Battle Talent
V11
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This is the complete list of members for CrossLink.Network.RigidbodyState, including all inherited members.
AdjustDeltas(float multiplier) (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
Interpolate(RigidbodyState a, RigidbodyState b, float t) (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | static |
position (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
positionDelta (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
RigidbodyState(double timestamp, Vector3 positionDelta, Vector3 position, Quaternion rotation, Vector3 velocityDelta, Vector3 velocity) (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
rotation (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
timestamp (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
velocity (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState | |
velocityDelta (defined in CrossLink.Network.RigidbodyState) | CrossLink.Network.RigidbodyState |