AddSnapshot(SortedList< double, NetworkEffectSnapshot > snapshots, double timeStamp, List< string > playList, List< uint > playIdxs, List< Vector3 > playPosList, List< Quaternion > playRotList, List< uint > givebackIdxs) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
Apply(NetworkEffectSnapshot endGoal) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
cacheSnapshots (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
Changed() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | virtual |
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
clientSnapshots (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
compressQuat (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
Construct() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | virtual |
curGivebackIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
curPlayEffects (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
curPlayIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
curPlayPosList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
curPlayRotList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
effectIndex (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | static |
FixedUpdate() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
GetEffectIndex (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | static |
hasSendChangedSnapshot (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
Instance (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | static |
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
isSender (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
lastSnapshot (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
LateUpdate() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
NeedToSync (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
NetworkGiveBackEffect(uint netSimpleId) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
NetworkPlayEffect(string name, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
offset (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
OnC2SSync(List< string > playList, List< uint > playIdxs, List< Vector3 > playPosList, List< Quaternion > playRotList, List< uint > givebackIdxs) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
OnDisable() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
OnEnable() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
onlySyncOnChange (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
OnS2CSync(List< string > playList, List< uint > playIdxs, List< Vector3 > playPosList, List< Quaternion > playRotList, List< uint > givebackIdxs) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
Reset() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | virtual |
sendGivebackIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protected |
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | |
sendPlayEffects (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
sendPlayIdxs (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
sendPlayPosList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
sendPlayRotList (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
serverSnapshots (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
timelineOffset (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | |
timeStampAdjustment (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protected |
Update() (defined in CrossLink.Network.NetworkSyncBase) | CrossLink.Network.NetworkSyncBase | protectedvirtual |
UpdateClientLerp() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |
UpdateServerLerp() (defined in CrossLink.Network.NetworkEffectMgr) | CrossLink.Network.NetworkEffectMgr | protectedvirtual |