actionId (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
AddHate(AIProxy target, float hateValue=5) (defined in CrossLink.AIController) | CrossLink.AIController | |
aiActions (defined in CrossLink.AIController) | CrossLink.AIController | |
AIMode enum name (defined in CrossLink.AIController) | CrossLink.AIController | |
AimTarget(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
AIStateChangeEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
AIWaitTimeMlp (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
atkAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
atkCooldown (defined in CrossLink.AIController) | CrossLink.AIController | |
atkCooldownMin (defined in CrossLink.AIController) | CrossLink.AIController | |
atkDesire (defined in CrossLink.AIController) | CrossLink.AIController | |
atkOffsetMax (defined in CrossLink.AIController) | CrossLink.AIController | |
atkOffsetMin (defined in CrossLink.AIController) | CrossLink.AIController | |
AttackCommand(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
AttackEvent (defined in CrossLink.AIController) | CrossLink.AIController | |
AttackSubState enum name (defined in CrossLink.AIController) | CrossLink.AIController | |
BeAbleToGazeByConfig() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
beBlockWhenStrongAtkRate (defined in CrossLink.AIController) | CrossLink.AIController | |
bestAtkDistance (defined in CrossLink.AIController) | CrossLink.AIController | |
blockChar (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
BreakAtk(AIProxy src) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
CampBad (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
CampGood (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
CampNone (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
CanAimTarget() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
CancelAction() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
CanDoGazeReact() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
CheatAtkDesire (defined in CrossLink.AIController) | CrossLink.AIController | static |
CheckBlockByObstacle(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
checkDodgePob (defined in CrossLink.AIController) | CrossLink.AIController | |
checkTuantDisMax (defined in CrossLink.AIController) | CrossLink.AIController | |
checkTuantDisMin (defined in CrossLink.AIController) | CrossLink.AIController | |
checkTuantPob (defined in CrossLink.AIController) | CrossLink.AIController | |
CollisionDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
confrontAtkDesire (defined in CrossLink.AIController) | CrossLink.AIController | |
cooldownSlots (defined in CrossLink.AIController) | CrossLink.AIController | |
dodgeActions (defined in CrossLink.AIController) | CrossLink.AIController | |
dynamicAtkSpeed (defined in CrossLink.AIController) | CrossLink.AIController | |
dynamicAtkSpeedRange (defined in CrossLink.AIController) | CrossLink.AIController | |
EnableGroupAI (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
EnterLodLv(LodLevel lv, float dis) (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
Face2FaceDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
FarAwayDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
fc (defined in CrossLink.AIController) | CrossLink.AIController | |
FollowCommand(AIProxy followTarget) (defined in CrossLink.AIController) | CrossLink.AIController | |
gazeTime (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
GazeUpdate(InteractCharacter ic) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetAIState() (defined in CrossLink.AIController) | CrossLink.AIController | |
GetAroundAITarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
GetAtkStartTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
GetAttr() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
GetBestDistance() (defined in CrossLink.AIController) | CrossLink.AIController | |
GetCamp() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
GetCloestAndAngleTarget(Transform self, float dot, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
GetCloestTarget(Transform self, string camp, bool goodRelate=true, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
GetClosestEnemy() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetClosestFriend() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetCommandOrderedTime() (defined in CrossLink.AIController) | CrossLink.AIController | |
GetControllerBase() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
GetLastPathFindTime() (defined in CrossLink.AIController) | CrossLink.AIController | |
GetMuscle(string name) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetObsCheckedObj() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetObsCheckedPoint() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetObsTrans() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetRagdoll() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
GetSuitableActionToPerform(Actor actor, float distance, ActionData bypass=null) (defined in CrossLink.AIController) | CrossLink.AIController | |
GetTarget(string camp=null) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
GetTarget() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetTargetDistance(AIProxy fc) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
GetTargetInRange(Vector3 pos, float radius, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
GetTargetInRangeAndAngle(Vector3 pos, float radius, Vector3 sdir, float dot, string camp=null, bool includeDown=false) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
GetTransform() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
GlobalDynamicSpeedMlp (defined in CrossLink.AIController) | CrossLink.AIController | static |
GlobalSurroundTimeMlp (defined in CrossLink.AIController) | CrossLink.AIController | static |
hateReduceMlp (defined in CrossLink.AIController) | CrossLink.AIController | |
