| actor (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| AfterMuscleUpdateEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| ai (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| anim (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| attr (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| BeforeIKUpdateEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| BeginBossIdle() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| bone (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| BreakDeadAnim() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| cb (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| controller (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| Dead(bool destroy=true) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| deathAnimProb (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| DoCull(TileBase tile) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| DropPillar() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| EnableFreeze(bool e) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| EndBossIdle() | CrossLink.FullCharacterControl | |
| FitInTagList(PhysicsUnit pu, bool fitIn) | CrossLink.PhysicsUnit | static |
| GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetAttentionTime() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetLodLv() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetNotTriggerCols() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetPositionTransform() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| HasPlayedDeadAnim() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsDead() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| IsFreeze() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| isLocalPlayer (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| IsPerceivable() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| IsPlayingDeadAnim() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| isServer (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| IsSkipAnimUpdate() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| IsVisible() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| motion (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| muscleState (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| networkCharacter (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
| OnDismemberment(BodyFragment bodyFragment=null) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnDropPhysicsBone(DropablePhysicsBone bone) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnExit(TileBase tile) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
| OnFCDead(bool local=false) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnFCDeadEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnFCDestroyEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnFCLateInitFin (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| OnPreDead() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| OnSpawn() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| OnSpawnByScript() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| PlayDeathAnimToDead() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| PreDeadEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| PrePreDeadEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| ra (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| reactAnim (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| removeDeadTime (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| ScaleCharacter(float dyScale, bool withoutWeapon=true) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
| SetImmuneEffect(Vector3 pos, Quaternion qua) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| SetLodLv(LodLevel lv) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| SetVisible(bool v) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| SkipAnimForAWhile(float sec=0.2f) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| SkipAnimUpdate(bool s) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| slicer (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| SpawnEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| SpawnEventByScript (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
| ToString() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| ToStringDetailed() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
| trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
| UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
| UpdateAttentionTime() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |