| actionId (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| ActionPhaseAfterEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| ActionPhaseBeforeEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| AddHate(AIProxy target, float hateValue=5) (defined in CrossLink.AIController) | CrossLink.AIController | |
| aiActions (defined in CrossLink.AIController) | CrossLink.AIController | |
| AIMode enum name (defined in CrossLink.AIController) | CrossLink.AIController | |
| AimTarget(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
| AIStateChangeEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| AIWaitTimeMlp (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| atkAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| atkCooldown (defined in CrossLink.AIController) | CrossLink.AIController | |
| atkCooldownMin (defined in CrossLink.AIController) | CrossLink.AIController | |
| atkDesire (defined in CrossLink.AIController) | CrossLink.AIController | |
| atkOffsetMax (defined in CrossLink.AIController) | CrossLink.AIController | |
| atkOffsetMin (defined in CrossLink.AIController) | CrossLink.AIController | |
| AttackCommand(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
| AttackEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| AttackSubState enum name (defined in CrossLink.AIController) | CrossLink.AIController | |
| BeAbleToGazeByConfig() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| beBlockWhenStrongAtkRate (defined in CrossLink.AIController) | CrossLink.AIController | |
| bestAtkDistance (defined in CrossLink.AIController) | CrossLink.AIController | |
| blockChar (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| BreakAtk(AIProxy src) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampBad (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampGood (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CampNone (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| CanAimTarget() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| CancelAction() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| CanDoGazeReact() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
| CheatAtkDesire (defined in CrossLink.AIController) | CrossLink.AIController | static |
| CheckBlockByObstacle(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| checkDodgePob (defined in CrossLink.AIController) | CrossLink.AIController | |
| checkTuantDisMax (defined in CrossLink.AIController) | CrossLink.AIController | |
| checkTuantDisMin (defined in CrossLink.AIController) | CrossLink.AIController | |
| checkTuantPob (defined in CrossLink.AIController) | CrossLink.AIController | |
| CollisionDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| confrontAtkDesire (defined in CrossLink.AIController) | CrossLink.AIController | |
| cooldownSlots (defined in CrossLink.AIController) | CrossLink.AIController | |
| DesirePhaseAfterEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| DesirePhaseBeforeEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| dodgeActions (defined in CrossLink.AIController) | CrossLink.AIController | |
| dynamicAtkSpeed (defined in CrossLink.AIController) | CrossLink.AIController | |
| dynamicAtkSpeedRange (defined in CrossLink.AIController) | CrossLink.AIController | |
| EnableGroupAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| EnterLodLv(LodLevel lv, float dis) (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| Face2FaceDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| FacePahseAfterEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| FacePhaseBeforeEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| FarAwayDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| fc (defined in CrossLink.AIController) | CrossLink.AIController | |
| FollowCommand(AIProxy followTarget) (defined in CrossLink.AIController) | CrossLink.AIController | |
| gazeTime (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| GazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetAIState() (defined in CrossLink.AIController) | CrossLink.AIController | |
| GetAroundAITarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetAtkStartTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetAttr() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| GetBestDistance() (defined in CrossLink.AIController) | CrossLink.AIController | |
| GetCamp() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| GetCloestAndAngleTarget(Transform self, float dot, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetCloestTarget(Transform self, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetClosestEnemy() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetClosestFriend() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetCommandOrderedTime() (defined in CrossLink.AIController) | CrossLink.AIController | |
| GetControllerBase() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| GetLastPathFindTime() (defined in CrossLink.AIController) | CrossLink.AIController | |
| GetMuscle(string name) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsCheckedObj() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsCheckedPoint() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetObsTrans() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetRagdoll() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| GetSuitableActionToPerform(Actor actor, float distance, ActionData bypass=null) (defined in CrossLink.AIController) | CrossLink.AIController | |
| GetTarget(string camp=null) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetTargetDistance(AIProxy fc) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| GetTargetInRange(Vector3 pos, float radius, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTargetInRangeAndAngle(Vector3 pos, float radius, Vector3 sdir, float dot, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| GetTransform() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| GlobalDynamicSpeedMlp (defined in CrossLink.AIController) | CrossLink.AIController | static |
| GlobalSurroundTimeMlp (defined in CrossLink.AIController) | CrossLink.AIController | static |
| hateReduceMlp (defined in CrossLink.AIController) | CrossLink.AIController | |
| hateThreshold (defined in CrossLink.AIController) | CrossLink.AIController | |
| headTrans (defined in CrossLink.AIController) | CrossLink.AIController | |
| ignoreBlockByAlly (defined in CrossLink.AIController) | CrossLink.AIController | |
| InAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| indicator (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsAimWell(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsBlockByOthers(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| IsCancelActionRecently(float interval=1) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| IsDown() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| IsGetPathFailRecently() (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsGroupTarget(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| IsHate(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsHateEnabled() (defined in CrossLink.AIController) | CrossLink.AIController | |
| isInAction (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| IsIndependentAtkDesire() (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsJustPathFindLately() (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsMoveRecently() (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsMoving() (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsNoCampTargetArround(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| IsPowerfulRole() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| isRangeUnit (defined in CrossLink.AIController) | CrossLink.AIController | |
| IsSelected() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| IsWaitRecently() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| KissDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| LastSurroundTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| MeleeAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| MeleeAtkReadyAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| MeleeSafeDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| moveCDBestDis (defined in CrossLink.AIController) | CrossLink.AIController | |
| MoveCommand(AIProxy target, float dis) (defined in CrossLink.AIController) | CrossLink.AIController | |
| MoveCommand(Vector3 pos) (defined in CrossLink.AIController) | CrossLink.AIController | |
| MoveToDistance(Vector3 tpos, float d, float range=0, bool allowDirectWalk=true) (defined in CrossLink.AIController) | CrossLink.AIController | |
| OnDisable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| OnEnable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| OnGazeEnter(InteractCharacter ic) (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
| OnGazeExit() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
| OnGazeLeaving() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
| OnGazeUpdate(InteractCharacter ic) (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
| OnHitOtherSucc() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| OppoCamp(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| OverrideAI (defined in CrossLink.AIController) | CrossLink.AIController | |
| PerformDodgeAction() (defined in CrossLink.AIController) | CrossLink.AIController | |
| PerformSpecificAction(ActionData action) (defined in CrossLink.AIController) | CrossLink.AIController | |
| PlayActionCommand(AIProxy target, ActionData ad) (defined in CrossLink.AIController) | CrossLink.AIController | |
| ReduceHateValue(float delta) (defined in CrossLink.AIController) | CrossLink.AIController | |
| RemoveHateTarget(AIProxy ai) (defined in CrossLink.AIController) | CrossLink.AIController | |
| SearchPhaseAfterEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| SearchPhaseBeforeEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
| seeker (defined in CrossLink.AIController) | CrossLink.AIController | |
| SelectTarget(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
| SetAIState(AIMode ai) (defined in CrossLink.AIController) | CrossLink.AIController | |
| SetAIStyle(string styleName) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| SetFollowTarget(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
| SetHitTime(float ht) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| SetInAction() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
| SetSelected(bool s) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
| StandByDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| standstill (defined in CrossLink.AIController) | CrossLink.AIController | |
| Start() (defined in CrossLink.AIController) | CrossLink.AIController | protected |
| StartAtk(AIProxy src, float actionLen) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| StayCommand() (defined in CrossLink.AIController) | CrossLink.AIController | |
| stiffTimeMax (defined in CrossLink.AIController) | CrossLink.AIController | |
| stiffTimeMin (defined in CrossLink.AIController) | CrossLink.AIController | |
| StopWeaponIKForAWhile(float extraSec=0) (defined in CrossLink.AIController) | CrossLink.AIController | |
| switchActionInterval (defined in CrossLink.AIController) | CrossLink.AIController | |
| switchActionPob (defined in CrossLink.AIController) | CrossLink.AIController | |
| TargetAtkWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| TargetProtectWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| targetSelected (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
| TickAI() | CrossLink.AIController | virtual |
| TickHateList() (defined in CrossLink.AIController) | CrossLink.AIController | |
| UpdateAtkWindowMlp(InteractCharacter character=null) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
| UpdateGazeInteract() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| UpdateSurround(AIProxy hitter) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| UpdateWithPath(Pathfinding.ABPath abPath, Vector3 moveDest) (defined in CrossLink.AIController) | CrossLink.AIController | |
| Wait(float costTime) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
| waitTimeMax (defined in CrossLink.AIController) | CrossLink.AIController | |
| waitTimeMin (defined in CrossLink.AIController) | CrossLink.AIController | |
| wakeupActions (defined in CrossLink.AIController) | CrossLink.AIController | |