Tips
Some extra tips for creating BT mods.
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Namespaces- namespace of CSharp code is
CS
in lua - namespace CrossLink is
CL
in lua, CL == CS.CrossLink - namespace UnityEngine is
UE
in lua, UE == CS.UnityEngine
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Addressable shortcutsShortcuts to be used in the addressable list for adding files to the mod build.
- Weapons use
Weapon/
- Icons use
ICon/
- Sounds use
Audio/Sound/
- Scripts use
LuaScript/
- Effects use
Effect/
- FlyObj use
FlyObj/
- Roles use
Role/
- Avatars(1.0) (also known as skins) use
Skin/
- Avatars(2.0) use
Avatar/
- Maps use
Scene/
Any resource's addressable name in the path above, can be loaded by the system without path included. for example, if an effect's addressable name is Effect/explosion, it can be created by EffectMgr.Instance:PlayEffect("explosion")
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Static functionsCalling a static function should use .
instead of :
in lua.
Example:
- Normal function call:
object:TestFunction()
. - Static function call:
object.TestFunction()
.
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Recommended IDE- Recommended IDE to use by Fonzie is ZeroBrane Studio as lua editor
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When is slicing triggeredFonzie was kind enough to give us some explanation on when slicing will be triggered.
slicing will be triggered when using the side part to stab in an enemy who has low hp
- to make the stab works with side part
- the StabDamage of weapon's hitter part should be larger than 100, for example 120
- set the sideGeo to >= 0
- setup the stab area
- how to determine an enemy's hp is low? here's the pseudocode.
hpIsLow = ((hp - curDmg) / (hpMax)) < 0.2
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Debug Log path for PC users.Since the PC version doesn't have a log in-game there is another way to find out what's wrong with your mod. All notices and errors will be saved instantly to this file.
C:\Users\<YOUR_USER>\AppData\LocalLow\CrossLink\BattleTalent\Player.log