hateThreshold (defined in CrossLink.AIController) | CrossLink.AIController | |
headTrans (defined in CrossLink.AIController) | CrossLink.AIController | |
ignoreBlockByAlly (defined in CrossLink.AIController) | CrossLink.AIController | |
InAction() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
indicator (defined in CrossLink.AIController) | CrossLink.AIController | |
IsAimWell(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
IsBlockByOthers(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
IsCancelActionRecently(float interval=1) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
IsDown() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
IsGetPathFailRecently() (defined in CrossLink.AIController) | CrossLink.AIController | |
IsGroupTarget(AIProxy target) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
IsHate(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
IsHateEnabled() (defined in CrossLink.AIController) | CrossLink.AIController | |
isInAction (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
IsIndependentAtkDesire() (defined in CrossLink.AIController) | CrossLink.AIController | |
IsJustPathFindLately() (defined in CrossLink.AIController) | CrossLink.AIController | |
IsMoveRecently() (defined in CrossLink.AIController) | CrossLink.AIController | |
IsMoving() (defined in CrossLink.AIController) | CrossLink.AIController | |
IsNoCampTargetArround(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
IsPowerfulRole() (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
isRangeUnit (defined in CrossLink.AIController) | CrossLink.AIController | |
IsSelected() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
IsWaitRecently() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
KissDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
LastSurroundTime() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
MeleeAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
MeleeAtkReadyAtkDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
MeleeSafeDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
MoveCommand(AIProxy target, float dis) (defined in CrossLink.AIController) | CrossLink.AIController | |
MoveCommand(Vector3 pos) (defined in CrossLink.AIController) | CrossLink.AIController | |
MoveToDistance(Vector3 tpos, float d, float range=0, bool allowDirectWalk=true) (defined in CrossLink.AIController) | CrossLink.AIController | |
OnDisable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
OnEnable() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
OnGazeEnter(InteractCharacter ic) (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
OnGazeExit() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
OnGazeLeaving() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
OnGazeUpdate(InteractCharacter ic) (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
OnHitOtherSucc() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
OppoCamp(string camp) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
OverrideAI (defined in CrossLink.AIController) | CrossLink.AIController | |
PerformDodgeAction() (defined in CrossLink.AIController) | CrossLink.AIController | |
PerformSpecificAction(ActionData action) (defined in CrossLink.AIController) | CrossLink.AIController | |
PlayActionCommand(AIProxy target, ActionData ad) (defined in CrossLink.AIController) | CrossLink.AIController | |
ReduceHateValue(float delta) (defined in CrossLink.AIController) | CrossLink.AIController | |
seeker (defined in CrossLink.AIController) | CrossLink.AIController | |
SelectTarget(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | virtual |
SetAIState(AIMode ai) (defined in CrossLink.AIController) | CrossLink.AIController | |
SetAIStyle(string styleName) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
SetFollowTarget(AIProxy target) (defined in CrossLink.AIController) | CrossLink.AIController | |
SetHitTime(float ht) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
SetInAction() (defined in CrossLink.AIController) | CrossLink.AIController | protectedvirtual |
SetSelected(bool s) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | virtual |
StandByDis (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
standstill (defined in CrossLink.AIController) | CrossLink.AIController | |
Start() (defined in CrossLink.AIController) | CrossLink.AIController | protected |
StartAtk(AIProxy src, float actionLen) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
StayCommand() (defined in CrossLink.AIController) | CrossLink.AIController | |
stiffTimeMax (defined in CrossLink.AIController) | CrossLink.AIController | |
stiffTimeMin (defined in CrossLink.AIController) | CrossLink.AIController | |
StopWeaponIKForAWhile(float extraSec=0) (defined in CrossLink.AIController) | CrossLink.AIController | |
switchActionInterval (defined in CrossLink.AIController) | CrossLink.AIController | |
switchActionPob (defined in CrossLink.AIController) | CrossLink.AIController | |
TargetAtkWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
TargetProtectWindow() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
targetSelected (defined in CrossLink.AIProxy) | CrossLink.AIProxy | protected |
TickAI() | CrossLink.AIController | virtual |
TickHateList() (defined in CrossLink.AIController) | CrossLink.AIController | |
UpdateAtkWindowMlp() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | static |
UpdateGazeInteract() (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
UpdateSurround(AIProxy hitter) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
UpdateWithPath(Pathfinding.ABPath abPath, Vector3 moveDest) (defined in CrossLink.AIController) | CrossLink.AIController | |
Wait(float costTime) (defined in CrossLink.AIProxy) | CrossLink.AIProxy | |
waitTimeMax (defined in CrossLink.AIController) | CrossLink.AIController | |
waitTimeMin (defined in CrossLink.AIController) | CrossLink.AIController | |
wakeupActions (defined in CrossLink.AIController) | CrossLink.AIController | |