actor (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
AfterMuscleUpdateEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
ai (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
anim (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
attr (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
BeforeIKUpdateEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
BeginBossIdle() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
bone (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
BreakDeadAnim() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
cb (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
controller (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Dead(bool destroy=true) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
deathAnimProb (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
DoCull(TileBase tile) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DropPillar() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
EnableFreeze(bool e) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
EndBossIdle() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetAttentionTime() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetLodLv() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPositionTransform() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
HasPlayedDeadAnim() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsDead() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
IsFreeze() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
IsPerceivable() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
IsPlayingDeadAnim() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsSkipAnimUpdate() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsVisible() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
motion (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
muscleState (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnDismemberment() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
OnDropPhysicsBone(DropablePhysicsBone bone) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnExit(TileBase tile) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | virtual |
OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnSpawn() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
OnSpawnByScript() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
PlayDeathAnimToDead() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
PreDeadEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
PrePreDeadEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
ra (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
reactAnim (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
removeDeadTime (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
ScaleCharacter(float dyScale, bool withoutWeapon=true) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
SetImmuneEffect(Vector3 pos, Quaternion qua) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetLodLv(LodLevel lv) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetVisible(bool v) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
SkipAnimForAWhile(float sec=0.2f) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
SkipAnimUpdate(bool s) (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
slicer (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
SpawnEvent (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
SpawnEventByScript (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
ToString() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
ToStringDetailed() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |
trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UpdateAttentionTime() (defined in CrossLink.FullCharacterControl) | CrossLink.FullCharacterControl | |