| AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| AddTriggerSphereIfNeed() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
| attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| ballPrefab (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| ballSpawnPoint (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| barrierSound (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| barrierTrans (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| belongTile (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| BindBall(GameObject go, Vector3 pos) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| BounceBarrierGroup (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| bounceForce (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| bounceSound (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| Dead(bool destroy=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| delayRefleshTime (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| disableWhenSandboxSpawnList (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| DoDamage(Transform hitTrans, Vector3 point, Vector3 relaVec) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
| DoDamage(Collision c) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| dropSoulSound (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| faceToTileDoor (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| fireEffectName (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| fireOnEffectName (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| firePoint (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| FitInTagList(PhysicsUnit pu, bool fitIn) | CrossLink.PhysicsUnit | static |
| gamblingInfoStr (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| gamblingNetworkData (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| gaze (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetNotTriggerCols() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPositionTransform() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GrabStart() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| HasAtkIntention(float interval=0.3f) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| HideCost() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| HitEvent (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| hitProtector (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protected |
| hp (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| iconRenderer (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| identity (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| InitFromDungen() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| InitFromDungen(TileBase t) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
| IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| isOnline (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protected |
| IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| joystick (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| lv (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protected |
| MarkAtkIntention(float offset=0) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| maxRandomBouceMlp (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| MoneyNotEngouh() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| moveSpeed (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| networkSO (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| OnDestroy() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protected |
| OnDestroyEvent (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| OnEnter(TileBase tile) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | virtual |
| OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnGetNetworkData(GamblingNetworkData data) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| OnHit(float dmg) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protectedvirtual |
| OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnPinBallDestroy(PinBall pb) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| OnPlayerEnterArea(bool isEnter) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnSandboxSpawn() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| OutputInfo() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
| overrideTileWave (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| paySound (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| payTrigger (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| pillarSound (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| pillarTrans (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| putter (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| putterDamper (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| putterJoint (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| putterSpring (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| rewardEffectName (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| rewardTex (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| RpcSoulBallFly(int count) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| SendNetworkData(bool _needRefreshEffect) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| SetLodLevel(LodLevel l) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
| SetNetworkData(bool _needRefreshEffect) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| SetRewordIcon() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| ShowCost(bool isShow) (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| SpawnBall() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| spawnEffectName (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| spawnPoint (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| splitNum (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| splitPointEnd (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| splitPointStart (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| stickJoint (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| stickOnPosSound (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| stickSound (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| subObjs (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
| text (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| TorchFireOffOnLeave() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| TorchFireOn() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| TryHideCost() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| TryShowCost() (defined in CrossLink.GamblingMachine) | CrossLink.GamblingMachine | |
| unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |