Battle Talent  V11
CrossLink.AIController Member List

This is the complete list of members for CrossLink.AIController, including all inherited members.

actionId (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
AddHate(AIProxy target, float hateValue=5) (defined in CrossLink.AIController)CrossLink.AIController
aiActions (defined in CrossLink.AIController)CrossLink.AIController
AIMode enum name (defined in CrossLink.AIController)CrossLink.AIController
AimTarget(AIProxy target) (defined in CrossLink.AIController)CrossLink.AIController
AIStateChangeEvent (defined in CrossLink.AIController)CrossLink.AIController
AIWaitTimeMlp (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
atkAI (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
atkCooldown (defined in CrossLink.AIController)CrossLink.AIController
atkCooldownMin (defined in CrossLink.AIController)CrossLink.AIController
atkDesire (defined in CrossLink.AIController)CrossLink.AIController
atkOffsetMax (defined in CrossLink.AIController)CrossLink.AIController
atkOffsetMin (defined in CrossLink.AIController)CrossLink.AIController
AttackCommand(AIProxy target) (defined in CrossLink.AIController)CrossLink.AIController
AttackEvent (defined in CrossLink.AIController)CrossLink.AIController
AttackSubState enum name (defined in CrossLink.AIController)CrossLink.AIController
BeAbleToGazeByConfig() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
beBlockWhenStrongAtkRate (defined in CrossLink.AIController)CrossLink.AIController
bestAtkDistance (defined in CrossLink.AIController)CrossLink.AIController
blockChar (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
BreakAtk(AIProxy src) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
CampBad (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
CampGood (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
CampNone (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
CanAimTarget() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
CancelAction() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
CanDoGazeReact() (defined in CrossLink.AIController)CrossLink.AIControllerprotectedvirtual
CheatAtkDesire (defined in CrossLink.AIController)CrossLink.AIControllerstatic
CheckBlockByObstacle(AIProxy target) (defined in CrossLink.AIProxy)CrossLink.AIProxy
checkDodgePob (defined in CrossLink.AIController)CrossLink.AIController
checkTuantDisMax (defined in CrossLink.AIController)CrossLink.AIController
checkTuantDisMin (defined in CrossLink.AIController)CrossLink.AIController
checkTuantPob (defined in CrossLink.AIController)CrossLink.AIController
CollisionDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
confrontAtkDesire (defined in CrossLink.AIController)CrossLink.AIController
cooldownSlots (defined in CrossLink.AIController)CrossLink.AIController
dodgeActions (defined in CrossLink.AIController)CrossLink.AIController
dynamicAtkSpeed (defined in CrossLink.AIController)CrossLink.AIController
dynamicAtkSpeedRange (defined in CrossLink.AIController)CrossLink.AIController
EnableGroupAI (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
EnterLodLv(LodLevel lv, float dis) (defined in CrossLink.AIController)CrossLink.AIControllervirtual
Face2FaceDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
FarAwayDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
fc (defined in CrossLink.AIController)CrossLink.AIController
FollowCommand(AIProxy followTarget) (defined in CrossLink.AIController)CrossLink.AIController
gazeTime (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
GazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetAIState() (defined in CrossLink.AIController)CrossLink.AIController
GetAroundAITarget() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetAtkStartTime() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetAttr() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
GetBestDistance() (defined in CrossLink.AIController)CrossLink.AIController
GetCamp() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
GetCloestAndAngleTarget(Transform self, float dot, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetCloestTarget(Transform self, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetClosestEnemy() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetClosestFriend() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetCommandOrderedTime() (defined in CrossLink.AIController)CrossLink.AIController
GetControllerBase() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
GetLastPathFindTime() (defined in CrossLink.AIController)CrossLink.AIController
GetMuscle(string name) (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetObsCheckedObj() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetObsCheckedPoint() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetObsTrans() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetRagdoll() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
GetSuitableActionToPerform(Actor actor, float distance, ActionData bypass=null) (defined in CrossLink.AIController)CrossLink.AIController
GetTarget(string camp=null) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetTarget() (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetTargetDistance(AIProxy fc) (defined in CrossLink.AIProxy)CrossLink.AIProxy
GetTargetInRange(Vector3 pos, float radius, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetTargetInRangeAndAngle(Vector3 pos, float radius, Vector3 sdir, float dot, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
GetTransform() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
GlobalDynamicSpeedMlp (defined in CrossLink.AIController)CrossLink.AIControllerstatic
GlobalSurroundTimeMlp (defined in CrossLink.AIController)CrossLink.AIControllerstatic
hateReduceMlp (defined in CrossLink.AIController)CrossLink.AIController
hateThreshold (defined in CrossLink.AIController)CrossLink.AIController
headTrans (defined in CrossLink.AIController)CrossLink.AIController
ignoreBlockByAlly (defined in CrossLink.AIController)CrossLink.AIController
InAction() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
indicator (defined in CrossLink.AIController)CrossLink.AIController
IsAimWell(AIProxy target) (defined in CrossLink.AIController)CrossLink.AIController
IsBlockByOthers(AIProxy target) (defined in CrossLink.AIProxy)CrossLink.AIProxy
IsCancelActionRecently(float interval=1) (defined in CrossLink.AIProxy)CrossLink.AIProxy
IsDown() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
IsGetPathFailRecently() (defined in CrossLink.AIController)CrossLink.AIController
IsGroupTarget(AIProxy target) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
IsHate(AIProxy target) (defined in CrossLink.AIController)CrossLink.AIController
IsHateEnabled() (defined in CrossLink.AIController)CrossLink.AIController
isInAction (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
IsIndependentAtkDesire() (defined in CrossLink.AIController)CrossLink.AIController
IsJustPathFindLately() (defined in CrossLink.AIController)CrossLink.AIController
IsMoveRecently() (defined in CrossLink.AIController)CrossLink.AIController
IsMoving() (defined in CrossLink.AIController)CrossLink.AIController
IsNoCampTargetArround(string camp) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
IsPowerfulRole() (defined in CrossLink.AIController)CrossLink.AIControllervirtual
isRangeUnit (defined in CrossLink.AIController)CrossLink.AIController
IsSelected() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
IsWaitRecently() (defined in CrossLink.AIProxy)CrossLink.AIProxy
KissDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
LastSurroundTime() (defined in CrossLink.AIProxy)CrossLink.AIProxy
MeleeAtkDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
MeleeAtkReadyAtkDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
MeleeSafeDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
MoveCommand(AIProxy target, float dis) (defined in CrossLink.AIController)CrossLink.AIController
MoveCommand(Vector3 pos) (defined in CrossLink.AIController)CrossLink.AIController
MoveToDistance(Vector3 tpos, float d, float range=0, bool allowDirectWalk=true) (defined in CrossLink.AIController)CrossLink.AIController
OnDisable() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
OnEnable() (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
OnGazeEnter(InteractCharacter ic) (defined in CrossLink.AIController)CrossLink.AIControllerprotectedvirtual
OnGazeExit() (defined in CrossLink.AIController)CrossLink.AIControllerprotectedvirtual
OnGazeLeaving() (defined in CrossLink.AIController)CrossLink.AIControllerprotectedvirtual
OnGazeUpdate(InteractCharacter ic) (defined in CrossLink.AIController)CrossLink.AIControllerprotectedvirtual
OnHitOtherSucc() (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
OppoCamp(string camp) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
OverrideAI (defined in CrossLink.AIController)CrossLink.AIController
PerformDodgeAction() (defined in CrossLink.AIController)CrossLink.AIController
PerformSpecificAction(ActionData action) (defined in CrossLink.AIController)CrossLink.AIController
PlayActionCommand(AIProxy target, ActionData ad) (defined in CrossLink.AIController)CrossLink.AIController
ReduceHateValue(float delta) (defined in CrossLink.AIController)CrossLink.AIController
seeker (defined in CrossLink.AIController)CrossLink.AIController
SelectTarget(AIProxy target) (defined in CrossLink.AIController)CrossLink.AIControllervirtual
SetAIState(AIMode ai) (defined in CrossLink.AIController)CrossLink.AIController
SetAIStyle(string styleName) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
SetFollowTarget(AIProxy target) (defined in CrossLink.AIController)CrossLink.AIController
SetHitTime(float ht) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
SetInAction() (defined in CrossLink.AIController)CrossLink.AIControllerprotectedvirtual
SetSelected(bool s) (defined in CrossLink.AIProxy)CrossLink.AIProxyvirtual
StandByDis (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
standstill (defined in CrossLink.AIController)CrossLink.AIController
Start() (defined in CrossLink.AIController)CrossLink.AIControllerprotected
StartAtk(AIProxy src, float actionLen) (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
StayCommand() (defined in CrossLink.AIController)CrossLink.AIController
stiffTimeMax (defined in CrossLink.AIController)CrossLink.AIController
stiffTimeMin (defined in CrossLink.AIController)CrossLink.AIController
StopWeaponIKForAWhile(float extraSec=0) (defined in CrossLink.AIController)CrossLink.AIController
switchActionInterval (defined in CrossLink.AIController)CrossLink.AIController
switchActionPob (defined in CrossLink.AIController)CrossLink.AIController
TargetAtkWindow() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
TargetProtectWindow() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
targetSelected (defined in CrossLink.AIProxy)CrossLink.AIProxyprotected
TickAI()CrossLink.AIControllervirtual
TickHateList() (defined in CrossLink.AIController)CrossLink.AIController
UpdateAtkWindowMlp() (defined in CrossLink.AIProxy)CrossLink.AIProxystatic
UpdateGazeInteract() (defined in CrossLink.AIProxy)CrossLink.AIProxy
UpdateSurround(AIProxy hitter) (defined in CrossLink.AIProxy)CrossLink.AIProxy
UpdateWithPath(Pathfinding.ABPath abPath, Vector3 moveDest) (defined in CrossLink.AIController)CrossLink.AIController
Wait(float costTime) (defined in CrossLink.AIProxy)CrossLink.AIProxy
waitTimeMax (defined in CrossLink.AIController)CrossLink.AIController
waitTimeMin (defined in CrossLink.AIController)CrossLink.AIController
wakeupActions (defined in CrossLink.AIController)CrossLink.AIController