| activateEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| activateTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| addFlyObjEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| AddMaterial(Material mat) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| AddRecoil() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| aimDirFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| aimWidget (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| ApplyExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| ApplyHitScanDamage(Collider beHitTarget, PhysicsUnit self, Rigidbody rb, Collider col, Vector3 hitDir, string hitterCamp, bool addForce=true) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| ApplyOrderedExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp, IComparer< Collider > orderFunc) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| autoSetupBulletIgnore (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| Awake() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| AwakeInit() (defined in CrossLink.GunStorm) | CrossLink.GunStorm | protectedvirtual |
| BeginRangeAtk() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| BeginScanDmg() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| BrokenColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| BrokenWarning (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| buffPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| ByPassHitScanProtect() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| cdEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| cdSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| cdTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| chargeCDEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| chargeCDSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| chargeCDTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| chargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| ChargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| chargeEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| chargeEndEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| chargeEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| chargeSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| ClearNetworkShootData() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| clientCloseSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| clientOpenSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| CloseSkill() (defined in CrossLink.GunStorm) | CrossLink.GunStorm | virtual |
| CreateFlyObj(string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| curves (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| DangerColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| Deactivate() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| Destroy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| doingHitScan (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| DoLocalSyncShootResult(FlyObjSimulateCollisionResultInfo result) (defined in CrossLink.GunStorm) | CrossLink.GunStorm | |
| dontNeedUpdate (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| dontShootOnInstant (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| enableChargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| EndHitScan() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| EndRangeAtk() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| EnterActivate() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| FinishFlyObject() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| flyObject (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| flyobjName (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| flyTimeFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| GetAimDir(out Vector3 aimDir) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| GetGazeManaInfo() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| GetHittedTargets() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| GetLastManaCost() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| GetNormalColor() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| GetTriggeringAttachs() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| GetTriggeringCharacter() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| GetTriggeringHand() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| GetWeaponColor() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| HasStrongEffect() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| HitScanAction (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| hitScanProtect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| holdingCharacter (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| ignoreForceToRagdoll (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| instantSkill (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| interact (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| IsActivating() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| IsOnChargeCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| IsOnCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| isOnline (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| IsOpeningSkill() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| IsTriggering() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| IsTriggeringExcept(AttachObj attach) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| isValidNetShootActionId(int netShootActionId) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| manaCost (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| manaCostOnCharge (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| ManageAttachs(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| needUpdateOnce (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| NetworkCreateFlyObj(string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| networkInteractTrigger (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| NormalColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| OnActivateBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnActivateCancel() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnActivateEnd() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual |
| OnBuy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnChargeBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnChargeCancel() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnChargeCoolDownBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnChargeCoolDownEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnChargeReady() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnChargeRelease() (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual |
| OnChargeSuc() (defined in CrossLink.GunStorm) | CrossLink.GunStorm | |
| OnChargeUpdate(float rate) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnCoolDownBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnCoolDownEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnDestroy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| OnEnchantEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnEnchantStart() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnEnhance(InteractBase ib) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| OnGrab(AttachObj attach, bool t) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | protectedvirtual |
| OnOverlap(bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| OnSale() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| OnShoot(FlyObject fo) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| OnSlot(SlotTrigger slot, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| OnTrigger(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| openAttachs (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| opened (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| OpenSkill(AttachObj attach) (defined in CrossLink.GunStorm) | CrossLink.GunStorm | virtual |
| openUTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| overrideHitInfo (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| PlayShootAction() (defined in CrossLink.GunStorm) | CrossLink.GunStorm | virtual |
| PlayStrongAtkHint() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| QueryHolder() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| rangeHitScan (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| recoilCurve (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| recoilRandomBias (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| recoilRotate (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| recoilVector (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| releaseBulletNumber (defined in CrossLink.GunStorm) | CrossLink.GunStorm | |
| releaseBulletTime (defined in CrossLink.GunStorm) | CrossLink.GunStorm | |
| RemoveOneMaterial(string name) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| Reset() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| RpcOnShootLocal(int netShootActionId) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual |
| RpcOnShootLocalHitInteractRole(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, FullCharacterControl fc, RagdollMuscle mu) (defined in CrossLink.GunStorm) | CrossLink.GunStorm | virtual |
| RpcOnShootLocalHitOther(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, PhysicsUnit pu) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual |
| RpcOnShootLocalHitPlayer(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractCharacter player) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual |
| RpcOnShootLocalHitPlayerHand(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractHand hand) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual |
| RpcOnShootLocalHitScene(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | virtual |
| savePointLoadInfo (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| ScanHited (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| serverCloseSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| serverOpenSkillEvent (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| SetBrokenEffect(bool b) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| SetBulletIgnoreScheduler(FlyObject fo) (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| SetChargeEffect(bool charging, bool chargeEnd) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| SetHitScanIgnore(Tagger.Tag tag) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| SetHitScanIgnore(Tagger.Tag[] tags) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| SetOverrideHitInfo(RagdollHitInfo oh) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| SetStrongEffect(bool st, bool changeColor=false, float delayLeaving=0) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| SetStrongTrail(bool st) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| SetWeaponColor(Color c) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| shootActionId (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| shootAnim (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| shootOnActivateEnd (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| shootOnCharge (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| shootPosition (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| shootTargetPostionFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| shootVel (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| singleManaMlp (defined in CrossLink.GunStorm) | CrossLink.GunStorm | |
| skillChangeColors (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| SkillChargeBeginTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| skillChargeEndTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| SkillColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| skillDamage (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| Start() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| StartInit() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| triggeringCharacter (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| triggeringHand (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
| TriggerOnChargeCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| TriggerOnCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
| triggerStop (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| Update() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
| UpdateSkill() (defined in CrossLink.GunStorm) | CrossLink.GunStorm | virtual |
| useNetworkShootData (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| velFromNetwork (defined in CrossLink.WeaponFlyObjBase) | CrossLink.WeaponFlyObjBase | |
| VeryDangerColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| weaponColorField (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| WeaponPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| WeaponTexPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| weaponTrail (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
| WhiteColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
| YellowColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |