Battle Talent  V11
CrossLink.FullCharacterControl Member List

This is the complete list of members for CrossLink.FullCharacterControl, including all inherited members.

actor (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
AfterMuscleUpdateEvent (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
ai (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
anim (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
attachable (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
attachedPuList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
attr (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
BeforeIKUpdateEvent (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
BeginBossIdle() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
bone (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
BreakDeadAnim() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
CalcCurrentTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
CanBeAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
cb (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
ClearAllAttachs() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearDisableGravity() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
ClearRecordData() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
controller (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
currentEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
Dead(bool destroy=true) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
DeadEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
deathAnimProb (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
DoCull(TileBase tile) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
DropPillar() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
EnableFreeze(bool e) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
EndBossIdle() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetAttachedList() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetAttentionTime() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
GetCollisionEffect() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCollisionEffects() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetGazeObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetLodLv() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetPositionTransform() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetRootPu() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetStabObject() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
GetTotalMass() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
HasPlayedDeadAnim() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
IsAttached() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsDead() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
isDead (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
IsFreeze() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
IsPerceivable() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
IsPlayingDeadAnim() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
IsScene(Collider col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsSkipAnimUpdate() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
IsStaticScene() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
IsVisible() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
lastBelongTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
lastExitTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
motion (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
muscleState (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
NeedToClearParent() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnDead() (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotectedvirtual
OnDismemberment() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
OnDropPhysicsBone(DropablePhysicsBone bone) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnExit(TileBase tile) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControlvirtual
OnHitScanEvent (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
OnSpawn() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
OnSpawnByScript() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
PlayDeathAnimToDead() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
PreDeadEvent (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
PrePreDeadEvent (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
previousEnterTile (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
Query(Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
ra (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
rb (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
reactAnim (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
removeDeadTime (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
ScaleCharacter(float dyScale, bool withoutWeapon=true) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitvirtual
SetImmuneEffect(Vector3 pos, Quaternion qua) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
SetLodLv(LodLevel lv) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
SetVisible(bool v) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
SkipAnimForAWhile(float sec=0.2f) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
SkipAnimUpdate(bool s) (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
slicer (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
SpawnEvent (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
SpawnEventByScript (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
tileList (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitprotected
ToString() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
ToStringDetailed() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl
trans (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
unitType (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnit
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit)CrossLink.PhysicsUnitstatic
UpdateAttentionTime() (defined in CrossLink.FullCharacterControl)CrossLink.FullCharacterControl