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Battle Talent
V11
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This is the complete list of members for CrossLink.AudioMgr, including all inherited members.
| AUOBJ_PATH (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| ClearSound(string path) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| CloseGlobalSoundOnce() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| GetListener() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| GetListenerTrans() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| GetMasterMixer() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| GetMixerGroup(MixerType mt) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| GetSoundRoot() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| GiveBackAndLerpToZero(AudioInfo sound, float sec=0.2f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| GiveBackSound(AudioInfo sound) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| IgnoreAudioCullingOnce (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| Init() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| Instance (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| IsCloseToListener(Vector3 pos) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| IsFarAwayFromListener(Vector3 pos) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| LoadBgm(string clipName, bool cache=false) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| MIN_VOL (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| MUSIC_PATH (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| OnInit() (defined in CrossLink.CoreMgr) | CrossLink.CoreMgr | virtual |
| OnRelease() (defined in CrossLink.CoreMgr) | CrossLink.CoreMgr | virtual |
| OnStateClear() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | virtual |
| PlayClip(AudioInfo sound, float volBase) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| PlaySoundClip(string[] clips, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| PlaySoundClip(string[] clips, Vector3 pos, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| PlaySoundClip(string clip, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| PlaySoundClip(string clip, Vector3 pos, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| ResetSnapshot() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| SetAsGlobalSoundOnce() (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| SetMixerPitch(float pitch) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| SOUND_PATH (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | static |
| StopGiveBack(AudioInfo sound) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr | |
| TryToFindAudioInfo(int playid) (defined in CrossLink.AudioMgr) | CrossLink.AudioMgr |