angularVelocity (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
cameraRigPos (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
cameraRigRot (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
CopySnapshot(PlayerSyncSnapshot snapshot) (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
headsetPos (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
headsetRot (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
Interpolate(PlayerSyncSnapshot from, PlayerSyncSnapshot to, double t) (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | static |
leftHandPos (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
leftHandRot (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
localTime (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
PlayerSyncSnapshot(double remoteTime, double localTime, int relaId, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity, Vector3 cameraRigPos, Quaternion cameraRigRot, Vector3 headsetPos, Quaternion headsetRot, Vector3 leftHandPos, Quaternion leftHandRot, Vector3 rightHandPos, Quaternion rightHandRot) (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
position (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
relaId (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
remoteTime (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
rightHandPos (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
rightHandRot (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
rotation (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
ToString() (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |
velocity (defined in CrossLink.Network.PlayerSyncSnapshot) | CrossLink.Network.PlayerSyncSnapshot | |