Explosion Without damage to player
Add check for the upcoming hits if it's the player, if so > skip damage.
Example
CL.InteractTrigger.HitScanAction = function(beHitPu, beHitCol, selfPu, rb, col, hitDir, hitterCamp)
local isSkip = false
if (beHitPu.unitType == CL.Tagger.Tag.PlayerRole) then
isSkip = true
end
return isSkip
end
CL.InteractTrigger.ApplyExplode(self.trans.position, self.explodeRange, self.host, self.host.rb, self.host.col, CL.AIProxy.CampNone)
User Variables
No user variables.
FAQ
Where do I add this script?
Most common use will be in FlyExplodeScript.txt