AddHp(float hpDelta, bool local=false) (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | virtual |
AddMp(float mpDelta, bool local=false) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
atkMlp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
BeHitEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
camp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
CampChangedEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
ChangeCamp() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
ChangeCamp(string c) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
configName (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
ContentMaxHp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
DeadEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
defaultBuffs (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
enableHpBar (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
extraHitResist (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
fc (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
GetDeadTime() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
GetFinalMass() (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | virtual |
GetHpFactor() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
GetHpFactorByReducer(float reduce) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
GetHpRestFactor() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
GetModifier() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
GetState(string name) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
GlobalAtkMlp (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
GlobalHpMlp (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
HasState(string name) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
HitOtherEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
hp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
hpMax (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
Init(CharacterConfig.CharacterConfigItem configData) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
InitAttr() (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
InitBuff() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
InitModifiers() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
IsDead() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
IsDiedForAWhile(float sec=1f) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
IsImmune(string element) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
key (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
ListenToModify(string modifierName, System.Action< ValueProvider, string, bool > func, bool pullValue=true) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
massMlp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
MiddleAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
MiniAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
mp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
mpMax (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
netId (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
networkAttr (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
OnRebornCountChanged(ValueProvider vp, string stateName, bool islocal) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | protected |
PlayDamageNum(int hpDeltaNum) (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
ReadValue(string attr) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
rebornCount (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
RecoverMp(float mount=1) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |
ReduceHp(float dhp=-100) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
Relive() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
SmallAmountHpLeft (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
StabOtherEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
StateUpdateEvent (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
SystemMaxHp (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | static |
ToDead() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
ToString() (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
TriggerBeHit(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
TriggerHitOther(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
TriggerStabOther(ValueProvider other) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
TriggerStateUpdate(string state, bool islocal) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
UnListenToModify(string modifierName, System.Action< ValueProvider, string, bool > func) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
UpdateHp(float hpDelta) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | |
UpdateHpBar() (defined in CrossLink.CharacterCombatAttr) | CrossLink.CharacterCombatAttr | |
WriteValue(string attr, float v) (defined in CrossLink.CombatAttr) | CrossLink.CombatAttr | virtual |