Battle Talent  V11
CrossLink.FullBodyMuscleState Member List

This is the complete list of members for CrossLink.FullBodyMuscleState, including all inherited members.

absDmgWhenNotDizzy (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
AccFactorFast (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
AccFactorFastest (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
AccFactorFastestSqrt (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
AccFactorFastSqrt (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
AddArmor(RagdollMuscle mu, MuscleArmor armor) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
AddFreezeSource(bool a) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
AffectConDis (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
ApplyDamageEffect(DamageEffectData dmgEffectData, bool hurt) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ApplyDamageHit(DamageHitData dmgHitData) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
BeBlockedEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
BeHittedEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
BeTouchedEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
BuildCollisionState(RagdollMuscle mu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
BuildInBlockModifier(FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
BuildInDamageAfterModifier(FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
BuildInEnvModifier(FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
BuildInGeneralModifier(FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
CalcDamage(RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel, PhysicsUnit otherPU=null) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
CalcDamageEnv(RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
CalcFastestRelatedHandSpeed(out InteractHand fh) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
CalcRelaVelFactor(float relaVec) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
CanDoAction() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
CanNotDoAction() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ClearAllAttachs() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ClearAllStab() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ClearGrabMuscles() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
clearStabWhenAction (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
CloseWeakPoints() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
CutEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
CutRagdoll(Plane plane) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DamageModifier(FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
deadEffect (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
deadEffectSounds (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
DefenceEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DetectPassThroughWalls(System.Action< FullBodyMuscleState, Rigidbody > onPassWall, float wallDis=10, float sec=4) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DizzyEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
dizzyRecoverTime (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DizzyToKnockout() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
dmgBasicData (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
dmgEffectData (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
dmgHitData (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
DoBodyGrab(RagdollMuscle mu, bool g) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DoKnockout() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DoKnockout(RagdollMuscle mu, Vector3 force) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DoKnockoutReact(RagdollMuscle mu, Vector3 force, bool stab=false) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DoStiff(float diff) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
DoThrowing(float sec=2) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
EnabldBodyPartEffect(bool e) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
EnableFreeze(bool e, RagdollMuscle mu=null) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
EnterDizzy(float len=0.3f) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
fc (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
FreezeEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetArmor(string muName) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetArmors() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetBlockAnims(ActionCombatData combatData) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetHitAnimPob(InteractBase ib) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
GetHitDir() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetHitPos() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetMuscleState(RagdollMuscle mu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetMuscleState(string muscleName) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetMuscleStateFromProfile(string name) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetStabbedRagdollMuscle(StabObject.StabInfo si) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GetStiffLen() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
GrabMuscleEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
HasArmor(MuscleState state) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
HeavyLevel2HitAnimPob (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
hitProtector (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
HitReactAnimEvent (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IgnoreThisPu(PhysicsUnit pu, float ct) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
InitMuscleState() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
InitPendants() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
InitWeapons() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
InstallBuildInDamageModifier() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
IsAlreadyBeingPush(RagdollMuscle mu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsArmor(MuscleState state, Collider col) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsBeingGrabed() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsBodyPartEffectEnabled() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsBrokenArmors(GameObject go) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsCuted() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsDissy() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsDoingAction() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsForwardPartOfWeapon(InteractBase weapon, Vector3 point, float zFactor=0.35f) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
IsFreeze() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsFreezeRecently() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsGrab() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsHitLately() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsLivingCreature() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsMuscleGrabbed(string muName) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsMuscleGrabbed(RagdollMuscle mu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsNoFreezeSource() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsPlayingKO() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsPowerfulCharacter() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsPushingMuscle(PhysicsUnit pu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsStabbedBy(StabObject so) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsStabbedBy(PhysicsUnit pu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsStabed() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsStabedAsGrab() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsStiffing() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsThrown() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsUnknockable() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
IsWeakPart(string name) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
KeepKnocking(RagdollMuscle mu, Vector3 force) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
KnockoutWithAnim(RagdollMuscle mu, Vector3 force, bool stab=false) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
LockStab(bool lockStab) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
MakeAllStabLoose() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
MarkPushMuscleSrc(RagdollMuscle mu, PhysicsUnit src) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
MinVel (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
neckBreakingAngleCorrection (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
neckBreakingYAxisCheck (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
neckBreakingZAxisCheck (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
notReceiveNonConfigHit (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
Phase1Modifier (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
Phase2Modifier (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
Phase3Modifier (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
PickBlockAnims(int handIndex, Vector3 forceDir) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
PlayContactSound(Vector3 pos, float force) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
PlayDeadEffect(Vector3 pos, Quaternion rot) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
PlayDeathAnim() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
PlayDeathSound() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ProtectForAWhile(float sec=0.5f) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ProtectRagdollCCDForAWhile(float protectSec=0.5f) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ProtectUntilGrounded(float sec=3f) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
PushMuscle(RagdollMuscle mu, PhysicsUnit src, float extraTime=0) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
RecoverDizzy() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ReduceArmorHp(RagdollMuscle mu, float mlp) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
RemoveArmor(RagdollMuscle mu, bool playSound=false) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
RemoveState(RagdollMuscle mu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ResetRole() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
resistShieldValue (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
SetArmorCollidersEnable(bool e) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
SetFootCollision(bool c) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
SetHitPos(Vector3 hitpos, Vector3 dir) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
ShouldIgnoreThisPu(PhysicsUnit pu) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
stateProfile (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
stateRecord (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
StaticConDis (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
StayDmg (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
StiffOverrideFunc (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
StopThrowing() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
SWING_SPEED_FAST (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
SWING_SPEED_FAST_SQRT (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
systemProtection (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
Teleport(Vector3 pos, Vector3 dir) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
TickCollisionRecord() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
TickPushedMuscle() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
TickStayCollision(float ct) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
TightWrist(bool t=false) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
TryStaySlice (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
TryStayStab (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
UnFreezeAgain(float sec, RagdollMuscle mu=null) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
UpdateCollisionRelationshipWithStabObject(StabObject so, Collider[] cols, bool ignore) (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
UpdateDizzyInCombat() (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState
VelFactorEasy (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelFactorFast (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelFactorMax (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelFactorMin (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelFactorNormal (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelFactorVeryEasy (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelFactorVeryFast (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelPassAway (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
VelPassMini (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleStatestatic
weakPartMuscles (defined in CrossLink.FullBodyMuscleState)CrossLink.FullBodyMuscleState