| AddForce(Vector3 force, ForceMode fm=ForceMode.VelocityChange) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| AddPushback(Vector3 srcPos, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| AddPushback(Vector3 srcPos, float hitbackDis, bool force=false) | CrossLink.CharacterControllerBase | |
| AddPushbackByDir(Vector3 pushDir, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| AddPushbackByForce(Vector3 forceDir, bool force=false) | CrossLink.CharacterControllerBase | |
| Awake() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| BecomeAFollowShell(bool b) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| capsuleCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| capsuleRB (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| CheckCharacter() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| CheckGround(Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| CheckGroundFall() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| checkPullRadius (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| CheckReadyToJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
| clampGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| ClampGroundEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| clampObj (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| ClearPushback() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| CountAsJump(int jc=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| disableMoveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| DoClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| dragPower (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| enableAssist (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| EnableClampGround(bool c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| enabledJumpCount (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| enableMovement (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| enablePushback (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| fourthCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetBodyHeight() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetCentrePos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetControllerByCol(Collider c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
| GetDefaultBodyWidth() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundCollisionMaterial() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundedTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundNormal() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundPos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetGroundRB() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetJumpEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetMoveSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetMoveSpeed(Vector3 dir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedvirtual |
| GetMoveSpeedState() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetOriginalDragPower() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetPushbackEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetRotateDelta() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetRotateSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetTargetDir() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| GetTargetVec() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ghostMode (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| GroundEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| groundHitInfo (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| groundLayer (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IgnoreMovePositionRigidbody (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
| IgnorePlayerCollision(bool ig) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| impluseTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| impluseVec (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| InitDrag() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsGhostMode() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsGhostMove() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| isGhostMove (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| IsGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
| IsJumping() | CrossLink.CharacterControllerBase | |
| IsJustGround(float sec=0.5f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| isLatestHitGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| IsLatestHitGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMassScale() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMidAir(float diff=0.5f, Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMoveComandDisabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMovementEnable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsMoving() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsPushbacking() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| isRootMotion (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| IsRootMotion() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsStandStill() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| IsStartJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| Jump(Vector3 dir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
| JumpCountLeft() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| jumpEnabled (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| JumpEnd() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
| JumpEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| jumpForce (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| jumpTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastForwardLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastGroundForward (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastGroundPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| lastWorldPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| LerpYSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| moveActId (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| moveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| movementDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| MovePosition(Vector3 dest, bool forceAssist=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| moveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| moveSpeedState (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| OnDestroy() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| OnDisable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| OnEnable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| OnJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedvirtual |
| originalMass (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| otherCols (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PanMove(Vector3 moveDir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PanPush(Vector3 offset) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PanPushForAWhile(Vector3 dir, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PhysicsJump(Vector3 dir, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| PhysicsTrack(Vector3 pos) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PlayFootstepSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PlayJumpEndSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PlayJumpStartSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| PrepareClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| prevGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| pullUpMaxDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| pullUpMinDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| PushbackTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedstatic |
| RawSetIsGround(bool i) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| Reset() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ResetMoveComand(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ResetMovement() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
| ResetPushTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| Rotate(float rotDelta) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| rotateCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| rotateDelta (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| rotateSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| RotateTo(Vector3 dir, float rotateSpeed, float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| RotateTo(Vector3 target) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| RotateWithVRSpace(float rotDelta) | CrossLink.CharacterControllerBase | virtual |
| ScaleMass(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| secondaryCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetBodyHeight(float height) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetCapsuleAct(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetCapsuleIgnore(Collider target, bool ignore) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDisableMoveCommand(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDisableMoveForAWhile(bool dm, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDragForAWhile(float drag=0, float sec=0.2f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetDragPower(float p) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetEnabledJumpCount(int jc) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetJumpEnabled(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetLatestHitGround(bool hit) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMovementEnable(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMovementForAWhile(bool e, float sec=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMoveSpeed(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetMoveSpeedState(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetPushback(Vector3 vec, bool p=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
| SetPushbackEnabled(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetRootMotion(bool rm) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetRotateSpeed(float rs) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| SetSecondaryColExtend(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| StandardMoveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
| StandStill(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| targetDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| thirdCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ToggleGhostMove(bool g) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| ToggleKinematic(bool t) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| trans (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| UpdatePos(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| UpdatePosFunc (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| UpdatePushback(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
| UpdateStandStill(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
| velEstor (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |