AddFingerTipsRunTime(float tipOffset=0.01f, float tipSize=0.01f) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
AutoConfigFingersRunTime(int fingerNodeDepth=3) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
BoardPhaseRadius (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
CheckFingerGrabBoardPhase(System.Func< Collider, bool > fliter=null) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
DoFingerGrab() (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
FastWeightSpeed (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
fingers (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
FingerSizeMlp (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
GetFingerGrabCol() (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
GetFingerGrabRB() (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
GetFingerWeight(bool isLeft, int finger) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
handPoser (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
IndexFinger (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
IsFreeze() (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
MiddleFinger (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
NormalWeightSpeed (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
numOfFinger (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
PinkieFinger (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
RingFinger (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
SetFingerFollowSpeed(float weightPerSec) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
SetFingerFreeze(bool f) | CrossLink.HandPoseControl | |
SetHandPose(HandPosePreset preset, float weight, bool ignoreFreeze=false) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
SlowWeightSpeed (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
StartHandTracking(bool isLeft) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
StopHandTracking(bool isLeft) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
SubmitFingerTarget(int index, float weight, bool ignoreFreeze=false) | CrossLink.HandPoseControl | |
SubmitHandPose(List< float > fingerWeights, float weight=1, bool ignoreFreeze=false) | CrossLink.HandPoseControl | |
SubmitHandPose(float weight=1, bool ignoreFreeze=false) | CrossLink.HandPoseControl | |
ThumbFinger (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | static |
TickUpdate() | CrossLink.HandPoseControl | |
UpdateFingerGrabPose(Rigidbody rb) (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |
usingHandTracking (defined in CrossLink.HandPoseControl) | CrossLink.HandPoseControl | |