boolStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
CopySnapshot(double remoteTime, double localTime, List< bool > bools, List< float > floats, List< int > ints, List< Vector2 > vec2s, List< Vector3 > vec3s, List< Quaternion > quats, List< string > strs) (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
CopySnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
floatStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
intStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
localTime (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
NetworkStateSnapshot(double remoteTime, double localTime, List< bool > bools, List< float > floats, List< int > ints, List< Vector2 > vec2s, List< Vector3 > vec3s, List< Quaternion > quats, List< string > strs) (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
quatStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
Release() (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
remoteTime (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
strStates (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
ToString() (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
vec2States (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |
vec3States (defined in CrossLink.Network.NetworkStateSnapshot) | CrossLink.Network.NetworkStateSnapshot | |