Battle Talent  V11
CrossLink.AIPlayer Member List

This is the complete list of members for CrossLink.AIPlayer, including all inherited members.

actionId (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
AIWaitTimeMlp (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
ApplyDamage(Vector3 hitPos, RagdollHitInfo hitInfo) (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
atkAI (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
attr (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
BeAbleToGazeByConfig() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
BeingReborn (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
blockChar (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
BreakAtk(AIProxy src) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
BreakFreeze() (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
CampBad (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
CampGood (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
CampNone (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
CanAimTarget() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
CancelAction() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
CanDoGazeReact() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotectedvirtual
character (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
CheckBlockByObstacle(AIProxy target) (defined in CrossLink.AIProxy)CrossLink.AIProxy
CollisionDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
EnableFreeze(bool f) (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
EnableGroupAI (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
EnterLodLv(LodLevel lv, float dis) (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
Face2FaceDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
FarAwayDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
FreezeForAWhile(float sec) (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
gazeTime (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
GazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetAroundAITarget() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetAtkStartTime() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetAttr() (defined in CrossLink.AIPlayer)CrossLink.AIPlayervirtual
GetCamp() (defined in CrossLink.AIPlayer)CrossLink.AIPlayervirtual
GetCloestAndAngleTarget(Transform self, float dot, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetCloestTarget(Transform self, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetClosestEnemy() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetClosestFriend() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetControllerBase() (defined in CrossLink.AIPlayer)CrossLink.AIPlayervirtual
GetMuscle(string name) (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetObsCheckedObj() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetObsCheckedPoint() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetObsTrans() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetRagdoll() (defined in CrossLink.AIPlayer)CrossLink.AIPlayervirtual
GetTarget(string camp=null) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetTarget() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetTargetDistance(AIProxy fc) (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetTargetInRange(Vector3 pos, float radius, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetTargetInRangeAndAngle(Vector3 pos, float radius, Vector3 sdir, float dot, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetTransform() (defined in CrossLink.AIPlayer)CrossLink.AIPlayervirtual
IgnoreDamage(bool ig) (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
InAction() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
IsBlockByOthers(AIProxy target) (defined in CrossLink.AIProxy)CrossLink.AIProxy
IsCancelActionRecently(float interval=1) (defined in CrossLink.AIProxy)CrossLink.AIProxy
IsDown() (defined in CrossLink.AIPlayer)CrossLink.AIPlayervirtual
IsFreeze() (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
IsGroupTarget(AIProxy target) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
IsIgnoreDamage()CrossLink.AIPlayer
isInAction (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
IsJustFreeze() (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
IsNoCampTargetArround(string camp) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
IsPowerfulRole() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
IsSelected() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
IsStiffing() (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
IsWaitRecently() (defined in CrossLink.AIProxy)CrossLink.AIProxy
KissDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
LastSurroundTime() (defined in CrossLink.AIProxy)CrossLink.AIProxy
MeleeAtkDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
MeleeAtkReadyAtkDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
MeleeSafeDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
OnCollision(Collision collision, RagdollMuscle hitedMu) (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
OnDisable() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
OnEnable() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
OnGazeEnter(InteractCharacter ic) (defined in CrossLink.AIProxy)CrossLink.AIProxyprotectedvirtual
OnGazeExit() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotectedvirtual
OnGazeLeaving() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotectedvirtual
OnGazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy)CrossLink.AIProxyprotectedvirtual
OnHitOtherSucc() (defined in CrossLink.AIPlayer)CrossLink.AIPlayervirtual
OppoCamp(string camp) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
ra (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
Reborn(float hp) (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
rebornActId (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
RespawnAndAlive() (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
SelectTarget(AIProxy target) (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
SetAIStyle(string styleName) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
SetHitTime(float ht) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
SetInAction() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotectedvirtual
SetSelected(bool s) (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
SetStiff(float stiffSec, float rotateToRight=0) (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
StandByDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
Start() (defined in CrossLink.AIPlayer)CrossLink.AIPlayerprotected
StartAtk(AIProxy src, float actionLen) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
TargetAtkWindow() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
TargetProtectWindow() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
targetSelected (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
TickAI() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
UpdateAtkWindowMlp() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
UpdateGazeInteract() (defined in CrossLink.AIProxy)CrossLink.AIProxy
UpdateHitWindow() (defined in CrossLink.AIPlayer)CrossLink.AIPlayer
UpdateSurround(AIProxy hitter) (defined in CrossLink.AIProxy)CrossLink.AIProxy
Wait(float costTime) (defined in CrossLink.AIProxy)CrossLink.AIProxy