|
Battle Talent
V11
|
This is the complete list of members for CrossLink.Network.RigidbodyState, including all inherited members.
| AdjustDeltas(float multiplier) (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
| Interpolate(RigidbodyState a, RigidbodyState b, float t) (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | static |
| position (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
| positionDelta (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
| RigidbodyState(double timestamp, Vector3 positionDelta, Vector3 position, Quaternion rotation, Vector3 velocityDelta, Vector3 velocity) (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
| rotation (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
| timestamp (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
| velocity (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
| velocityDelta (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState |