| AddSnapshot(SortedList< double, NetworkEffectSnapshot > snapshots, double timeStamp, List< string > playList, List< uint > playIdxs, List< Vector3 > playPosList, List< Quaternion > playRotList, List< uint > givebackIdxs) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
| Apply(NetworkEffectSnapshot endGoal) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
| cacheSnapshots (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| Changed() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | virtual |
| CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| clientSnapshots (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| compressQuat (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| Construct() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | virtual |
| curGivebackIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| curPlayEffects (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| curPlayIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| curPlayPosList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| curPlayRotList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| effectIndex (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | static |
| FixedUpdate() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| GetEffectIndex (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | static |
| hasSendChangedSnapshot (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| Instance (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | static |
| isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| isSender (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| lastSnapshot (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| LateUpdate() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
| NeedToSync (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
| NetworkGiveBackEffect(uint netSimpleId) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| NetworkPlayEffect(string name, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| offset (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
| OnC2SSync(List< string > playList, List< uint > playIdxs, List< Vector3 > playPosList, List< Quaternion > playRotList, List< uint > givebackIdxs) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
| OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| OnDisable() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
| OnEnable() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
| onlySyncOnChange (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| OnS2CSync(List< string > playList, List< uint > playIdxs, List< Vector3 > playPosList, List< Quaternion > playRotList, List< uint > givebackIdxs) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
| OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| Reset() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | virtual |
| sendGivebackIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
| sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
| sendPlayEffects (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| sendPlayIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| sendPlayPosList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| sendPlayRotList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| serverSnapshots (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| timelineOffset (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
| timeStampAdjustment (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
| Update() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
| UpdateClientLerp() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
| UpdateServerLerp() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |