Battle Talent  V11
CrossLink.InteractWeapon Member List

This is the complete list of members for CrossLink.InteractWeapon, including all inherited members.

ActivateTrail(bool a, Color c) (defined in CrossLink.InteractBase)CrossLink.InteractBase
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddPaintedEvent(System.Action cb) (defined in CrossLink.InteractBase)CrossLink.InteractBase
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
allowSecondHand (defined in CrossLink.InteractBase)CrossLink.InteractBase
angularDamper (defined in CrossLink.InteractBase)CrossLink.InteractBase
angularForce (defined in CrossLink.InteractBase)CrossLink.InteractBase
attachable (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
attachedPuList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
attachList (defined in CrossLink.InteractBase)CrossLink.InteractBase
autoDisappearWhenDurableLow (defined in CrossLink.InteractBase)CrossLink.InteractBase
beAbleToShowGrab (defined in CrossLink.InteractBase)CrossLink.InteractBase
BeforeSaveData(SavePointMgr.WeaponSaveData data) (defined in CrossLink.InteractBase)CrossLink.InteractBase
BoostEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
BoostInertia(bool b) (defined in CrossLink.InteractBase)CrossLink.InteractBase
boostInertiaCoe (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
CalcCurrentTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
CallBeginEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
CallEndEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
CallEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
CanBeAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
CanBeGrab() (defined in CrossLink.InteractBase)CrossLink.InteractBase
canPaint (defined in CrossLink.InteractBase)CrossLink.InteractBase
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
CheatDura (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
checkDrop (defined in CrossLink.InteractBase)CrossLink.InteractBase
childSlots (defined in CrossLink.InteractBase)CrossLink.InteractBase
Clear() (defined in CrossLink.InteractBase)CrossLink.InteractBase
ClearAllAttachs() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearAllHints() (defined in CrossLink.InteractBase)CrossLink.InteractBase
ClearDisableAtkmark() (defined in CrossLink.InteractBase)CrossLink.InteractBase
ClearDisableGravity() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearRecordData() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
ClearThrowAssist() (defined in CrossLink.InteractBase)CrossLink.InteractBase
ClearThrowAssistByNpc() (defined in CrossLink.InteractBase)CrossLink.InteractBase
ClearThrowAssistGrab() (defined in CrossLink.InteractBase)CrossLink.InteractBase
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
CostDurability(int cost=1, bool costByUsing=true) (defined in CrossLink.InteractBase)CrossLink.InteractBase
CreateHint(Transform trans, Vector3 anchor) (defined in CrossLink.InteractBase)CrossLink.InteractBase
currentEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
Dead(bool destroy=true) (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
deadEffectSounds (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
DeadEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
DisableGrab() (defined in CrossLink.InteractBase)CrossLink.InteractBase
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
DoGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
DoUnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
DropUpdate() (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
durability (defined in CrossLink.InteractBase)CrossLink.InteractBase
durailityMax (defined in CrossLink.InteractBase)CrossLink.InteractBase
enableAutoTickTwoHand (defined in CrossLink.InteractBase)CrossLink.InteractBase
EnableCollision(InteractBase ib, bool enable) (defined in CrossLink.InteractBase)CrossLink.InteractBase
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
EnableGrab() (defined in CrossLink.InteractBase)CrossLink.InteractBase
EnableRecoil(float recoilValue=0.25f, float sec=0.2f) (defined in CrossLink.InteractBase)CrossLink.InteractBase
EnableRecoil(float linearRecoilValue, float angularRocoilValue, float sec) (defined in CrossLink.InteractBase)CrossLink.InteractBase
EnableShadow(bool e) (defined in CrossLink.InteractWeapon)CrossLink.InteractWeapon
EnhanceEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
enhanceLevel (defined in CrossLink.InteractBase)CrossLink.InteractBase
EnterBrokenReady() (defined in CrossLink.InteractBase)CrossLink.InteractBase
EquipmentOverlapEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
ForgeLevel (defined in CrossLink.InteractBase)CrossLink.InteractBase
gaze (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetAssociatedHand() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetAttachedList() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetAttachIndex(AttachObj ato) (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetAttachNum() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetBloodDecal() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetClosestAttachPoint(InteractHand hand, bool canGrab=true, float closestDisSqrt=10000) (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetClosestDistance(InteractHand hand) (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetCollisionEffect() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCollisionEffects() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetDuralityDisplay() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetDuralityMax() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetEnhanceDesc() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetGazeObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetGrabHandNum() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetHandBreakDefFactor() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetHandHitFactor() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetHandPower() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetHandPowerFactor() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetHandRecoilFactor() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetHeavyLevel() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetHolder() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetInteractTrigger() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetKOFactor() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetLastVelocity() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetLatestHolder() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetLocalVelocity() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetName() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetNumValue(float num) (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPositionTransform() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
GetPredictDurability() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetPrefabNameForSpawn() (defined in CrossLink.InteractWeapon)CrossLink.InteractWeapon
GetPrimaryHand() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRevDurability() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetRootPu() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetSecondaryHand() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetSlotHand() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetSlotMountPoint() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GetStabObject() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetTotalMass() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetWeaponTrail() (defined in CrossLink.InteractBase)CrossLink.InteractBase
GrabBeginEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
grabDistanceLimit (defined in CrossLink.InteractBase)CrossLink.InteractBase
GrabEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
guardPoints (defined in CrossLink.InteractBase)CrossLink.InteractBase
handCalling (defined in CrossLink.InteractBase)CrossLink.InteractBase
handPowerHi (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
HasDisableAtkMark() (defined in CrossLink.InteractBase)CrossLink.InteractBase
HasEnoughHand() (defined in CrossLink.InteractBase)CrossLink.InteractBase
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
heavyLevel (defined in CrossLink.InteractBase)CrossLink.InteractBase
HeavyLevel enum name (defined in CrossLink.InteractBase)CrossLink.InteractBase
HeavyLevel2BreakDefFactor (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
HeavyLevel2HandFactor (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
HeavyLevel2KOFactor (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
HeavyLevel2LogicHit (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
HeavyLevel2RecoilFactor (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
HideHint(AttachPointQuad quad) (defined in CrossLink.InteractBase)CrossLink.InteractBase
HideShadow(InteractHand hand) (defined in CrossLink.InteractWeapon)CrossLink.InteractWeapon
ibTied (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
InitGazeDetail() (defined in CrossLink.InteractBase)CrossLink.InteractBase
InShadow (defined in CrossLink.InteractWeapon)CrossLink.InteractWeaponstatic
InteractType enum name (defined in CrossLink.InteractBase)CrossLink.InteractBase
interactType (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsAttachedByFC() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsBrokwnWarning() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsChargedThrown() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsDead() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
isDead (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
IsEnhance() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsEquipmentOverlap() (defined in CrossLink.InteractBase)CrossLink.InteractBase
isEquipmentOverlap (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
IsExistItemType(string type) (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsGrabbed() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsHeldByNpc() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsJustLeave() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsScene(Collider col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
isShowingGrab (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
IsSlotAttach(AttachObj attach) (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsSlotEquiped() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsStaticScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsStrongPart(Vector3 point) (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsThrowAssist(float assistSec=0.5f) (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsThrowAssistByNpc(float assistSec=1f) (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsThrowAssistGrab(float assistSec=0.5f) (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsTightByStab() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsUnsold() (defined in CrossLink.InteractBase)CrossLink.InteractBase
IsWeaponHanging() (defined in CrossLink.InteractBase)CrossLink.InteractBase
itemTypes (defined in CrossLink.InteractBase)CrossLink.InteractBase
lastBelongTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
lastExitTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
LateUpdate() (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
leaveTime (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
linearDamper (defined in CrossLink.InteractBase)CrossLink.InteractBase
linearForce (defined in CrossLink.InteractBase)CrossLink.InteractBase
MarkAtkDisableForAWhile() (defined in CrossLink.InteractBase)CrossLink.InteractBase
MarkChargedThrownAssist(bool t) (defined in CrossLink.InteractBase)CrossLink.InteractBase
MarkLeave(float offset=0) (defined in CrossLink.InteractBase)CrossLink.InteractBase
MarkRecovery() (defined in CrossLink.InteractBase)CrossLink.InteractBase
MarkThrowAssist(float offset=0) (defined in CrossLink.InteractBase)CrossLink.InteractBase
MarkThrowAssistByNpc(float offset=0) (defined in CrossLink.InteractBase)CrossLink.InteractBase
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
mountAttachs (defined in CrossLink.InteractBase)CrossLink.InteractBase
mountedSlot (defined in CrossLink.InteractBase)CrossLink.InteractBase
mountedSlotOnAwake (defined in CrossLink.InteractBase)CrossLink.InteractBase
MulplyDurabulity(float mlp) (defined in CrossLink.InteractBase)CrossLink.InteractBase
NeedToClearParent() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnBuy() (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnBuyEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
OnCall(InteractHand hand, float progress) (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnCallBegin(InteractHand hand) (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnCallEnd() (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnDead() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnDrop(bool d) (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnEquipmentOverlap(bool o) (defined in CrossLink.InteractBase)CrossLink.InteractBase
OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnGazeShow(string info) (defined in CrossLink.InteractBase)CrossLink.InteractBase
OnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractWeapon)CrossLink.InteractWeaponvirtual
OnHitScanEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnSale() (defined in CrossLink.InteractBase)CrossLink.InteractBasevirtual
OnSaleEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
OnSlot(SlotTrigger slot) (defined in CrossLink.InteractBase)CrossLink.InteractBase
OnTrigger(AttachObj attach, bool t) (defined in CrossLink.InteractBase)CrossLink.InteractBase
OnTriggerOnSlot(bool t) (defined in CrossLink.InteractBase)CrossLink.InteractBase
OnUnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractWeapon)CrossLink.InteractWeaponvirtual
OnUnSlot() (defined in CrossLink.InteractBase)CrossLink.InteractBase
Paint(Vector3 pos, Quaternion rot, float pressure=0.5f) (defined in CrossLink.InteractBase)CrossLink.InteractBase
paintable (defined in CrossLink.InteractBase)CrossLink.InteractBase
paintInstalled (defined in CrossLink.InteractBase)CrossLink.InteractBase
PlayAppearEffect() (defined in CrossLink.InteractBase)CrossLink.InteractBase
prefabName (defined in CrossLink.InteractWeapon)CrossLink.InteractWeapon
previousEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
primaryHand (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
PrimaryHandToSecondaryHandPhase1 (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
PrimaryHandToSecondaryHandPhase2 (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
PrimaryHandToSecondaryHandPhase3 (defined in CrossLink.InteractBase)CrossLink.InteractBasestatic
Query(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
rb (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RemoveDissolveEffect() (defined in CrossLink.InteractBase)CrossLink.InteractBase
RemoveHint(AttachPointQuad quad) (defined in CrossLink.InteractBase)CrossLink.InteractBase
Reset() (defined in CrossLink.InteractWeapon)CrossLink.InteractWeaponprotected
SaveEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
secondaryHand (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
SetAsNoTrail() (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
SetDissolveEffect() (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetDissolveIntensity(float intensity) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetHandLinearDrive(float factor=1) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetHandPower(bool hi, bool skipCacheCheck=false, float extraFactor=1) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetHeavyLevel(HeavyLevel hl) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetHolderCollision(InteractCharacter player, bool body, bool right, bool left, bool ignore, float delay=0) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
SetLatestHolder(AIProxy aIProxy) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetRBColLevel(bool hi) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
SetRecovery() (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetTight(bool tie) (defined in CrossLink.InteractBase)CrossLink.InteractBase
SetTwoHandEnable(bool e) (defined in CrossLink.InteractBase)CrossLink.InteractBase
ShouldBeKeepHolding(InteractHand hand) (defined in CrossLink.InteractBase)CrossLink.InteractBase
ShowGrabale(InteractHand hand) (defined in CrossLink.InteractBase)CrossLink.InteractBase
ShowHint(AttachPointQuad quad) (defined in CrossLink.InteractBase)CrossLink.InteractBase
ShowShadow(InteractHand hand) (defined in CrossLink.InteractWeapon)CrossLink.InteractWeapon
singleHandSpeed (defined in CrossLink.InteractBase)CrossLink.InteractBase
SlotBeginEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
SlotEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
Start() (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
StillHasEngouthDurability() (defined in CrossLink.InteractBase)CrossLink.InteractBase
StopDissolveEffect() (defined in CrossLink.InteractBase)CrossLink.InteractBase
StopToDestroy() (defined in CrossLink.InteractBase)CrossLink.InteractBase
TapWeaponHangingTime() (defined in CrossLink.InteractBase)CrossLink.InteractBase
tileList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
trans (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
TriggerEvent (defined in CrossLink.InteractBase)CrossLink.InteractBase
twoHandedRevertOrder (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
twoHandedZOrder (defined in CrossLink.InteractBase)CrossLink.InteractBaseprotected
twoHandSpeed (defined in CrossLink.InteractBase)CrossLink.InteractBase
unitType (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UpdateForgeLevel(int newForgeLevel) (defined in CrossLink.InteractBase)CrossLink.InteractBase
UpdateTwoHandOrder() (defined in CrossLink.InteractBase)CrossLink.InteractBase
UpgradeForceLevel() (defined in CrossLink.InteractBase)CrossLink.InteractBase
UpgradeForgeLevelToMax() (defined in CrossLink.InteractBase)CrossLink.InteractBase