandPos, Quaternion? rightHandRot) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
OnDisable() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
OnEnable() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
onlySyncOnChange (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
OnS2CSync(int? relaId, Vector3? position, Quaternion? rotation, Vector3? velocity, Vector3? angularVelocity, Vector3? cameraRigPos, Quaternion? cameraRigRot, Vector3? headsetPos, Quaternion? headsetRot, Vector3? leftHandPos, Quaternion? leftHandRot, Vector3? rightHandPos, Quaternion? rightHandRot) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
positionPrecision (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
QuantizedChanged(Vector3 u, Vector3 v, float precision) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
rbSyncLocalTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
receiveAngularVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
receivePosition (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
receiveVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
RelaNetworkRB(NetworkRigidbodySyncBase networkRB) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
relaRB (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
Reset() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncvirtual
rightHandSyncLocalTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
rightHandTrans (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
rotationSensitivity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
ServerAddSnapshot(PlayerSyncSnapshot snapshot) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
serverSnapshots (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
SetAngularVelocity(Vector3 angularVelocity) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
SetPosition(Vector3 position) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
SetRotation(Quaternion rotation) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
SetVelocity(Vector3 velocity) (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
syncAngularVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncCameraRig (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncHeadset (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncLeftHand (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncPosition (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncRela (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncRightHand (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncRotation (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
syncVelocity (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
targetRig (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
TickHandAndHands() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
timelineOffset (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
timeStampAdjustment (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotected
UnRelaNetworkRB() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync
Update() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
UpdateClientLerp() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
UpdateServerLerp() (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSyncprotectedvirtual
velocityPrecision (defined in CrossLink.Network.NetworkPlayerSync)CrossLink.Network.NetworkPlayerSync