Battle Talent  V11
CrossLink.Network.RigidbodySnapshot Member List

This is the complete list of members for CrossLink.Network.RigidbodySnapshot, including all inherited members.

activeSelf (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
angularVelocity (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
CopySnapshot(RigidbodySnapshot snapshot) (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
Interpolate(RigidbodySnapshot from, RigidbodySnapshot to, double t) (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshotstatic
localPos (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
localTime (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
position (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
relaId (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
remoteTime (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
RigidbodySnapshot(double remoteTime, double localTime, bool activeSelf, uint relaId, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity, Vector3 localPos) (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
rotation (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
ToString() (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot
velocity (defined in CrossLink.Network.RigidbodySnapshot)CrossLink.Network.RigidbodySnapshot