Battle Talent  V11
CrossLink.GunStorm Member List

This is the complete list of members for CrossLink.GunStorm, including all inherited members.

activateEffect (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
activateTime (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
addFlyObjEvent (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
AddMaterial(Material mat) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
AddRecoil() (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
aimDirFromNetwork (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
aimWidget (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
ApplyExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
ApplyHitScanDamage(Collider beHitTarget, PhysicsUnit self, Rigidbody rb, Collider col, Vector3 hitDir, string hitterCamp, bool addForce=true) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
ApplyOrderedExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp, IComparer< Collider > orderFunc) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
autoSetupBulletIgnore (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
Awake() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
AwakeInit() (defined in CrossLink.GunStorm)CrossLink.GunStormprotectedvirtual
BeginRangeAtk() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
BeginScanDmg() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
BrokenColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
BrokenWarning (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
buffPath (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
ByPassHitScanProtect() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
cdEndSound (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
cdSound (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
cdTime (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
chargeCDEndSound (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
chargeCDSound (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
chargeCDTime (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
chargeColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
ChargeColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
chargeEffect (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
chargeEndEffect (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
chargeEndSound (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
chargeSound (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
ClearNetworkShootData() (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
clientCloseSkillEvent (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
clientOpenSkillEvent (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
CloseSkill() (defined in CrossLink.GunStorm)CrossLink.GunStormvirtual
CreateFlyObj(string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
curves (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
DangerColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
Deactivate() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
Destroy() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
doingHitScan (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
DoLocalSyncShootResult(FlyObjSimulateCollisionResultInfo result) (defined in CrossLink.GunStorm)CrossLink.GunStorm
dontNeedUpdate (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
dontShootOnInstant (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
enableChargeColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
EndHitScan() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
EndRangeAtk() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
EnterActivate() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
FinishFlyObject() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
flyObject (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
flyobjName (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
flyTimeFromNetwork (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
GetAimDir(out Vector3 aimDir) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
GetGazeManaInfo() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
GetHittedTargets() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
GetLastManaCost() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
GetNormalColor() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
GetTriggeringAttachs() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
GetTriggeringCharacter() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
GetTriggeringHand() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
GetWeaponColor() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
HasStrongEffect() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
HitScanAction (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
hitScanProtect (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
holdingCharacter (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
ignoreForceToRagdoll (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
instantSkill (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
interact (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
IsActivating() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
IsOnChargeCoolDown() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
IsOnCoolDown() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
isOnline (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
IsOpeningSkill() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
IsTriggering() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
IsTriggeringExcept(AttachObj attach) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
isValidNetShootActionId(int netShootActionId) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
manaCost (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
manaCostOnCharge (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
ManageAttachs(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
needUpdateOnce (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
NetworkCreateFlyObj(string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
networkInteractTrigger (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
NormalColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
OnActivateBegin() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnActivateCancel() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnActivateEnd() (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBasevirtual
OnBuy() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnChargeBegin() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnChargeCancel() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnChargeCoolDownBegin() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnChargeCoolDownEnd() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnChargeReady() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnChargeRelease() (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBasevirtual
OnChargeSuc() (defined in CrossLink.GunStorm)CrossLink.GunStorm
OnChargeUpdate(float rate) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnCoolDownBegin() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnCoolDownEnd() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnDestroy() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
OnEnchantEnd() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnEnchantStart() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnEnhance(InteractBase ib) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
OnGrab(AttachObj attach, bool t) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBaseprotectedvirtual
OnOverlap(bool t) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
OnSale() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
OnShoot(FlyObject fo) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
OnSlot(SlotTrigger slot, bool t) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
OnTrigger(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
openAttachs (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
opened (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
OpenSkill(AttachObj attach) (defined in CrossLink.GunStorm)CrossLink.GunStormvirtual
openUTime (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
overrideHitInfo (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
PlayShootAction() (defined in CrossLink.GunStorm)CrossLink.GunStormvirtual
PlayStrongAtkHint() (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
QueryHolder() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
rangeHitScan (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
recoilCurve (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
recoilRandomBias (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
recoilRotate (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
recoilVector (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
releaseBulletNumber (defined in CrossLink.GunStorm)CrossLink.GunStorm
releaseBulletTime (defined in CrossLink.GunStorm)CrossLink.GunStorm
RemoveOneMaterial(string name) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
Reset() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
RpcOnShootLocal(int netShootActionId) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBasevirtual
RpcOnShootLocalHitInteractRole(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, FullCharacterControl fc, RagdollMuscle mu) (defined in CrossLink.GunStorm)CrossLink.GunStormvirtual
RpcOnShootLocalHitOther(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, PhysicsUnit pu) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBasevirtual
RpcOnShootLocalHitPlayer(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractCharacter player) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBasevirtual
RpcOnShootLocalHitPlayerHand(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel, InteractHand hand) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBasevirtual
RpcOnShootLocalHitScene(int netShootActionId, Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBasevirtual
savePointLoadInfo (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
ScanHited (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
serverCloseSkillEvent (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
serverOpenSkillEvent (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
SetBrokenEffect(bool b) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
SetBulletIgnoreScheduler(FlyObject fo) (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
SetChargeEffect(bool charging, bool chargeEnd) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
SetHitScanIgnore(Tagger.Tag tag) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
SetHitScanIgnore(Tagger.Tag[] tags) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
SetOverrideHitInfo(RagdollHitInfo oh) (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
SetStrongEffect(bool st, bool changeColor=false, float delayLeaving=0) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
SetStrongTrail(bool st) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
SetWeaponColor(Color c) (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
shootActionId (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
shootAnim (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
shootOnActivateEnd (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
shootOnCharge (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
shootPosition (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
shootTargetPostionFromNetwork (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
shootVel (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
singleManaMlp (defined in CrossLink.GunStorm)CrossLink.GunStorm
skillChangeColors (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
SkillChargeBeginTime (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
skillChargeEndTime (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
SkillColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
skillDamage (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
Start() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
StartInit() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
triggeringCharacter (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
triggeringHand (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotected
TriggerOnChargeCoolDown() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
TriggerOnCoolDown() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggervirtual
triggerStop (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
Update() (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerprotectedvirtual
UpdateSkill() (defined in CrossLink.GunStorm)CrossLink.GunStormvirtual
useNetworkShootData (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
velFromNetwork (defined in CrossLink.WeaponFlyObjBase)CrossLink.WeaponFlyObjBase
VeryDangerColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
weaponColorField (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
WeaponPath (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
WeaponTexPath (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
weaponTrail (defined in CrossLink.InteractTrigger)CrossLink.InteractTrigger
WhiteColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic
YellowColor (defined in CrossLink.InteractTrigger)CrossLink.InteractTriggerstatic