| Battle Talent
    V11
    | 
This is the complete list of members for CrossLink.CharacterMgr, including all inherited members.
| AddToDeadList(FullCharacterControl fc) (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| CharacterMgr() (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| GetFullCharacter(Transform trans) (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| GetFullCharacterByChild(Transform trans) (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| Instance (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | static | 
| OnInit() (defined in CrossLink.LogicModule) | CrossLink.LogicModule | virtual | 
| OnRelease() (defined in CrossLink.LogicModule) | CrossLink.LogicModule | virtual | 
| OnStateClear() (defined in CrossLink.LogicModule) | CrossLink.LogicModule | virtual | 
| RegFullCharacter(FullCharacterControl fc) (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| RemoveAllDeadBody() (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| SpawnRole(string role, bool force=false, RoleEffector re=RoleEffector.None) (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| SpawnRoleAsync(string role, System.Action< FullCharacterControl > onSpawn, RoleEffector re=RoleEffector.None, bool force=false, bool localSpawn=false, Vector3? networkPos=null, Quaternion? networkRot=null, string modName="") (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| SpawnRoleEvent (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr | |
| UnRegFullCharacter(FullCharacterControl fc) (defined in CrossLink.CharacterMgr) | CrossLink.CharacterMgr |