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Battle Talent
V11
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This is the complete list of members for CrossLink.AIPlayer, including all inherited members.
| actionId (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| AddTargetSelfAI(AIProxy ai) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| AIWaitTimeMlp (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| ApplyDamage(Vector3 hitPos, RagdollHitInfo hitInfo, float dmgMlp=1, Vector3? hitDir=null, Collider hitCol=null) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| atkAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| attr (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| BeAbleToGazeByConfig() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| BeingReborn (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| blockChar (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| BreakAtk(AIProxy src) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| BreakFreeze() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| cacheDropRebornHp (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| cacheDropRebornMp (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| CampBad (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampGood (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampNone (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CanAimTarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| CancelAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| CanDoGazeReact() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| character (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| CheckBlockByObstacle(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| CollisionDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| EnableFreeze(bool f) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| EnableGroupAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| EnterLodLv(LodLevel lv, float dis) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| Face2FaceDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| FarAwayDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| FreezeForAWhile(float sec) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| gazeTime (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| GazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetAroundAITarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetAtkStartTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetAttr() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | virtual |
| GetCamp() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | virtual |
| GetCloestAndAngleTarget(Transform self, float dot, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetCloestTarget(Transform self, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetClosestEnemy() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetClosestFriend() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetControllerBase() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | virtual |
| GetMuscle(string name) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsCheckedObj() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsCheckedPoint() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsTrans() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetRagdoll() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | virtual |
| GetTarget(string camp=null) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetTargetDistance(AIProxy fc) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetTargetInRange(Vector3 pos, float radius, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTargetInRangeAndAngle(Vector3 pos, float radius, Vector3 sdir, float dot, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTransform() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | virtual |
| IgnoreDamage(bool ig) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| InAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsBlockByOthers(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| IsCancelActionRecently(float interval=1) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| IsDown() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | virtual |
| IsFreeze() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| IsGroupTarget(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| IsIgnoreDamage() | CrossLink.AIPlayer | |
| isInAction (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| IsJustFreeze() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| IsNoCampTargetArround(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| IsPowerfulRole() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsSelected() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsStiffing() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| IsWaitRecently() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| KissDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| LastSurroundTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| MeleeAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| MeleeAtkReadyAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| MeleeSafeDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| NetworkAllDead() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| NetworkDead() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| networkDropDead (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| networkLocalDead (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| NetworkReborn() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| NullTargeted() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| OnCollision(Collision collision, RagdollMuscle hitedMu) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| OnDisable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| OnEnable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| OnGazeEnter(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnGazeExit() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnGazeLeaving() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnGazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| OnHitOtherSucc() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | virtual |
| OppoCamp(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| ra (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| Reborn(float hp) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| rebornActId (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| RemoveTargetSelfAI(AIProxy ai) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| RespawnAndAlive() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| SelectTarget(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| SetAIStyle(string styleName) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| SetHitTime(float ht) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| SetInAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protectedvirtual |
| SetSelected(bool s) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| SetStiff(float stiffSec, float rotateToRight=0) (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| StandByDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| Start() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | protected |
| StartAtk(AIProxy src, float actionLen) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| TargetAtkWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| TargetProtectWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| targetSelected (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| TickAI() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| UpdateAtkWindowMlp(InteractCharacter character=null) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| UpdateGazeInteract() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| UpdateHitWindow() (defined in CrossLink.AIPlayer) | CrossLink.AIPlayer | |
| UpdateSurround(AIProxy hitter) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| Wait(float costTime) (defined in CrossLink.AIProxy) | CrossLink.AIProxy |