| AddHp(float hpDelta, bool local=false) (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | virtual |
| AddMp(float mpDelta, bool local=false) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
| atkMlp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| BeHitEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| camp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| CampChangedEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| ChangeCamp() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
| ChangeCamp(string c) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
| configName (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| ContentMaxHp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
| DeadEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| defaultBuffs (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| enableHpBar (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| extraHitResist (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| fc (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| GetDeadTime() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| GetFinalMass() (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | virtual |
| GetHpFactor() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| GetHpFactorByReducer(float reduce) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| GetHpRestFactor() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| GetModifier() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| GetState(string name) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| GlobalAtkMlp (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| GlobalHpMlp (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| HasState(string name) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| HitOtherEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| hp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| hpMax (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| Init(CharacterConfig.CharacterConfigItem configData) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| InitAttr() (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| InitBuff() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| InitModifiers() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| IsDead() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| IsDiedForAWhile(float sec=1f) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| IsImmune(string element) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| key (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| ListenToModify(string modifierName, System.Action< ValueProvider, string, bool > func, bool pullValue=true) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| massMlp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| MiddleAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
| MiniAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
| mp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| mpMax (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| netId (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| networkAttr (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| OnRebornCountChanged(ValueProvider vp, string stateName, bool islocal) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | protected |
| PlayDamageNum(int hpDeltaNum) (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| ReadValue(string attr) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
| rebornCount (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| RecoverMp(float mount=1) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
| ReduceHp(float dhp=-100) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| Relive() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| SmallAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
| StabOtherEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| StateUpdateEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| SystemMaxHp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
| ToDead() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| ToString() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| TriggerBeHit(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| TriggerHitOther(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| TriggerStabOther(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| TriggerStateUpdate(string state, bool islocal) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| UnListenToModify(string modifierName, System.Action< ValueProvider, string, bool > func) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| UpdateHp(float hpDelta) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
| UpdateHpBar() (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
| WriteValue(string attr, float v) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |