| boolStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| CopySnapshot(double remoteTime, double localTime, List< bool > bools, List< float > floats, List< int > ints, List< Vector2 > vec2s, List< Vector3 > vec3s, List< Quaternion > quats, List< string > strs) (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| CopySnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| floatStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| intStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| localTime (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| NetworkStateSnapshot(double remoteTime, double localTime, List< bool > bools, List< float > floats, List< int > ints, List< Vector2 > vec2s, List< Vector3 > vec3s, List< Quaternion > quats, List< string > strs) (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| quatStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| Release() (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| remoteTime (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| strStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| ToString() (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| vec2States (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
| vec3States (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |