Battle Talent
V11
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This is the complete list of members for CrossLink.AudioMgr, including all inherited members.
AUOBJ_PATH (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
CloseGlobalSoundOnce() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
GetListener() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
GetListenerTrans() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
GetMasterMixer() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
GetMixerGroup(MixerType mt) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
GetSoundRoot() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
GiveBackAndLerpToZero(AudioInfo sound, float sec=0.2f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
GiveBackSound(AudioInfo sound) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
Init() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
Instance (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
IsCloseToListener(Vector3 pos) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
IsFarAwayFromListener(Vector3 pos) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
LoadBgm(string clipName, bool cache=false) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
MIN_VOL (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
MUSIC_PATH (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
OnInit() (defined in CrossLink.CoreMgr) | CrossLink.CoreMgr | virtual |
OnRelease() (defined in CrossLink.CoreMgr) | CrossLink.CoreMgr | virtual |
OnStateClear() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | virtual |
PlayClip(AudioInfo sound, float volBase) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
PlaySoundClip(string[] clips, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
PlaySoundClip(string[] clips, Vector3 pos, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
PlaySoundClip(string clip, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
PlaySoundClip(string clip, Vector3 pos, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
ResetSnapshot() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
SetAsGlobalSoundOnce() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
SetMixerPitch(float pitch) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
SOUND_PATH (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
StopGiveBack(AudioInfo sound) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
TryToFindAudioInfo(int playid) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr |