Battle Talent  V11
CrossLink.PlayerCombatAttr Member List

This is the complete list of members for CrossLink.PlayerCombatAttr, including all inherited members.

AddHp(float hpDelta) (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrvirtual
AddMp(float mpDelta) (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrvirtual
atkMagicMlp (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttr
atkMlp (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
atkRangeMlp (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttr
BeHitEvent (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
camp (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
CampChangedEvent (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
ChangeCamp() (defined in CrossLink.CombatAttr)CrossLink.CombatAttrvirtual
ChangeCamp(string c) (defined in CrossLink.CombatAttr)CrossLink.CombatAttrvirtual
CheatStun (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrstatic
configName (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
ContentMaxHp (defined in CrossLink.CombatAttr)CrossLink.CombatAttrstatic
DeadEvent (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
defaultBuffs (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
extraMeleeMlp (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttr
GetDeadTime() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
GetFinalMass() (defined in CrossLink.CombatAttr)CrossLink.CombatAttrvirtual
GetHpFactor() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
GetHpFactorByReducer(float reduce) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
GetHpRestFactor() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
GetModifier() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
GetState(string name) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
HasState(string name) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
HitOtherEvent (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
hp (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
hpMax (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
Init(CharacterConfig.CharacterConfigItem configData) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
InitBuff() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
InitModifiers() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
IsDead() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
IsDiedForAWhile(float sec=1f) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
IsImmune(string element) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
ListenToModify(string modifierName, System.Action< ValueProvider, string > func, bool pullValue=true) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
LockHp (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrstatic
LockMp (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrstatic
massMlp (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
MiddleAmountHpLeft (defined in CrossLink.CombatAttr)CrossLink.CombatAttrstatic
MiniAmountHpLeft (defined in CrossLink.CombatAttr)CrossLink.CombatAttrstatic
mp (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
mpAutoRecoverRate (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttr
mpMax (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
mpRecoverRate (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttr
OnRebornCountChanged(ValueProvider vp, string stateName) (defined in CrossLink.CombatAttr)CrossLink.CombatAttrprotected
ReadValue(string attr) (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrvirtual
rebornCount (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
RecoverMp(float mount=1) (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrvirtual
ReduceHp(float dhp=-100) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
Relive() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
SmallAmountHpLeft (defined in CrossLink.CombatAttr)CrossLink.CombatAttrstatic
StabOtherEvent (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
StateUpdateEvent (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
SystemMaxHp (defined in CrossLink.CombatAttr)CrossLink.CombatAttrstatic
ToDead() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
ToString() (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
TriggerBeHit(ValueProvider other) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
TriggerHitOther(ValueProvider other) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
TriggerStabOther(ValueProvider other) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
TriggerStateUpdate(string state) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
UnListenToModify(string modifierName, System.Action< ValueProvider, string > func) (defined in CrossLink.CombatAttr)CrossLink.CombatAttr
UpdateStateByLv() (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttr
UpdateStateByUnlock() (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttr
WriteValue(string attr, float v) (defined in CrossLink.PlayerCombatAttr)CrossLink.PlayerCombatAttrvirtual