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Battle Talent
V11
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This is the complete list of members for CrossLink.GameDataMgr, including all inherited members.
| ConfigDataPath (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| ConfigDict (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| ConfigFiles (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| CopySaveData(int index) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| CreateBackup() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| DeleteKey(string key) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| DeleteSaveData(int index) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| GetCurSaveDataIdx() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| GetData(System.Type type) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| GetData< T >() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| GetSaveDataPathByIndex(int index) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| InitSave() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| Instance (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| KeyExists(string key) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| Load< T >(string key) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| Load< T >(string key, T defaultValue) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| LoadAllData() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| LoadAllDataAsync() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| LoadOneBinary(string fileName, System.Type type) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| LoadOneBinaryAsnyc(string fileName, System.Type type, System.Action< ConfigDataBase > cb) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| LoadOneXML(string fileName, System.Type type) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| LoadOnFile< T >(string key, string filePath, T defaultValue) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| OutputXML(string fileName, System.Type type, object data) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| ReloadSaveData(int idx) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| RestoreBackup() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| Save< T >(string key, T data) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| SetupData(Dictionary< System.Type, string > files) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| StoreSave() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
| TryStoreAndCreateBackup() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |