ActivateTrail(bool a, Color c) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddPaintedEvent(System.Action cb) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
allowSecondHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
angularDamper (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
angularForce (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
attachList (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
autoDisappearWhenDurableLow (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
beAbleToShowGrab (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
BeforeSaveData(SavePointMgr.WeaponSaveData data) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
BoostEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
BoostInertia(bool b) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
boostInertiaCoe (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
CallBeginEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
CallEndEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
CallEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
CanBeGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
canPaint (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
CheatDura (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
checkDrop (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
childSlots (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
Clear() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearAllHints() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ClearDisableAtkmark() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
ClearThrowAssist() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ClearThrowAssistByNpc() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ClearThrowAssistGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
CostDurability(int cost=1, bool costByUsing=true) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
CreateHint(Transform trans, Vector3 anchor) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Dead(bool destroy=true) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
deadEffectSounds (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
DisableGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DoGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DoUnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
DropUpdate() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
durability (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
durailityMax (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
enableAutoTickTwoHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
EnableCollision(InteractBase ib, bool enable) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
EnableGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
EnableRecoil(float recoilValue=0.25f, float sec=0.2f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
EnableRecoil(float linearRecoilValue, float angularRocoilValue, float sec) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
EnableShadow(bool e) (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | |
EnhanceEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
enhanceLevel (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
EnterBrokenReady() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
EquipmentOverlapEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
ForgeLevel (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
gaze (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetAssociatedHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetAttachIndex(AttachObj ato) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetAttachNum() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetBloodDecal() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetClosestAttachPoint(InteractHand hand, bool canGrab=true, float closestDisSqrt=10000) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetClosestDistance(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetDuralityDisplay() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetDuralityMax() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetEnhanceDesc() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetGrabHandNum() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetHandBreakDefFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetHandHitFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetHandPower() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetHandPowerFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetHandRecoilFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetHeavyLevel() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetHolder() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetInteractTrigger() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetKOFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetLastVelocity() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetLatestHolder() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetLocalVelocity() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetName() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetNumValue(float num) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPositionTransform() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
GetPredictDurability() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetPrefabNameForSpawn() (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | |
GetPrimaryHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRevDurability() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetSecondaryHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetSlotHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetSlotMountPoint() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetWeaponTrail() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GrabBeginEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
grabDistanceLimit (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
GrabEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
guardPoints (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
handCalling (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
handPowerHi (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
HasDisableAtkMark() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
HasEnoughHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
heavyLevel (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
HeavyLevel enum name (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
HeavyLevel2BreakDefFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
HeavyLevel2HandFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
HeavyLevel2KOFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
HeavyLevel2LogicHit (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
HeavyLevel2RecoilFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
HideHint(AttachPointQuad quad) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
HideShadow(InteractHand hand) (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | |
ibTied (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
InitGazeDetail() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
InShadow (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | static |
InteractType enum name (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
interactType (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsAttachedByFC() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsBrokwnWarning() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsChargedThrown() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
IsEnhance() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsEquipmentOverlap() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
isEquipmentOverlap (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
IsExistItemType(string type) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsGrabbed() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsHeldByNpc() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsJustLeave() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
isShowingGrab (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
IsSlotAttach(AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsSlotEquiped() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsStrongPart(Vector3 point) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsThrowAssist(float assistSec=0.5f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsThrowAssistByNpc(float assistSec=1f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsThrowAssistGrab(float assistSec=0.5f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsTightByStab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsUnsold() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
IsWeaponHanging() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
itemTypes (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
LateUpdate() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
leaveTime (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
linearDamper (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
linearForce (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
MarkAtkDisableForAWhile() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
MarkChargedThrownAssist(bool t) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
MarkLeave(float offset=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
MarkRecovery() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
MarkThrowAssist(float offset=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
MarkThrowAssistByNpc(float offset=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
mountAttachs (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
mountedSlot (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
mountedSlotOnAwake (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
MulplyDurabulity(float mlp) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnBuy() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnBuyEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
OnCall(InteractHand hand, float progress) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnCallBegin(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnCallEnd() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnDrop(bool d) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnEquipmentOverlap(bool o) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnGazeShow(string info) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
OnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | virtual |
OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnSale() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
OnSaleEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
OnSlot(SlotTrigger slot) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
OnTrigger(AttachObj attach, bool t) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
OnTriggerOnSlot(bool t) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
OnUnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | virtual |
OnUnSlot() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
Paint(Vector3 pos, Quaternion rot, float pressure=0.5f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
paintable (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
paintInstalled (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
PlayAppearEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
prefabName (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | |
previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
primaryHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
PrimaryHandToSecondaryHandPhase1 (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
PrimaryHandToSecondaryHandPhase2 (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
PrimaryHandToSecondaryHandPhase3 (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RemoveDissolveEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
RemoveHint(AttachPointQuad quad) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
Reset() (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | protected |
SaveEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
secondaryHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
SetAsNoTrail() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
SetDissolveEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetDissolveIntensity(float intensity) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetHandLinearDrive(float factor=1) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetHandPower(bool hi, bool skipCacheCheck=false, float extraFactor=1) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetHeavyLevel(HeavyLevel hl) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetHolderCollision(InteractCharacter player, bool body, bool right, bool left, bool ignore, float delay=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetLatestHolder(AIProxy aIProxy) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetRBColLevel(bool hi) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetRecovery() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetTight(bool tie) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SetTwoHandEnable(bool e) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ShouldBeKeepHolding(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ShowGrabale(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ShowHint(AttachPointQuad quad) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
ShowShadow(InteractHand hand) (defined in CrossLink.InteractWeapon) | CrossLink.InteractWeapon | |
singleHandSpeed (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SlotBeginEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
SlotEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
Start() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
StillHasEngouthDurability() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
StopDissolveEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
StopToDestroy() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
TapWeaponHangingTime() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
TriggerEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
twoHandedRevertOrder (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
twoHandedZOrder (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
twoHandSpeed (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UpdateForgeLevel(int newForgeLevel) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
UpdateTwoHandOrder() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
UpgradeForceLevel() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
UpgradeForgeLevelToMax() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |