Battle Talent
V11
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This is the complete list of members for CrossLink.CreatureBase, including all inherited members.
armorConfigs (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
armorConfigsRandom (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
armorProfile (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
armorRandomFactor (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
boneProxyList (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
changeMatRenderers (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
changeMatSets (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
ClientSetupArmor(FullCharacterControl fc, List< int > randomIdxList) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
ClientSetupWeapon(Network.NetworkCharacterBase networkCharacter, GameObject pendantWeapon, Network.NetworkInteractBase networkIB, bool isPendantLeft) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
disabledGameObjs (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
EnableLightingUseHalfLambert() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
fc (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
GetDisabledObj(string name) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
InitBoneProxy() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
InitPendantsAndArmors() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
InitVariation() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
leftHandWeaponSpawn (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
LoadArmor(FullCharacterControl fc, ArmorProfile.ArmorTag armorType) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
OnDropPhysicsBody(DropablePhysicsBone bone) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
randomActiveAdditions (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
randomActiveObjs (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
randomWeaponList (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
rightHandWeaponSpawn (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
serverRandomArmorList (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
SetPendantsLoadingAsync(System.Action cb) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
SetupArmor(FullCharacterControl fc) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
SetupWeapon(FullCharacterControl fc) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
WeaponCarryFactorMlp (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | static |
weaponRandomFactor (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase |