activateEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
activateTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
AddMaterial(Material mat) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
ApplyExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
ApplyHitScanDamage(Collider beHitTarget, PhysicsUnit self, Rigidbody rb, Collider col, Vector3 hitDir, string hitterCamp, bool addForce=true) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
ApplyOrderedExplode(Vector3 pos, float range, PhysicsUnit self, Rigidbody rb, Collider col, string camp, IComparer< Collider > orderFunc) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
Awake() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
AwakeInit() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
BeginRangeAtk() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
BeginScanDmg() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
BrokenColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
BrokenWarning (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
ByPassHitScanProtect() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
cdEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
cdSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
cdTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
chargeCDEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
chargeCDSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
chargeCDTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
ChargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
chargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
chargeEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
chargeEndEffect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
chargeEndSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
chargeSound (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
CloseSkill() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
CreateFlyObj(string flyObjectName, Vector3 pos, Vector3 dir, float vel=-1) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
DangerColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
Deactivate() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
Destroy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
doingHitScan (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
dontNeedUpdate (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
enableChargeColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
EndHitScan() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
EndRangeAtk() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
EnterActivate() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
FixedUpdate() (defined in CrossLink.ArrowBase) | CrossLink.ArrowBase | protected |
flyObj (defined in CrossLink.ArrowExplode) | CrossLink.ArrowExplode | |
GetHittedTargets() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
GetLastManaCost() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
GetNormalColor() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
GetTriggeringAttachs() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
GetTriggeringCharacter() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
GetTriggeringHand() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
GetWeaponColor() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
HasStrongEffect() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
HitScanAction (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
hitScanProtect (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
holdingCharacter (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
ignoreForceToRagdoll (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
instantSkill (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
interact (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
IsActivating() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
IsOnChargeCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
IsOnCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
IsOpeningSkill() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
IsTriggering() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
IsTriggeringExcept(AttachObj attach) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
manaCost (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
manaCostOnCharge (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
ManageAttachs(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
needUpdateOnce (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
NormalColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
OnActivateBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnActivateCancel() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnActivateEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnBuy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnCancel(BowBase bow) (defined in CrossLink.ArrowBase) | CrossLink.ArrowBase | |
OnChargeBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnChargeCancel() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnChargeCoolDownBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnChargeCoolDownEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnChargeReady() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnChargeRelease() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnChargeUpdate(float rate) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnCollsion(Collision collision) (defined in CrossLink.ArrowExplode) | CrossLink.ArrowExplode | protectedvirtual |
OnCoolDownBegin() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnCoolDownEnd() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnDestroy() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
OnEnhance(InteractBase ib) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
OnGrab(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
OnOverlap(bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
OnPut(BowBase bow) (defined in CrossLink.ArrowBase) | CrossLink.ArrowBase | |
OnSale() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
OnShoot(InteractTrigger bow) (defined in CrossLink.ArrowBase) | CrossLink.ArrowBase | |
OnSlot(SlotTrigger slot, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
OnTrigger(AttachObj attach, bool t) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
openAttachs (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
opened (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
OpenSkill(AttachObj attach) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
openUTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
overrideHitInfo (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
PlayStrongAtkHint() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
QueryHolder() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
rangeHitScan (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
RemoveOneMaterial(string name) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
savePointLoadInfo (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
ScanHited (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
SetBrokenEffect(bool b) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
SetChargeEffect(bool charging, bool chargeEnd) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
SetExplodeIntensity(float i) (defined in CrossLink.ArrowExplode) | CrossLink.ArrowExplode | |
SetHitScanIgnore(Tagger.Tag tag) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
SetHitScanIgnore(Tagger.Tag[] tags) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
SetOverrideHitInfo(RagdollHitInfo oh) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
SetStrongEffect(bool st, bool changeColor=false, float delayLeaving=0) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
SetStrongTrail(bool st) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
SetWeaponColor(Color c) (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
skillChangeColors (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
SkillChargeBeginTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
skillChargeEndTime (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
SkillColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
skillDamage (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
StartInit() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
trail (defined in CrossLink.ArrowBase) | CrossLink.ArrowBase | |
triggeringCharacter (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
triggeringHand (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protected |
TriggerOnChargeCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
TriggerOnCoolDown() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
Update() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | protectedvirtual |
UpdateSkill() (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | virtual |
VeryDangerColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
weaponColorField (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
WeaponPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
WeaponTexPath (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
weaponTrail (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | |
WhiteColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |
YellowColor (defined in CrossLink.InteractTrigger) | CrossLink.InteractTrigger | static |