Battle Talent  V11
CrossLink.HandPoseControl Member List

This is the complete list of members for CrossLink.HandPoseControl, including all inherited members.

AddFingerTipsRunTime(float tipOffset=0.01f, float tipSize=0.01f) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
AutoConfigFingersRunTime(int fingerNodeDepth=3) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
BoardPhaseRadius (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
CheckFingerGrabBoardPhase(System.Func< Collider, bool > fliter=null) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
DoFingerGrab() (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
FastWeightSpeed (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
fingers (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
FingerSizeMlp (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
GetFingerGrabCol() (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
GetFingerGrabRB() (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
GetFingerWeight(bool isLeft, int finger) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
handPoser (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
IndexFinger (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
IsFreeze() (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
MiddleFinger (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
NormalWeightSpeed (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
numOfFinger (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
PinkieFinger (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
RingFinger (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
SetFingerFollowSpeed(float weightPerSec) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
SetFingerFreeze(bool f)CrossLink.HandPoseControl
SetHandPose(HandPosePreset preset, float weight, bool ignoreFreeze=false) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
SlowWeightSpeed (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
StartHandTracking(bool isLeft) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
StopHandTracking(bool isLeft) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
SubmitFingerTarget(int index, float weight, bool ignoreFreeze=false)CrossLink.HandPoseControl
SubmitHandPose(List< float > fingerWeights, float weight=1, bool ignoreFreeze=false)CrossLink.HandPoseControl
SubmitHandPose(float weight=1, bool ignoreFreeze=false)CrossLink.HandPoseControl
ThumbFinger (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControlstatic
TickUpdate()CrossLink.HandPoseControl
UpdateFingerGrabPose(Rigidbody rb) (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl
usingHandTracking (defined in CrossLink.HandPoseControl)CrossLink.HandPoseControl