Battle Talent  V11
CrossLink.AudioMgr Member List

This is the complete list of members for CrossLink.AudioMgr, including all inherited members.

AUOBJ_PATH (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
CloseGlobalSoundOnce() (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
GetListener() (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
GetListenerTrans() (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
GetMasterMixer() (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
GetMixerGroup(MixerType mt) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
GetSoundRoot() (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
GiveBackAndLerpToZero(AudioInfo sound, float sec=0.2f) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
GiveBackSound(AudioInfo sound) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
Init() (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
Instance (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
IsCloseToListener(Vector3 pos) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
IsFarAwayFromListener(Vector3 pos) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
LoadBgm(string clipName, bool cache=false) (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
MIN_VOL (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
MUSIC_PATH (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
OnInit() (defined in CrossLink.CoreMgr)CrossLink.CoreMgrvirtual
OnRelease() (defined in CrossLink.CoreMgr)CrossLink.CoreMgrvirtual
OnStateClear() (defined in CrossLink.AudioMgr)CrossLink.AudioMgrvirtual
PlayClip(AudioInfo sound, float volBase) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
PlaySoundClip(string[] clips, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
PlaySoundClip(string[] clips, Vector3 pos, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
PlaySoundClip(string clip, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
PlaySoundClip(string clip, Vector3 pos, bool loop=false, float volBase=0.5f, float pitchBase=1f) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
ResetSnapshot() (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
SetAsGlobalSoundOnce() (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
SetMixerPitch(float pitch) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
SOUND_PATH (defined in CrossLink.AudioMgr)CrossLink.AudioMgrstatic
StopGiveBack(AudioInfo sound) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr
TryToFindAudioInfo(int playid) (defined in CrossLink.AudioMgr)CrossLink.AudioMgr