| AddHp(float hpDelta, bool local=false) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual | 
  | AddMp(float mpDelta, bool local=false) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual | 
  | atkMlp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | BeHitEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | camp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | CampChangedEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | ChangeCamp() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual | 
  | ChangeCamp(string c) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual | 
  | configName (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | ContentMaxHp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static | 
  | DeadEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | defaultBuffs (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | GetDeadTime() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | GetFinalMass() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual | 
  | GetHpFactor() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | GetHpFactorByReducer(float reduce) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | GetHpRestFactor() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | GetModifier() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | GetState(string name) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | HasState(string name) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | HitOtherEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | hp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | hpMax (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | Init(CharacterConfig.CharacterConfigItem configData) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | InitBuff() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | InitModifiers() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | IsDead() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | IsDiedForAWhile(float sec=1f) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | IsImmune(string element) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | key (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | ListenToModify(string modifierName, System.Action< ValueProvider, string, bool > func, bool pullValue=true) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | massMlp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | MiddleAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static | 
  | MiniAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static | 
  | mp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | mpMax (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | netId (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | networkAttr (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | OnRebornCountChanged(ValueProvider vp, string stateName, bool islocal) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | protected | 
  | ReadValue(string attr) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual | 
  | rebornCount (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | RecoverMp(float mount=1) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual | 
  | ReduceHp(float dhp=-100) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | Relive() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | SmallAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static | 
  | StabOtherEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | StateUpdateEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | SystemMaxHp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static | 
  | ToDead() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | ToString() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | TriggerBeHit(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | TriggerHitOther(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | TriggerStabOther(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | TriggerStateUpdate(string state, bool islocal) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | UnListenToModify(string modifierName, System.Action< ValueProvider, string, bool > func) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | UpdateHp(float hpDelta) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr |  | 
  | WriteValue(string attr, float v) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |