Battle Talent
V11
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This is the complete list of members for CrossLink.GameDataMgr, including all inherited members.
ConfigDataPath (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
ConfigDict (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
ConfigFiles (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
CreateBackup() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
DeleteKey(string key) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
GetData(System.Type type) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
GetData< T >() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
InitSave() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
Instance (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
KeyExists(string key) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
Load< T >(string key) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
Load< T >(string key, T defaultValue) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
LoadAllData() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
LoadAllDataAsync() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
LoadOneBinary(string fileName, System.Type type) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
LoadOneBinaryAsnyc(string fileName, System.Type type, System.Action< ConfigDataBase > cb) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
LoadOneXML(string fileName, System.Type type) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
OutputXML(string fileName, System.Type type, object data) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
RestoreBackup() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
Save< T >(string key, T data) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
SetupData(Dictionary< System.Type, string > files) (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
StoreSave() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |
TryStoreAndCreateBackup() (defined in CrossLink.GameDataMgr) | CrossLink.GameDataMgr | static |