aimWidget (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
armIK (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
attachHint (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
attachTo (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
Ban(bool b) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CallAndGrab(AttachObj attach, float sec) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CallbackTime (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
CanSlotTrigger() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
character (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckAttachLegal(InteractHand hand, AttachObj att) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckAttachLegalToCallback(AttachObj att) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckDevice(bool forceUpdate=false) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckGrab() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckHandConnection() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckOverlapOnGrabChanged(InteractBase grabItem, bool grabbed) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckOverlapOnSlotChanged(SlotTrigger slot, bool install) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
CheckPopOut(InteractBase grabItem) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
ClearSlot(SlotTrigger slot) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Default (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Knuckle (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Oculus (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Pico (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Postfix_Default (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Postfix_Knuckle (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Postfix_Oculus (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Postfix_Pico (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Postfix_PSVR2 (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Postfix_Vive (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Postfix_WMR (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_PSVR2 (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_Vive (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
ControlDevice_WMR (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
DoSlotTrigger(bool t) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
EnableArm(bool en) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
EnableCheckUI(bool e) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
fingerGrabEul (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
FingerGrabEvent (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
followTarget (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
FREE_GRAB_DIS (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
FREE_GRAB_DIS_SQRT (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
FreeGrab() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetAnotherHand() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetArmTargetOffset() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetControlDeviceType() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetControlDeviceTypePostfix() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetControlType() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetFingerGrabObj() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetGloveRenderers() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetGrabDir() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetHandByCollider(Collider c) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
GetHandDirection() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetHandHeadOffset() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetHandHoldOffset() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetHandIndex() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetIndexDir() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetLatestLegalAttachObj(InteractHand hand) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetLocalHandOffset() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetPalmDir() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetTearVec() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetThumbDir() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GetTrackerLocalPos() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
gloveDefaultColor (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
gloveLightColor (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
Grab(AttachObj attach) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
GRAB_DIS (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
GRAB_DIS_SQRT (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
GrabEvent (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
grabJoint (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
HAND_CALL_AWAY_DIS (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
HAND_CALL_AWAY_DIS_SQRT (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
HAND_CALL_CLOSE_DIS (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
HAND_CALL_CLOSE_DIS_SQRT (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
HAND_SPEED_FAST (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
HAND_SPEED_HIGHEST (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
handDir (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
HandImpact(float sec=0.4f) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
handPoseControl (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
handTracker (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
HapticPulse(float strength=0.5f) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
HapticPulse(AnimationCurve curve, float sec, float strengthLv=1) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
Init() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
InitJointFollow() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
inputDevice (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
inputs (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsBan() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsCalling() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsChargedAttack() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsCheckUI (defined in CrossLink.InteractHand) | CrossLink.InteractHand | static |
IsGrabbing() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsHoldToGrab() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsReadyForGrab() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsRightHand() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsSimuatingTouchPad() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsSketchAway() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsTouchGripBase() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsTouchPadBase() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsTriggering() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsTriggerSlotEquiped() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsTriggerSlotTriggering() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsUndefineController() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
IsUpdatingFingerPose() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
LerpGloveColor(Color c, float lerpTime) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
linkToDevice (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
mountHint (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
needCheckStretch (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
physicsHand (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
recentlyThrowList (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
ReleaseFingerGrab() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
ResetInputs() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
selfTrans (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
SetAttachHint(AttachObj att) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
SetControlType(VRTKInputDevice.ControllerType type) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
SetFingerGrabObj(Rigidbody fb) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
SetFingerGrabRBJoint(ConfigurableJoint j) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
SetGloveColor(Color color) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
SetHandOffsetOnPlatform(Vector3 offset, Vector3 rotateDir, float rotateAngle) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
ShakeGlove(float len) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
snapObj (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
soundController (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
StopGloveShake() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
StopUpdateFingerPose() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
ToggleGloveColor() (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
trans (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
triggerSlots (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
uiAimer (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
UpdateFingerPoseForAWhile(float sec=0.3f, float interval=0.1f) (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |
velocityEstimator (defined in CrossLink.InteractHand) | CrossLink.InteractHand | |