| ActivateTrail(bool a, Color c, bool local=false) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| additionalDropUpdateConditions (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| AddPaintedEvent(System.Action cb) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| allowEnchantment (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| allowSecondHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| angularDamper (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| angularForce (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| attachList (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| autoDisappearWhenDurableLow (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| Awake() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| beAbleToShowGrab (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| BeforeSaveData(SavePointMgr.WeaponSaveData data) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| BoostEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| BoostInertia(bool b) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| boostInertiaCoe (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| CallBeginEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| CallEndEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| CallEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| CanBeGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| canPaint (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| CheatDura (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| checkDrop (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| childSlots (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| Clear() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearAllHints() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ClearDisableAtkmark() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| ClearThrowAssist() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ClearThrowAssistByNpc() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ClearThrowAssistGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| CostDurability(int cost=1, bool costByUsing=true, bool local=false, System.Action deadCallback=null) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| CreateHint(Transform trans, Vector3 anchor) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| Dead(bool destroy=true) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| deadEffectSounds (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| decomposable (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| DisableGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| DoEnchantSkill(FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| DoEnchantSkillWithPlayer(Rigidbody rb, Collider thisCol, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel, InteractCharacter character) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| DoGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| DoUnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| DropUpdate() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| durability (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| durailityMax (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| enableAutoTickTwoHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnableCollision(InteractBase ib, bool enable) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| EnableGrab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnableRecoil(float recoilValue=0.25f, float sec=0.2f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnableRecoil(float linearRecoilValue, float angularRocoilValue, float sec) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| Enchant(InteractTriggerX trig, float dura=10, int count=3, string loopName=null, string endName=null) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnchantEffectColor(List< ParticleSystemRenderer > renderers, float progress) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnchantEnd() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnchantEndEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| enchanter (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnchantOther(InteractBase ib, bool remainTime=false) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| enchantRenderers (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnchantSkillCountUpdate() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnchantStartEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| enchantTrig (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| enchantTriggerCols (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnhanceEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| enhanceLevel (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EnterBrokenReady() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| EquipmentOverlapEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| FitInTagList(PhysicsUnit pu, bool fitIn) | CrossLink.PhysicsUnit | static |
| ForgeLevel (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| gaze (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetAllRenderers(bool force=false) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetAssociatedHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetAttachIndex(AttachObj ato) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetAttachNum() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetBloodDecal() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetClosestAttachPoint(InteractHand hand, bool canGrab=true, float closestDisSqrt=10000) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetClosestDistance(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetDuralityDisplay() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetDuralityMax() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetEnchanter() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetEnhanceDesc() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetGrabHandNum() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetHandBreakDefFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetHandHitFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetHandPower() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetHandPowerFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetHandRecoilFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetHeavyLevel() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetHolder() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetInteractTrigger() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetKOFactor() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetLastVelocity() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetLatestHolder() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetLocalVelocity() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetName() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetNotTriggerCols() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetNumValue(float num) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPositionTransform() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| GetPredictDurability() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetPrimaryHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRevDurability() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetSecondaryHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetSlotHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetSlotMountPoint() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetWeaponTrail() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GrabBeginEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| grabDistanceLimit (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| GrabEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| guardPoints (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| handCalling (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| handPowerHi (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| HasDisableAtkMark() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| HasEnoughHand() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| HeavyLevel enum name (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| heavyLevel (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| HeavyLevel2BreakDefFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| HeavyLevel2HandFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| HeavyLevel2KOFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| HeavyLevel2LogicHit (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| HeavyLevel2RecoilFactor (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| HideHint(AttachPointQuad quad) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ibTied (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| indestructible (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| index (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| InitGazeDetail() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| initialEnchantName (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| InteractType enum name (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| interactType (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsAttachedByFC() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsBreakable() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsBrokwnWarning() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsChargedThrown() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| IsEnchantble() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsEnhance() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| isEquipmentOverlap (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| IsEquipmentOverlap() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsExistItemType(string type) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsGrabbed() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsHeldByNpc() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsJustLeave() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsOnEnchant() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsOnEnchanting() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| isShowingGrab (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| IsSlotAttach(AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsSlotEquiped() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsStrongPart(Vector3 point) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsThrowAssist(float assistSec=0.5f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsThrowAssistByNpc(float assistSec=1f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsThrowAssistGrab(float assistSec=0.5f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsTightByStab() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsUnsold() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| IsWeaponHanging() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| itemTypes (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| LateUpdate() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| leaveTime (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| linearDamper (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| linearForce (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| MarkAtkDisableForAWhile() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| MarkChargedThrownAssist(bool t) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| MarkLeave(float offset=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| MarkRecovery() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| MarkThrowAssist(float offset=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| MarkThrowAssistByNpc(float offset=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| mountAttachs (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| mountedSlot (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| mountedSlotOnAwake (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| MulplyDurabulity(float mlp) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| netId (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| networkIB (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnBuy() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnBuyEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnCall(InteractHand hand, float progress) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnCallBegin(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnCallEnd() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| OnDestroy() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| OnDrop(bool d) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnEnable() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| OnEnchanting(float progress) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnEnchantSkillByStab(StabObject.StabInfo si) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnEnchantSkillWithPlayer(Collision collision, InteractCharacter character) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnEnchantSkillWithPlayer(Rigidbody rb, Collider thisCol, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel, InteractCharacter character) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnEquipmentOverlap(bool o) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnGazeShow(string info) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnIBDestroyEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnIBEnableEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnLocalBindFinish() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnSale() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnSaleEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnSlot(SlotTrigger slot) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnTrigger(AttachObj attach, bool t) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnTriggerOnSlot(bool t) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| OnUnGrab(InteractHand hand, AttachObj attach) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | virtual |
| OnUnSlot() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| Paint(Vector3 pos, Quaternion rot, float pressure=0.5f) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| paintable (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| paintInstalled (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| PlayAppearEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| PlayEnchantEffect(string loopName) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| primaryHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| PrimaryHandToSecondaryHandPhase1 (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| PrimaryHandToSecondaryHandPhase2 (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| PrimaryHandToSecondaryHandPhase3 (defined in CrossLink.InteractBase) | CrossLink.InteractBase | static |
| Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| RefleshEnchantEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RemoveDissolveEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| RemoveEnchant() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| RemoveEnchantEffect(List< EffectObj > list) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| RemoveHint(AttachPointQuad quad) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| Reset() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| SaveEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| secondaryHand (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| SetAllRenderers(bool show) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetAsNoTrail() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| SetDissolveEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetDissolveIntensity(float intensity) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetHandLinearDrive(float factor=1) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetHandPower(bool hi, bool skipCacheCheck=false, float extraFactor=1) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetHeavyLevel(HeavyLevel hl) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetHolderCollision(InteractCharacter player, bool body, bool right, bool left, bool ignore, float delay=0) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| SetLatestHolder(AIProxy aIProxy) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetRBColLevel(bool hi) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| SetRecovery() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetTight(bool tie) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SetTwoHandEnable(bool e) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ShouldBeKeepHolding(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ShowGrabale(InteractHand hand) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| ShowHint(AttachPointQuad quad) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| singleHandSpeed (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SlotBeginEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| SlotEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| Start() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| StartEnchanting(string name) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| stateLibrary (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| StillHasEngouthDurability() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| StopDissolveEffect() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| StopEnchanting() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| StopToDestroy() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| TapWeaponHangingTime() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| TriggerEvent (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| twoHandedRevertOrder (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| twoHandedZOrder (defined in CrossLink.InteractBase) | CrossLink.InteractBase | protected |
| twoHandSpeed (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UpdateForgeLevel(int newForgeLevel) (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| UpdateTwoHandOrder() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| UpgradeForceLevel() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |
| UpgradeForgeLevelToMax() (defined in CrossLink.InteractBase) | CrossLink.InteractBase | |