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Battle Talent
V11
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This is the complete list of members for CrossLink.AIProxy, including all inherited members.
| actionId (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| AIWaitTimeMlp (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| atkAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| BeAbleToGazeByConfig() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| blockChar (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| BreakAtk(AIProxy src) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampBad (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampGood (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampNone (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CanAimTarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| CancelAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| CanDoGazeReact() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| CheckBlockByObstacle(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| CollisionDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| EnableGroupAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| EnterLodLv(LodLevel lv, float dis) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| Face2FaceDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| FarAwayDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| gazeTime (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| GazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetAroundAITarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetAtkStartTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetAttr() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| GetCamp() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| GetCloestAndAngleTarget(Transform self, float dot, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetCloestTarget(Transform self, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetClosestEnemy() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetClosestFriend() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetControllerBase() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| GetMuscle(string name) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsCheckedObj() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsCheckedPoint() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsTrans() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetRagdoll() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| GetTarget(string camp=null) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetTargetDistance(AIProxy fc) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetTargetInRange(Vector3 pos, float radius, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTargetInRangeAndAngle(Vector3 pos, float radius, Vector3 sdir, float dot, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTransform() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| InAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsBlockByOthers(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| IsCancelActionRecently(float interval=1) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| IsDown() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsGroupTarget(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| isInAction (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| IsNoCampTargetArround(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| IsPowerfulRole() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsSelected() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsWaitRecently() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| KissDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| LastSurroundTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| MeleeAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| MeleeAtkReadyAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| MeleeSafeDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| OnDisable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| OnEnable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| OnGazeEnter(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnGazeExit() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnGazeLeaving() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnGazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnHitOtherSucc() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| OppoCamp(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| SelectTarget(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| SetAIStyle(string styleName) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| SetHitTime(float ht) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| SetInAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| SetSelected(bool s) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| StandByDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| StartAtk(AIProxy src, float actionLen) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| TargetAtkWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| TargetProtectWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| targetSelected (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| TickAI() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| UpdateAtkWindowMlp(InteractCharacter character=null) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| UpdateGazeInteract() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| UpdateSurround(AIProxy hitter) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| Wait(float costTime) (defined in CrossLink.AIProxy) | CrossLink.AIProxy |